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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2525269 times)

Dorsidwarf

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Re: Einsteinian Roulette OOC
« Reply #8850 on: September 13, 2014, 02:45:39 pm »

Dang, all the NPCs are getting locked up! I need to get over to the Sword so I can have a private conversation with ol' Doc.
The doctor may be occupied with murdering his current patient in the name of science. I recommend making an appointment.
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Xantalos

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Re: Einsteinian Roulette OOC
« Reply #8851 on: September 13, 2014, 02:47:10 pm »

I'll be back after your transformation.
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Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #8852 on: September 13, 2014, 04:11:38 pm »

Quote
Mostly because if there are any spaces for veterans left after the newbies fill the rest, I'd prefer it if people like SerCon, Miyamoto and Lenglon took them.

Very kind of you, but I don't think I'll be joining next mission, unless it's something that fits Miya like a glove (planning a multi-stage assault on a reinforced compound? Sure.) Soo much to tinker, so many Hep projects to do, tons of training and experimenting.


Sean, I personally think you should make the exoskeleton the basic unit of your suit (since I think most modules will need one anyways) and make medical features optional. So that robopeople don't waste tokens on stuff they don't need.
« Last Edit: September 13, 2014, 04:17:14 pm by Radio Controlled »
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #8853 on: September 13, 2014, 04:29:39 pm »

I plan to make the MACS plugsuit entirely optional for robobodies and synthbodies, by integrating the hardpoints and interfaces directly into the body. The exoskeleton is made a separate unit for the same reason - it doesn't do much for a synthbody's strength, but helps a standard robobody. Plus, most is not all. I plan to have at least some modules usable without power assist, such as most ground mobility options (powered wheels, jumpboots), a basic generator plus handheld energy weapon combo (a-la Saint's original Testament design), and the comparatively lightweight ducted fan flight package.

It's pretty easy to just say "you need X strength to wear this in combat", so that anyone who has that strength via being a synthbody, or wearing an exoskeleton, or just plain being that pumped, can use those things.
« Last Edit: September 13, 2014, 04:45:09 pm by Sean Mirrsen »
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Re: Einsteinian Roulette OOC
« Reply #8854 on: September 13, 2014, 04:36:01 pm »

I plan to make the MACS plugsuit entirely optional for robobodies and synthbodies, by integrating the hardpoints and interfaces directly into the body. The exoskeleton is made a separate unit for the same reason - it doesn't do much for a synthbody's strength, but helps a standard robobody. Plus, most is not all. I plan to have at least some modules usable without power assist, such as most ground mobility options (powered wheels, jumpboots), a basic generator plus handheld energy weapon combo (a-la Saint's original Testament design), and the comparatively lightweight ducted fan flight package.

It's pretty easy to just say "you need X strength to wear this in combat", so that anyone who has that strength via being a synthbody, or wearing an exoskeleton, or just plain being that pumped, can use those things.

So if I understand you right, the basic suit for a normal robo/synthbody is... the body itself? And that there will be either multiple tiers of equipment licenses/loaned equipment packages (some cheaper, some that need an exoskeleton) or that each one has an individual cost?

So this system is less a suit and more a series of packages that people can buy/borrow (however that will work out)?
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
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Parisbre56

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Re: Einsteinian Roulette OOC
« Reply #8855 on: September 13, 2014, 04:43:15 pm »

I like Sean's idea. Kill them with a thermonuclear catsplosion.

Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #8856 on: September 13, 2014, 04:44:55 pm »

The basic suit is a method of getting the system onto a body. Given a modifiable body, the system can just be grafted on. The system consists of a)hardpoints, for secure attachment of modules so that they don't wobble and fall off in combat; b)infrastructure, to deliver power and control signals to various bits of gear attached to the hardpoints; and c)software to interface with and control all the various things the user could be wearing with the system, be it aiming assist, flight assist, or anything else.

Also:
"And what exactly would that accomplish now? Having harmless fluffy animals among our enemies? You wanna sneak miniature nukes in them for use as suicide bombers? Cause I'm pretty sure that violates the Fluffy Wambler convention."

Well, for one it could be plain basic sabotage. Sufficiently uplifted kitties could find their ways around bases and ships, strategically destroy wiring and computer systems, and find their way onto important people's keyboards to "accidentally" delete or alter information.

It could also be advanced sabotage a-la bioweapon. Kitty looks normal until it eats enough of certain types of food, accumulating necessary materials within its body to start excreting deadly nerve agents, or subtle brainwashing and controlling drugs so that whoever is in constant contact with the kitty will gradually lose interest in what they're supposed to be doing in favor of being in proximity to the kitty.

Lots of things, really.
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kisame12794

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Re: Einsteinian Roulette OOC
« Reply #8857 on: September 13, 2014, 04:51:39 pm »

So, normal cats?
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #8858 on: September 13, 2014, 04:56:06 pm »

Indeed. Best part is, aside from the deadly nerve agents, you'd never suspect that they aren't perfectly normal cats. Perfectly normal, wire-chewing, keyboard-hopping, duct-traipsing, attention-demanding, quantum-teleporting cats.
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Knight Otu

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Re: Einsteinian Roulette OOC
« Reply #8859 on: September 13, 2014, 04:58:19 pm »

Door-shredding, too. >:(
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Re: Einsteinian Roulette OOC
« Reply #8860 on: September 13, 2014, 05:31:40 pm »

Now to reply about mah suit. Spoilered for length.

Spoiler (click to show/hide)

Quote
Sufficiently uplifted kitties could find their ways around bases and ships

Because the UWM is notorious for allowing its important crew and personnel to have pets. Their love for fluff shall be their downfall!

« Last Edit: September 13, 2014, 06:05:12 pm by Radio Controlled »
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Xantalos

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Re: Einsteinian Roulette OOC
« Reply #8861 on: September 13, 2014, 05:40:53 pm »

Or you could ask me.
Nothing goes wrong there.
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Nikitian

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Re: Einsteinian Roulette OOC
« Reply #8862 on: September 13, 2014, 05:52:06 pm »

"Any sufficiently uplifted kitten is indistinguishable from cat."
 ;D
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Sean Mirrsen

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Re: Einsteinian Roulette OOC
« Reply #8863 on: September 13, 2014, 06:39:13 pm »

No offense, but I think I'd like to keep this suit a separate, individual unit. No saying I won't consider it, but I kinda feel it should be a piece of equipment on it's own (meaning it's more like a battlesuit in that all you need to control it is inside).

On the other hand, if the MCP/MACS line replaces the Mk series, you'd always have what you need to control it anyway. And nothing prevents us from having both a standalone version and a MACS version, either. :)

It just fits so well into the MACS concept. Base suit with little built-in functionality, upgradable with all sorts of addons.

Speaking of which, I think I figured out how to make the heavy-laser MACS module work with shoulder-mounts. Turn it into a FEL! The FEL design already curves the beam around to make it compact. Just put most of the weapon - the generators, the accelerator and wiggler chambers - into a backpack, and have the focusing array be the only thing actually mounted on the shoulder. It'll need a very good moving lens array to reflect the beam where it needs to go, but it'll make for a practical-sized two-heavy-laser setup. Literally heavy, of course, you'll definitely need an exoskeleton or a synthbody to use it, but it could actually pack a Battlesuit-destroying punch, if both lasers fire on overcharge at once. The user's head probably won't be very comfortable, being wedged between two large metal pillars throbbing with radiant heat while they spew coherent photon death at their target, but I suspect the guy on the receiving end will have it much worse. :P
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

yobbo

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Re: Einsteinian Roulette OOC
« Reply #8864 on: September 13, 2014, 08:49:55 pm »

We're basically going more "reward" based. The team that fucked up this mission got a couple tokens to distribute among them all, and the 14 mission is going to get mostly just based on what they bring back. The standard pay is generally out.
If there's no standard pay, then how is anyone supposed to recoup even basic expenses?

For example Taddok had his longcoat shatter, at a value of 3 tokens. There was nothing he could have done about that and it was in no way his fault. But there has been no point at which he even had a chance to acquire "loot" to bring back to pay for it.

And if all people are supposed to focus on is "get the most loot" you'll just end up with a whole squad of Aurons with everyone squabbling over every little shiny thing in stead of actually doing things that contribute to mission success.

A large part of why the mission failed was that the team consisted mostly of inadequately-equipped newbies. None of the enemies could have even been damaged by the supplied shotguns and flashbangs. If newbies aren't allowed to even save up to buy decent equipment, the only people "earning" tokens will be those that already have them.
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