Gonna type up a short version of my new suit idea. This is for a replacement of the battlesuit. It is based on a few observations:
in a battlesuit, you get two kinetic amps for free. This isn’t very handy for players who have no uncon skill. So, I wouldn’t include it in the new suit. However, it would be something I would include if the suit was used by our npc forces, or for people with uncon skill (since otherwise it’d be 6 tokens to get that). So, it’d be great ‘bang for your buck’ when included since you can basically get a lot of ‘free equipment’ included in the 20 token price, but for certain users it’d be a waste of resources.
So, I’d like to make the suit as basic as possible, to prevent including things people don’t want or need. On the other hand, there are quite a few subsystems that I could think of to include, and it would lower the overall value of the suit too much if I didn’t include anything (as in, make the suit so basic and without ‘free’ subsystems). As such, I have the following idea (basically stolen from the AoW):
We agree on the basic suit. It has certain roll modifiers and certain (sub)systems, but next to that, people will be allowed to choose a certain number of subsystems or gadgets from a list we agree upon.
So a buyer would have, for example, three ‘equipment slots’ so that when they buy one they can get the suit they like the most.
Examples of systems one can choose from (using 5 tokens as aiming cost per system if it were bought separately):
-mounted heavy hardpoint for mounting weapons (for EXO users)
-kinetic amp in each arm
-upgraded sensor suite (cameyes, upgraded sound for sonar/echolocation and software gadgets)
-a recharging jumppack (like the one an AoW uses)
-a flight pack (like mobility battlesuit), if needed this would account for two equipment slots (to cover the cost of needing high-grade boosters and fuel to lift this thing)
-claymore defense system
-highly upgraded generator to power weapons or systems
-Big shield to cover suit and allies
-Communications pack (maybe with quantum entanglement pack)
-Those cables for maneuvering that the Arbiter has
-...(ideas are welcome, this is from the top of my mind)
(Note that I’d try not to include guns and such as an option, weapons is something they’d still have to buy themselves (except for the kin amps, since those are a backup thing mostly anyway), unless pw says it'd be ok).
For the base suit itself, I'd go with a simple but (hopefully) rugged design, using components designed or optimized by ARESTEVE. I have a library of exoskeletons, and should have upgrades generators and computer hard/software soon-ish, as well as new armor to clad it in (using artifacts for tech, oh my). And a few standard subsystems, such as wheels under the feet (should be cheap, and seems reasonable) and eject pod would be standard in each suit. Nothing fancy or situational, but stuff any user (player or npc) could use/need.
I'm thinking of two base versions of the suit, a heavily armored one (like a battlesuit) and one that trades some armor for small maneuvering rockets and upgraded exoskeleton (like melee battlesuit) that acts as a lighter assault version with much higher emphasis on evading or closing in/getting out fast (note that, if it turns out having acceptable armor for the last one while also retaining desired mobility, it may be necessary to make this version slightly more expensive and/ or give it fewer equipment slots).
PW, opinion on this? Does this seem like a reasonable idea?