Yeah, here are the specific messages (I only got the first one):
STR_THREAD_OF_PROPHECY: "Threads of Prophecy Severed"
STR_THREAD_OF_PROPHECY_DESCRIPTION: "As months pass by, you begin to slowly realize that something is not right with the world. Everything seems easier and brighter than you feared it to be. Nobody else seems to be sharing that feeling with you. Is this only a good dream? What dark secrets remain forever hidden from your eye? You decide you're better off not knowing. In time, it even makes you feel better.{NEWLINE}[Cap'n Kid Limits. +50 Infamy]"
STR_ENJOYING_THE_DREAM: "Enjoying the Dream?"
STR_ENJOYING_THE_DREAM_DESCRIPTION: "Cap'n Kidd, dear Cap'n Kidd... I see you're still living in your never-never-land? I would be the last to criticize, but... While you still can defeat the Solar Governor and became a Space Pirate here, while pounding weak enemies into the ground, the reality is so much more exciting! Unlike myself, not even the Shadows can find you here, and there is so much you won't ever learn. Let's meet there, when you're ready to face the Threads of Prophecy. Me, the Night Witch, I'm your secret fan, you know?{NEWLINE}[+50 Infamy]"
So, maybe some of the weirder stuff like the Shadowrealms? I've also been pestered by the Red Eyed Menace midway through year one, though she isn't angry yet so no bunker busters. That didn't happen on easiest difficulty even into year 2, so that's presumably gated "content".
(I'm pretty sure I'm going to mod out the building-destruction property of the bunker-busting missiles like I did previvously. There's an interesting if dangerous side effect, probably a good thing on the whole but certainly more fun. It's certainly better than losing priceless buildings after building multiple defenses and getting unlucky)
Speaking of getting unlucky, my Blowfish got caught by a random interceptor and was, of course, destroyed. I nearly lost an hour of progress (Sure the gals survive, which is nice, but screw figuring out which equipment to repurchase). Fortunately I'd been testing stuff with a manual save so I was fine. What a bizarre mechanic, though. What - am I supposed to have it follow the Little Bird to *every mission*, at an absolute crawl? I almost have the Codex ships but the interceptors show up before that's seriously possible. In other words, yeah this game is seriously balanced around save-scumming. I tend to restrict myself to the 5-turn autosaves which feels about right. Maybe if the stealth mechanics had any UI indication - It's not even easy to tell if you count as lit, much less whether your in any given enemy's sight range. So open field battles suck since even enemy grunts have nonsensical Firing and on-par armor. And most of the landing craft are intentionally perforated with windows. /rant
I really like the graphical effect of the lasers now! I assume that's OpenX-Com. I also don't remember being able to jump from the research overview to the bases' lab screens, that's a nice touch. (I get to the overview by hitting "volume down" - I don't question it)
And maybe I just never noticed this before, but research topics have a large random factor in how many brainer-days they take! It'll even change between interrogating the same captive. It's probably old: I had noticed that "excellent" research often takes more than three days, and I think that prediction is based on the unmodified point cost. And here I thought I was just losing track of how many days I'd been researching things. Oh well, it's not like this mod requires extreme amounts of power-gaming
OH I almost forgot about the gambling changes! I like the Jack Token cost being frontloaded. Grinding all blue chips into gambling was profitable but really tedious, and the token-requiring coupons were mostly unimportant until the mid-late game (good money, but boring). Now I'm occasionally getting some gold weapons along with all the useful shotguns and such. It might be a while before I get Jack's plasma-bayonets and whatnot, but that's fine by me - it actually feels a bit like gambling instead of just grinding!