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Poll

Do we skip round five in return for a free shape land action next round?

YES!
- 4 (50%)
No!
- 1 (12.5%)
Meh
- 3 (37.5%)

Total Members Voted: 8

Voting closed: February 01, 2014, 02:04:40 pm


Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: Dawn of Worlds: OOC - Coop World Generation  (Read 10004 times)

Remuthra

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #75 on: January 21, 2014, 10:58:27 pm »

Teutonic Plates
If that's what Teutonic Plates are, what would Tectonic Knights be like?
(The joke being based on the Teutonic Knights.)

Also, you're a bit late to have the first mountains.
Like King Arthur crossed with Captain Planet.

Fniff

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #76 on: January 21, 2014, 11:15:23 pm »

First volcano, though.

sjm9876

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #77 on: January 22, 2014, 01:30:18 pm »

Wait...... GWG never got a turn?
Goooooo!!
(I accept full blame for being unable to read my own turn order)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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The Froggy Ninja

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #78 on: January 22, 2014, 03:44:50 pm »

MUH... MUH... MUHAHAHAHAHAHAHAHA! That is all.

sjm9876

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #79 on: January 25, 2014, 04:35:13 am »

If Darkpaladin doesn't post in 24 hours we'll move on to Remuthra and move him to the end of the turn order.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Remuthra

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #80 on: January 25, 2014, 08:56:55 am »

Uh, why is everything all washed out in your picture?

darkpaladin109

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #81 on: January 25, 2014, 09:00:15 am »

Uh, why is everything all washed out in your picture?
If you mean that the areas look different, I think the GM redrew it so that it looks better. I can see my picture perfectly well, actually. Must be a problem on your end.
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Remuthra

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #82 on: January 25, 2014, 09:05:12 am »

Ah, indeed. It's just the GM's drawing skills :P.

GreatWyrmGold

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #83 on: January 25, 2014, 09:50:29 am »

Pretty much everything looks better. I mean, I liked the clearly-mystical nature of my storm, and those streams of red going down the side of the volcano are odd, but past that everything's better.

Although I can't help but wonder why the mountains and woods are all black-and-white.
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sjm9876

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #84 on: January 25, 2014, 12:46:26 pm »

Because it's not the final map, and my drawing skills aren't the best - the main aim of me keeping a map is to maintain some sense of uniformity. Although I will admit I'm not happy with how I did the storm. I may well put it back to how it was before next round.

the black and white mountains/forests are due to the fact they're done with a brush in GIMP and my drawing skills are insufficient to handcolour them without them looking stupid :/
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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WhitiusOpus

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #85 on: January 25, 2014, 02:10:13 pm »

Waitlist please, this is a really cool idea.
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Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

sjm9876

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #86 on: January 26, 2014, 08:53:27 am »

As a POI, I present the list I'm using for alignment (although it is designed for cities/civs. Also, 'evil' can refer to anything from criminals to necromancers.):
Spoiler: Alignments (click to show/hide)

Of course, things can take a different direction if discussed.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Remuthra

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #87 on: January 26, 2014, 08:56:43 am »

So how much evil would I need for, "Blighted unholy ground roamed by natural constructs of evil and sucking the life force out of those who wander in"?

sjm9876

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #88 on: January 26, 2014, 09:00:55 am »

Well.... definitely in the -5-10 range. probably towards the 10 end of that. though I may allow it at lower magnitude (/higher) alignment just because it makes an interesting lore points. Call it -7 as described, though it is already noticeably evil and hostile to life, to be described in the round end post.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Remuthra

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Re: Dawn of Worlds: OOC - Coop World Generation
« Reply #89 on: January 26, 2014, 09:05:47 am »

Alright. I sort of want to dump my extra points into making it the most hostile, forsaken spot possible. It helps prevent other races from settling/invading, for one.

"Oh, hey, look at that mountain that kills anything that enters and summons demons in its place! We should totally go take over that place!"
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