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Author Topic: Outpost 5 - Suggestion Game - Update 26 - June 2091  (Read 36129 times)

TopHat

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Re: Outpost 5 - Quest/Suggestion Game - Update 9
« Reply #165 on: January 31, 2014, 01:26:57 pm »

Quote
Superficial repairs: Yes
Afterwards: Restart VR design research. No pressure, but if they get finished with that, then there's a next task. 
         - Finish MCF reactor research
         - Design a water electrolyzing system
+1

Also:
Quote
Ship: (65 +5 Expert Crew +5 Rugged Construction -8 Maintainance Modifier) = 73 +2 to maintainance modifier

Quote
Maintainance Modifier: -8

Shouldn't it be -6?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Draxis

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Re: Outpost 5 - Quest/Suggestion Game - Update 9
« Reply #166 on: January 31, 2014, 02:13:23 pm »

Yes.  Forgot to add the two.
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Aseaheru

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Re: Outpost 5 - Quest/Suggestion Game - Update 9
« Reply #167 on: January 31, 2014, 04:21:33 pm »

Well, lets do the ebbor suggestion.
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10ebbor10

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Re: Outpost 5 - Quest/Suggestion Game - Update 9
« Reply #168 on: January 31, 2014, 05:03:35 pm »

Anyway, I'll be gone during next week, so please don't blow up the ship, or liquidate useful people;
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Nunzillor

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Re: Outpost 5 - Quest/Suggestion Game - Update 9
« Reply #169 on: January 31, 2014, 05:32:54 pm »

Hahahaha!
...

I mean sure, no problem.
Let's get this show on the road.  Shall we, gentlemen?
« Last Edit: February 01, 2014, 02:32:49 am by Nunzillor »
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Draxis

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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #170 on: February 01, 2014, 12:05:13 pm »

Update 10
Heart of Gold Main Conduit, 2076

Quote
Superficial repairs: Yes
Afterwards: Restart VR design research. No pressure, but if they get finished with that, then there's a next task. 
         - Finish MCF reactor research
         - Design a water electrolyzing system

Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.

Superficial repairs: Yes. -0.5 BP
The drives are quickly refitted during the turnover, and come back up on schedule.

2074-2076
Crew: (01 +5 Expert Crew +5 Biodome) = 11 The bonuses only mitigate the damage somewhat, don't prevemt the crit
Ship: (58 +5 Expert Crew +5 Rugged Construction -6 Maintainance Modifier) = 62 No effect
Research: (93 +5 Expert Crew -5 Jury-rigged VR system) = 93 Significant progress.  There is a malus because of how bad the hidden roll on upgrading the VR pod was.

Everything is still going well - work on the MCF reactor improvements has reached a breakthrough with the simulated design reporting as fully containing the plasma, though it still needs some work before any are actually produced - and the crew are managing to keep up with the maintainance of the 30-year old ship still.

On this day, however, a running dispute among two of the crewmen has reached the point of violence.  The two had been hostile for some time, though not enough for anyone to be sleeped, but by chance the two of them were in a three-man maintainance patrol through the control and power mains from the engine section to the bridge.

The group had been climbing "down" the ladder towards the rear section onto a  small platform, and as one of the two rivals reached the bottom he rudely pushed the other into the conduit plating.  Angrily, the other had pushed the instigator back, and he went off the platform into the open shaft.  Due to the relatively low acceleration, the falling one grabbed the one who had pushed him and they both dropped to the platform 20 feet below.  Again due to the low "gravity", neither was seriously hurt, and they started fighting in earnest.  Both have tools which could be used as weapons, and are likely enraged enough to use them.  The crewman above is faced with a choice.

Quote from: Orders for 2076 Event
Pick one:
    [ ] Order the two to stop, reminding them of the importance of the mission and their role in it.
    [ ] Drop onto them and try to force them apart, or at least prevent any weapons from being used.
    [ ] Let them fight it out, intervening only if someone is going to get killed or maimed
    [ ] Call for someone to bring out a stun rifle and hit them, and then drop on them and haul them apart.
« Last Edit: February 01, 2014, 12:06:49 pm by Draxis »
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Aseaheru

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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #171 on: February 01, 2014, 12:19:52 pm »

We cant tell them to do one than do another? Thats sad.
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Draxis

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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #172 on: February 01, 2014, 12:27:10 pm »

They will follow the order given, but depending on which order that is there will be another update as soon as the order is resolved.  That is, after the call for backup or for the fighters to stop is recieved, after the third person lands with them, or if they get done fighting it out/look like they won't.  Other orders can be given then.

That is, the stronger the action taken now, the less opportunities for promptly making other actions there will be as it is being done.
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TopHat

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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #173 on: February 01, 2014, 12:30:00 pm »

Ahh... This sucks. Ordering them to stop probably won't work, and intervening will probably only get the other guy hurt as well.
Hey, just wondering, How physically fit is the third crewman?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Aseaheru

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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #174 on: February 01, 2014, 12:33:36 pm »

Well, could we have him call for a stunner while jumping down and hauling them apart?
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Draxis

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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #175 on: February 01, 2014, 12:37:13 pm »

Ahh... This sucks. Ordering them to stop probably won't work, and intervening will probably only get the other guy hurt as well.
Hey, just wondering, How physically fit is the third crewman?
Quite fit, good enough to drop safely and match one the fighters in a straight fight, but not to the point where seperating them will be easy if either is strongly resisting.

Well, could we have him call for a stunner while jumping down and hauling them apart?
No, but you could call for one and then jump.  Of course, in the few seconds taken by the call, nothing significant could happen or something terrible could happen, depending on what the fighters do.

I know it's not realistic, but I'm trying to make the choices be tradeoffs rather than one being obviously the best.
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Aseaheru

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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #176 on: February 01, 2014, 12:41:38 pm »

Well, lets have him call for a stunner then go and try to haul them apart.
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Re: Outpost 5 - Quest/Suggestion Game - Update 10
« Reply #177 on: February 01, 2014, 12:42:34 pm »

Well, lets have him call for a stunner then go and try to haul them apart.
+1
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Draxis

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Re: Outpost 5 - Quest/Suggestion Game - Update 11
« Reply #178 on: February 01, 2014, 01:20:27 pm »

Update 11
Heart of Gold Main Conduit, 2076

(54) The crewman on the platform above, realizing the difficulty of the situation, calls for assistance, preferably with a stunner.  He is told that someone is near the cargo bay and will be out with a stunner in a minute or two, and that other crew members will be coming in to help as soon as possible.

(34,70)  The two fighters, during this time, keep wrestling on the platform.  The one who had been pushed down, though he brought the other with him, still landed considerably worse and is at a disadvantage, allowing the other to pin him against the wall.

(94) The third crewman then leaps down to the others, relying on the low gravity to land safely.  They are successful, landing safely on the platform and before either fighter can really react, pulls them apart and pushes them apart quickly.

(92, 42, 14) The fighter who was against the wall uses his leverage to push back the new arrival hard, knocking them off the platform and into the shaft before turning on the other of the original two.  Fortunately, the again falling intervener manages to snag the ladder a few metres down.

Above, everyone can hear the sound of somebody sliding down the ladders from the bridge.


Quote from: Current Status
Fighter 1: on a platform, swinging wildly at Fighter 2
Fighter 2: on a platform, defending against Fighter 1 adequately

Intervener: hanging on the ladder below the platform the fighters are on.
Others: 1 approaching from above, one coming with a stunner from the cargo bay

Quote from: Orders for Turn 12
    [ ] Climb back up and keep trying to seperate them
    [ ] Hang on to the ladder and wait for backup
    [ ] Move to the next platform down and wait for backup
« Last Edit: February 01, 2014, 01:22:07 pm by Draxis »
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Aseaheru

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Re: Outpost 5 - Quest/Suggestion Game - Update 11
« Reply #179 on: February 01, 2014, 01:33:00 pm »

Last option, try to catch anyone falling.

Also, shout for them to stop it.
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