snip
Yeah I knew they followed the squad leader, but there doesn't seem to be a flag to set someone as a leader, unless thats set in the military or relations section.
I double checked the caste change. I crippled a creature a cave-in while they were over traps. When they transform they are healed I'm afraid.
I wonder if it's because it's a transformation - were creatures get fully healed because of the transformation rather than anything specific to their curse. As vampires, necromancers and zombies/husks are not healed on their 'transformation', as it is run through the curse/syndrome mechanic.
So maybe there is a way to transform creatures like you are after with the guilds, mages etc, but instead of making it a literal transformation, it's a syndrome?
Husk creatures get the new adjective to their names, so maybe that could work for guild members etc? That's the only way I can think of that working, unless of course I missed something...
Editing hist_figure_id and hist_fig_id2 to the same number makes a unit squad assignable.
You are correct, but they cannot lead squads it seems.
The problem that persists though, is once they die, they cannot be commemorated if their body is lost/destroyed. Which results in lots of pesky ghosts.
After some testing, it seems non-dwarf creatures are spawned 'tame' as they can be pastured like animals can. While we can transfer the population/citizenship over to spawnunit dwarves, I wonder if they somehow keep their tame tag...
EDITED : added to reply to meph