Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 ... 148

Author Topic: We Are Our Avatars: Bay12 Edition  (Read 256998 times)

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #795 on: March 05, 2014, 05:56:41 pm »

(Time to give the RNG a little lesson in quasitemporal physics crossed with thermodynamics.)

Umbrapyromantically increase the entropy in the cheese platter, thus increasing the relative speed of time in the localised timespace, hence... maturing the cheese.

(Also, 'umbrapyromantically' was evidently registered in my computer's dictionary prior to this reply AND I HAVE NO CLUE WHEN THE FUCK I'VE EVER USED THAT WORD)

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #796 on: March 05, 2014, 05:58:26 pm »

(Time to give the RNG a little lesson in quasitemporal physics crossed with thermodynamics.)

Umbrapyromantically increase the entropy in the cheese platter, thus increasing the relative speed of time in the localised timespace, hence... maturing the cheese.

(Also, 'umbrapyromantically' was evidently registered in my computer's dictionary prior to this reply AND I HAVE NO CLUE WHEN THE FUCK I'VE EVER USED THAT WORD)
How does entropy relate to time? For that matter, how can you increase the rate of entropy using umbrapyromantic force?

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #797 on: March 05, 2014, 06:03:49 pm »

Roger. Calculating...

Find the Poison Elemental voiced by Christopher Walken.
(Watch as we roll a 6 and get the Poison Spirit voiced by Brian Blessed... Oh god, Brian Blessed singing "Toxic Love")
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #798 on: March 05, 2014, 06:12:01 pm »

(Time to give the RNG a little lesson in quasitemporal physics crossed with thermodynamics.)

Umbrapyromantically increase the entropy in the cheese platter, thus increasing the relative speed of time in the localised timespace, hence... maturing the cheese.

(Also, 'umbrapyromantically' was evidently registered in my computer's dictionary prior to this reply AND I HAVE NO CLUE WHEN THE FUCK I'VE EVER USED THAT WORD)
How does entropy relate to time? For that matter, how can you increase the rate of entropy using umbrapyromantic force?

Entropy - Rate at which order descends into chaos.
Time - Rate at which space moves from the past into the future.
Future - Where more order is closer to chaos than before.

Ergo, entropy pretty much IS time.
And umbrapyromancy (essentially "shadow fire magic"), focusing mainly on the "pyro" part of itself, thermodynamically increases the entropy by using the second (I think) law of themodynamics.

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #799 on: March 05, 2014, 06:17:19 pm »

(I really hope he's not speed-reading the Inheritance quadrilogy, then.)

I read that... I speed read the book on the day of release of the final book and I was like so mad.

Spoiler: rage (click to show/hide)

Spoiler: Continued rage (click to show/hide)
Shh... no rage. Only dreams.

Eh, get some mexican food.

(Time to give the RNG a little lesson in quasitemporal physics crossed with thermodynamics.)

Umbrapyromantically increase the entropy in the cheese platter, thus increasing the relative speed of time in the localised timespace, hence... maturing the cheese.

(Also, 'umbrapyromantically' was evidently registered in my computer's dictionary prior to this reply AND I HAVE NO CLUE WHEN THE FUCK I'VE EVER USED THAT WORD)

FUCK BALLS MCTITTIES THATS FOUR TIMES

[1]

The people look pretty angry. You may or may not remember toppling Cristo Redentor.

[1]

The cheese rots before your eyes.

You're doing it wrong.
Logged
RIP Moot ;-;7 Sigtext!

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #800 on: March 05, 2014, 06:18:39 pm »

(Time to give the RNG a little lesson in quasitemporal physics crossed with thermodynamics.)

Umbrapyromantically increase the entropy in the cheese platter, thus increasing the relative speed of time in the localised timespace, hence... maturing the cheese.

(Also, 'umbrapyromantically' was evidently registered in my computer's dictionary prior to this reply AND I HAVE NO CLUE WHEN THE FUCK I'VE EVER USED THAT WORD)
How does entropy relate to time? For that matter, how can you increase the rate of entropy using umbrapyromantic force?

Entropy - Rate at which order descends into chaos.
Time - Rate at which space moves from the past into the future.
Future - Where more order is closer to chaos than before.

Ergo, entropy pretty much IS time.
And umbrapyromancy (essentially "shadow fire magic"), focusing mainly on the "pyro" part of itself, thermodynamically increases the entropy by using the second (I think) law of themodynamics.
1. Entropy is more than the increase in chaos. It has a lot to do with the equal spread of matter and energy.
2. Heating something up to accelerate decay just does that. It doesn't affect the global level of entropy.
3. The first law of thermodynamics says you can't cheat the second one, because your heat has to come from some other form of energy within the contained system.
4. The second law of thermodynamics doesn't accelerate with the addition of extra heat.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #801 on: March 05, 2014, 06:20:25 pm »

Fuck it. Increase the local time-space (entropically) around the avatar so he finishes his bloody books.

E: Remuthra, it's magic. Let the magic be magic.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #802 on: March 05, 2014, 06:22:03 pm »

E: Remuthra, it's magic. Let the magic be magic.
Magic has to obey natural laws too. Be internally consistent >:(.

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #803 on: March 05, 2014, 06:22:54 pm »

Yell bar fight and punch someone in the face before running off.
Logged

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #804 on: March 05, 2014, 06:24:37 pm »

E: Remuthra, it's magic. Let the magic be magic.
Magic has to obey natural laws too. Be internally consistent >:(.

I managed to rot cheese with entropy, so I guess it complies :P

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #805 on: March 05, 2014, 06:27:23 pm »

E: Remuthra, it's magic. Let the magic be magic.
Magic has to obey natural laws too. Be internally consistent >:(.

I managed to rot cheese with entropy, so I guess it complies :P
Entropy doesn't rot anything, and the addition of heat accelerates decay, so all you really did was rot cheese :P.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: We Are Our Avatars: Bay12 Edition
« Reply #806 on: March 05, 2014, 06:28:46 pm »

Shh Remuthra, entropy magic is real.


Toss dookie into a portal for monkey science.
(not noticing it's sentient)
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #807 on: March 05, 2014, 06:33:29 pm »

STOP ROTTING ME PEOPLE
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: We Are Our Avatars: Bay12 Edition
« Reply #808 on: March 05, 2014, 06:34:34 pm »

buuut, wouldn't you be a cat with a tophat?
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #809 on: March 05, 2014, 06:36:11 pm »

It is "Avatars" and not "Usernames," after all.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 ... 52 53 [54] 55 56 ... 148