Ourselves? No, just all the other gals. Not me. What could possibly go wrong?
Here's the ruleset data. 50% accurate snap fire (yes, snap fire. You will occasionally just lob a mortar shell into the midst of your gals on the enemy's turn if you're not careful with your TUs and have *good* reactions), on 50%firing+50%strength modifier. So, umm, 25-35% accurate. 50%TUs to fire it as well, so a light slap or two with an officer's lash and you can pump out two rounds a turn (20TU reload, so cheaper than I'd thought it would be, but may require quite a lot of lashing). 20 stun damage just to fire it though, so maybe not 2-rounds-fired-with-lashing a turn.... 40 melee damage with low accuracy 33%++ stuff, 16TUs/24Energy, and +85% strength damage, so you can hit people surprisingly hard with it in melee. A couple of times, until you're exhausted and probably half stunned from firing it as well.
Uses proper full-sized mortar shells, so when problems occur, they really occur.
Anyway, here's the raws:
- type: STR_HAND_MORTAR
categories: [STR_BAT_CAT_GL, STR_BAT_CAT_SMOKE]
requiresBuy:
- STR_BOUNTY_HUNTING_PRIZE_HAND_MORTAR
size: 0.5
costBuy: 65000
costSell: 20000
weight: 36
bigSprite: 3231
floorSprite: 437
handSprite: 1288
bulletSprite: 4
fireSound: 2
reloadSound: 512
compatibleAmmo:
- STR_MORTAR_SHELL_HE
- STR_MORTAR_SHELL_I
- STR_MORTAR_SHELL_SMOKE
- STR_MORTAR_SHELL_GAS
- STR_MORTAR_SHELL_NUKE
- STR_MORTAR_SHELL_FUSION
accuracySnap: 50
accuracyCloseQuarters: 80
costSnap:
time: 50
stun: 20
accuracyMultiplier:
firing: 0.5
strength: 0.5
tuLoad: 20
costThrow:
energy: 20
time: 40
battleType: 1
invWidth: 2
invHeight: 3
armor: 60
arcingShot: true
dropoff: 1
#melee segment
meleeHitSound: 62
meleeAnimation: 10
meleeType: 3
meleePower: 40
meleeBonus:
strength: 0.85
meleeAlter:
RandomType: 2
FixRadius: 0
IgnoreDirection: false
ArmorEffectiveness: 1.0
ToStun: 1.5
ToArmorPre: 0.1
accuracyMelee: 100
meleeMultiplier:
flatHundred: 0.34
melee: 0.33
strength: 0.33
costMelee:
time: 16
energy: 24
flatMelee:
time: true
#segment end
experienceTrainingMode: 4
attraction: 8
listOrder: 13850
(I kind of love this as a weird, quirky weapon. Dangerously impractically practical. A REAL gal's grenade launcher
. Or assault/mini-cannon. The definitive upgrade of high damage/low accuracy fire support is now. We have the technology!¡! And people say training reactions is a hoop you have to jump through.... Now it's a burning ring of fire!)
(accuracy smackuracy. 120HE damage makes for a pretty big "didn't miss" arcing explosive shot. It will hit the ground (or a tree or something), somewhere. On reaction fire or not. And if you need to get tactical, 90burn w/decent morale damage and a 5-tile radius does enough anyway. Lowered morale damage from fire-type weapons doesn't mean "no morale damage" when it's in decent lumps. "Can't make that arc, Captain"? Move and fire, and maybe have a few drinks for some laughs shortly. Fresh as a daisy in two days anyway)