"Do you actually have any of those? Steam and coal powered generators? Can I have one?"
Shopping.
"The first sign of stasis dementia is the inability to comprehend sarcasm."
((Speech roll is totally fine, even with my -1.
As for the deal, basically I bring him customers and he gives me token or two for effort. I can't really think any other deal that benefits us both, but if Nyars have better ideas, I'm willing to listen. Nope, I can't do it, I'm too nice. Not without mindcontrol anyway. Instead let's do this -->))
Ulrich Leland. Location: Nyars corner
"How's the business"
Make small talk about his business, speech roll go! Once done, purchase a box: Small Red Hexagon with Horizontal Line. Open and admire.
Name | Ulrich Leland |
Age | 28 |
Gender | Male |
Appearance | Short dark brown hair. Brown eyes. Lightly tanned. 174 cm height, slender, built more for dexterity than raw strength. Missing two front teeth.
|
Personal information | Thief. That's what he is. Driven by his desire for wealth (of others), he started his trade early as a pickpocket. Soon he moved on to easy burglaries and eventually to high value heists. His demise was to join a group of thieves, successful but short-lived. In wake of their success the group became too proud and careless and started to make mistakes, such as failing to notice hidden security cameras. The last mistake was attempt to steal jewelry from a one of richest men in the city. Security had noticed their scouts eyeballing the mansion and prepared a trap to caught group in action. Normally such criminal activity would be punished by 15 years of forced labor, but the victim happened to have connections with judges and law-enforcement and arranged much worse punishment for the thieves: the HMRC. |
Reason assigned to HMRC | Multiple robberies |
Stats | Value | Roll mods |
Strength | 3 | |
Dexterity | 5 | +1/3 |
Endurance | 3 | |
Charisma | 4 | |
Intelligence | 0 | -1 |
Willpower | 5 | +1/3 |
What eyes can't see... |
Skills |
Speech | 0 | -1 |
Intuition | 2 | (+1) |
Handiwork | 0 | -1 (-1) |
Conventional weapons | 1 | |
Unconventional weapons | 1 | |
Exotic weapons | 0 | -1 (+1) |
Auxiliary systems | 1 | |
Medical tech | 0 | -1 (-1) |
Profession: Mercenary (Exotic)
Carried (Hammerspace)
| Locker |
You walk up to Nyars and just start throwing racial slurs and insults at him. Just anything and everything you can think of. You get about 30 seconds in before he breaks your jaw with his bat. You wake up stuffed in a locker in the hanger. The locker is locked.
"It is very kind of you to provide," the Chief says, examining the generator. Fascinating stuff. "Where does it get power? And can a set of cables and capacitors be had, or are capacitors in the pack?"
Ask AM about free generator, as well as about other shit I need.
After the questions are hopefully answered, she turns to Sambo.
"Look. Free generator. Saved you two to four tokens. You look strong enough. Can you carry it with no problem?"
Check if Sambo and his 6 Strength can carry this backpack. If not, or he has complaints, get a generator that can do the same thing for 1-2 tokens (adjust size as necessary, but no larger than a child's backpack). Nope, man's got a plan here.
She gives you a thick cord and an adapter that appears to be designed to take the output of said cord.
"Attach the adapter to the battery slot, attach the cord to the backpack, and then to the gun. You're done."
Walk over to Mesk and Jason. Introduce self and ask why they are highfive-ing with a severed arm.
You walk over and say "WHAT THE FUCK ARE YOU DOING?!" in the most low key and polite way you can.
Jim will utilize stealth tactics and pick them off one by one as quickly and silently as he is able. He'll start by locating the building's fuse box with his cameyes and melting it to shut the lights off, which would hopefully give him a distinct advantage with his alternate vision modes.
You look around. Fuse box...fuse box....If you were a fuse box....You can't see it. You follow the electrical wires in the walls for a while but each floor is concrete and your ability to discern an 8th inch thick metal wire through three concrete slabs and a tangle of rebar isn't nearly what you'd hoped it would be.
To the Chief:
"Yeah, should be fine with that. Fucken stupid idea though, but it might be handy as a backup. We might as well strip some rifles and juice her up a bit in my opinion. See if we can't make the thing be a wee bit lighter, or a fair bit hotter in the killyness department. Can you manage that circle-eyes?"
Sambo tries out the backpack generator for weight.
He then says to the AM:
"Could I grab two gauss rifles as well then? One for bits, another for shooting shit. I'll have a spare mag once we've stripped one of them at least. Oh yeah, just wondering, do you reckon our gauss rounds will fit into this civvy sniper rifle? Might give circle-eyes here something to plink with. Could you throw in a roll of gaffer tape as well? That stuff's a bloody marvel of modern technology."
Pay four tokens for the two gauss rifles.
Sambo then says to the Chief:
"C'mon. Let's get back to the rec room and we'll see what we can bodgy together with all this crap. At worst, I've got some more shooters."
The pack is heavy and cumbersome but not unmanagable, at least just walking around like this.
You buy two gauss rifles with the money you saved.
Shame I just sold mine, you coulda had it.
Oh, and I fired it once, so I guess it's used. One token to the wiki, I guess.
Hey, uh, Doc. I hear you're in the business of unethical experimental research?
Got any, mmm, research projects I could help out with? I've no scruples and no common sense, so I guess I'm representative of the crew like that? I, heh, mean us space idiot crew, not the actual ship, like, crew.
So whaddya say?
Words. Don't be intimidated by worrying science type.
"How about high chance of death? Do you care?"
"C'mon. Let's get back to the rec room and we'll see what we can bodgy together with all this crap. At worst, I've got some more shooters."
"Very well. Let it be so."
Take the stuff we got over to the rec room, and begin figuring out (after taking another smoke) how they might fit together. Namely, the big generator and the laser rifle.
I'll consider this a dynamic bonus roll
Funnily enough you're doing a great impersonation of my characters in hellmoo, who were always hard smoking science types building airplanes and tesla gauntlets out of scrap metal.
Let's see the Stasis section and the Gauss cannon. We could visit the crew quarters on our way back from the hydroponics and the engines. As the initial destination of this tour it should be the last step, I think.
What do you think? Maurice turned to his small group, smiling.
Proceed visiting places.
((@GM Would it be possible to finish the tour before the mission 14 ends, barring any shenanigans on our part?))
(I dunno. Maybe. If not we can put it on hold till later.)
The Stasis section, which is literally only maybe a minute's walk away, is an enormous room, like an aircraft hanger, filled with hundreds of stasis pods, each taking up a section on metal shelves, which are each attached to a rotating track, so that as each shelf is depleted a new one can be rotated in to take its place. The entire room is quite chilly and poorly lit, even with all the lights turned on.
"This is where the Inmate Stasis pods are kept. Crew have separate pods in their barracks. Each time the sword docks on a UWM controlled world it would take on Prisoners which would be stored here. They are "thawed" so to speak, as needed and when one rack is empty, it rotates down to the next. That wall over to your left is the back wall of your barracks, and you can see the row of pods that has been rotated into it currently. You may notice that it is rather cool and dim in this room. Thats so that the thermal cameras and mounted guns along the roof of the room" He gestures up and you can just barely make out the outline of something up in one corner of the room "can pick up people trying to escape by breaking through the back wall and into this room. This entire room is within the armor shell and lock out area, but it is still probably the easiest way out for someone trying to escape, since it doesn't have an airlock. Instead this room is usually kept hermetically sealed by the entry door and seals around the pods. The entire place is in negative pressure compared to the outer halls as well. Questions?"
((This may not go well.))
"Hey Shackle, would you happen to have another challenge for me? Maybe something not so bad or something worth multiple charges? Please? I want to build up charges so we can maim or kill more things on the next mission."
Check Shackle for another challenge. Stay near Mesk.
It beeps and displays some text.
"5. Okay. Easy enough to remember as the original setting."
Move the dial one tick clockwise, observe how the display changes. Then two ticks counterclockwise. Then again one tick clockwise so that, in theory, the display should be back to 5. Then check the suit for anything obvious that I managed to miss previously.
Str 3; Dex 3; End 3; Cha 10; Int 6; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 4; Unc 0; Exo 12; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; Mass manip PK Amp; laser rifle (fired once); 0 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with me); white skin-tight node-covered black-shell stasis suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
It seems to go up (and down) in increments of 1, though you could theoretically just keep spinning the dial to make it go as high as you'd like.
There's probably nothing else.
Debriefing, ho. Drag along any teammates that don't comply.
He writes a quick message to Simus as he heads to the briefing.
Lars inhaled deeply as he came back into the Sword. It was good to be home.
He didn't even notice himself averting his eyes from the infirmary as he walked toward the briefing room.
Debrief!
Go Directly to Debrief!
Debrief time!
Everyone from the team heads straight to the debrief after dropping off all their gear and the stolen data with the crew. Steve is standing in the debriefing room, idly playing with the holo display.
>Ah, well if it isn't the only team that seems to be able to get something done competently around here. I'm honestly not even sure what to tell you here; you did everything well, got it done without being noticed, and got the data we wanted while also making sure your target wouldn't go running his mouth anytime in the future. It's basically exactly what we wanted.
Now, as with any high risk, high sensitivity mission, payment is heavily dependent on results. So I'm just gonna ask you: How much do you think the mission was worth? And do you have any questions? Because I'm good with just paying you off and letting you go.