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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 69670 times)

TherosPherae

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #75 on: January 08, 2014, 03:51:34 pm »

You know you were on overwatch when that sectoid shot Ulbretch and Theros, right? Both times your reflexes failed to trigger :P

So Kevin died in a glorious UFO explosion? That sounds oddly appropriate. :P

Is submitting new cannon fodder allowed, or is it strictly one per person?
I need all the warm bodies I can get at the moment. If Max can have his Maxclones, then of course you may submit another character.
First off, aww he didn't die in a glorious UFO explosion. Getting shot is the pits.

Second off, NEW CANNON FODDER!
Name: John Smith
Preferences (weapons, stats, etc): Rifles and the occasional explosive.
Bio: He was once a simple farmer before a UFO landed in his field. He hid under the craft as the aliens moved about, doing whatever it is that aliens do. Shortly after, he witnessed an epic battle between some secret forces and the aliens, and was badly scarred by an explosion from the alien craft. Vowing revenge, he even went so far as to change his name to John to attempt to join the only known organization capable of fighting the extraterrestrial threat.
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Delta Foxtrot

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #76 on: January 08, 2014, 04:54:22 pm »

Ulbrecht (the I or the II) is neither in the roster nor in the graveyard.
Surely you're not implying I'm a deserter, are you?
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IronyOwl

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #77 on: January 08, 2014, 06:02:41 pm »

: "Awwww, cheer up Marshall-Sempai! You just need the POWER OF FRIENDSHIP!"
You know you were on overwatch when that sectoid shot Ulbretch and Theros, right? Both times your reflexes failed to trigger :P
: "..."

: "HAHAHAHAHA! I'm... sure I'll do better next time, Marshall-Sempai! I just need to believe in myself!"


Quote from: Graveyard
Cirno - 2 missions, 1 kill
: "Noooooooooo!"
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HissinhWalnuts

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #78 on: January 08, 2014, 06:04:13 pm »

Cirno is dead, no big surprise.
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Crack-a-lack-a

Doomblade187

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #79 on: January 08, 2014, 07:14:17 pm »

I think you've done better than i have so far. To be exact, I had one UFO crash over water, then 2 terror missions. In a row. 13ish dead so far, and I'm not even done with that second mission yet.

The pain!
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Xanmyral

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #80 on: January 08, 2014, 07:31:17 pm »

If your soldiers were knocked unconscious, it might of been a small bomb that went off, which I guess was enough to kick the reactor into exploding.

All aliens prime their bombs for zero, but they don't prime it until they throw it I think, and if it was a regular grenade your soldiers would of most likely been dead. Three people falling unconscious with none dead makes me suspicious it was a small bomb. Small bombs are the only thing I can think of that would knock people out, be an explosive, and be on a sectoid inside the engine room.

Thing is though, I thought small bombs were only ammunition, not actually grenades.

Sirus

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #81 on: January 08, 2014, 08:03:24 pm »

Ulbrecht (the I or the II) is neither in the roster nor in the graveyard.
Surely you're not implying I'm a deserter, are you?
You (the first one, anyway) were X-COM's first casualty :D
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Sonlirain

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #82 on: January 08, 2014, 08:22:46 pm »

Name: Sum Umiename
Preferences: Str, Health, Heavy weapons, Uses only full auto unless the gun does not have the option..
Bio: New recruit with a strange skin condition bad dental hygiene and a speach impediment. Constantly reminds everyone around him that he's a human.
Image:
 
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Xantalos

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #83 on: January 08, 2014, 08:23:51 pm »

Jeez, that's three totally humans yep in XCOM if my app gets accepted.
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Sonlirain

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #84 on: January 08, 2014, 08:29:32 pm »

Jeez, that's three totally humans yep in XCOM if my app gets accepted.
Didn't realize that so many people read Orkhammer fanfics.
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Steelmagic

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #85 on: January 08, 2014, 08:31:03 pm »

Oh, X-com. You pay so little attention to where your recruits come from.
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When i say "I'm no expert but..." It means "I have no idea what the hell I'm talking about but I'm going to try to sound like i do."

Furtuka

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #86 on: January 08, 2014, 08:31:57 pm »

BTW Sirus may I suggest putting nametags next to dialogue of people who don't have portraits? Even with the colors its still kinda hard to keep track of whos who
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It's FEF, not FEOF

Evilsx

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #87 on: January 08, 2014, 08:35:43 pm »

Time to thrown in more meat shields for the earth

Name: Mc "Gunny" Urist
Preferences: AxEs aNDS AlCOhol (Xcom scientist was able to translate the man strange language and behaviours into want to use hand to hand combat and shotgun)
Bio: Mc "Gunny" Urist was found in an room of Xcom base, he was found in the blood for an incoming recruit with 'Mr Urist' repreating "BLOOD FOR THE BLOOD GOD, SKULL FOR THE SKULL THRONE", an xcom scientist was able to get the man to replace the new recruit by offering more skull and blood for this 'God'.
He is also found wearing an paper mask of an strange image, no-one has tried to pull off the mask.
Image:
Spoiler (click to show/hide)
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Sirus

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #88 on: January 08, 2014, 08:45:38 pm »

BTW Sirus may I suggest putting nametags next to dialogue of people who don't have portraits? Even with the colors its still kinda hard to keep track of whos who
Good idea.

ETA: Does anyone know a way to make DOSBox record gameplay footage? I know how to take screenshots (duh) and I discovered last night that it can record audio (resulting in a two-hour-long audio file of music, footsteps, bleeps, screaming, and shooting), but a way to record the actual stuff on-screen eludes me. If I could do that, I could simply record a play session (or bits of it, like missions) and then take screenshots of the interesting stuff afterwards.
« Last Edit: January 08, 2014, 11:48:24 pm by Sirus »
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Sean Mirrsen

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Re: Let's Play X-COM: UFO Defense! (always recruiting)
« Reply #89 on: January 09, 2014, 01:10:23 pm »

BTW Sirus may I suggest putting nametags next to dialogue of people who don't have portraits? Even with the colors its still kinda hard to keep track of whos who
Good idea.

ETA: Does anyone know a way to make DOSBox record gameplay footage? I know how to take screenshots (duh) and I discovered last night that it can record audio (resulting in a two-hour-long audio file of music, footsteps, bleeps, screaming, and shooting), but a way to record the actual stuff on-screen eludes me. If I could do that, I could simply record a play session (or bits of it, like missions) and then take screenshots of the interesting stuff afterwards.
You should just play OpenXCom. It uses OpenGL, fixes all of X-Com's bugs, and provides lots and lots of neat options and features (most of them optional).

Also, that first explosion that knocked everyone out was most likely a small launcher firing a stun bomb on overwatch.

Also also, I literally just now was wondering whether I could start an X-COM LP, and now I don't have to! ^_^
« Last Edit: January 09, 2014, 01:15:53 pm by Sean Mirrsen »
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