Update 9
2072. Deep Space
[X] Repair Rec area Y/N Yes
[X] Investigate further into cause of fire, and how to stop it happening again
[X] Upgrade Rec area with 0.1 advanced parts to prevent further failures.
Standing Orders:- Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
- Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.
[X] Repair Rec area Y/N Yes
[X] Upgrade Rec area with 0.1 advanced parts to prevent further failures.Knowing the importance of keeping up morale, the crew repairs the Recreational Commons as soon as possible, even attempting to improve the VR pod with optronic components to make it more reliable. They aren't sure if it helped, but the commons is soon up and functioning.
Recreational Commons repaired and upgraded with optronics in the VR system
-0.1 Advanced Parts
-0.3 Basic Parts2063-2067:Crew: (70 +5 Expert Crew +5 Biodome) =
80 No effectShip: (54 +5 Expert Crew +5 Rugged Construction -3 Maintainance Modifier) =
61 No effectFire Investigation: (34 +5 Expert Crew +5 Smart Command Center) =
44The crew, remaining in high spirits despite the recent accident, keep working to prevent the ship's still-good condition from deteriorating. They manage to do so, with all systems working as well by the end of 2067 as they did after the immediate fire repairs.
They also attempt to determine the cause of the fire; still nothing conclusive, but it seems like, from the remains of the VR machine, computer logs, and bystanders' memories, that the left control glove, modified for easier CAD use, started overheating without triggering an alarm, and then the main VR machine burst into flames. They conclude that the problem was caused by the modification of the system in an unplanned way, followed by 15 years of use, resulting in an electrical failure somewhere.
2068-2072:Crew: (87 +5 Expert Crew +5 Biodome) =
97 No effectShip: (11 +5 Expert Crew +5 Rugged Construction -3 Maintainance Modifier) =
18 -5 to maintainance modifierThe crew is still healthy, happy, and orderly, with no significant problems having come up over the last 25 years - to the suprise of many who are being woken. However, the ship is starting to feel its age - the various wear and tear is starting to build up, despite the best efforts of the crew. No major systems have been compromised yet, however.
2073-2074:Crew: (53 +5 Expert Crew +5 Biodome) =
63 No effectShip: (65 +5 Expert Crew +5 Rugged Construction -8 Maintainance Modifier) =
73 +2 to maintainance modifierTurnover: (46 +5 Rugged Construction -8 Maintainance Modifier) =
43 Engines are fine for now but wearing out significantlyEveryone has been working hard to keep the ship's age from making trouble, and it has succeeded - they manage to keep everything under control, and even patch up a few of the more severe problems. The crew has a lot less free time at this point, but is still doing fine.
27 years into the journey, the time has come for the ship to turn around and start decelerating. The engines are shut off and inspected in detail, and seem to be showing no signs of impending failure. The magnetic coil farings are cracked in places, though, and the emitter plates corroded somewhat more than expected - the engines should still hold up for the rest of the journey, but it would be possible to quickly refit the more accessible pieces for extra assurance.
Update 7 Status: 2074, TurnoverStarship: Heart of Gold, hybrid Ark-Outpost ShipTotal Size: 160 units
Structure mass: 105 units.
Installed components:
- 4 Ark Cryobays. Size 10x4, mass 15x4. -10x4 power.
- Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power. 1 crew.
- Damage Control & Machine Shop. Size 4, mass 2. -1 power.
- Large Cargo Bay. Cost 4 RU. Size 43. Mass 2. Cargo Space Filled: 40/40
- Organic sludge processor Cost 2 RU, Size 2, Mass 1.
- Automated production line . Cost 20 RU, Size 4, Mass 7.
- Prefabricated General Laboratory: 20 RU. Size 6. Mass 4. Electricity 3 MW.
- Optronic Central Computer. Cost 10 RU. Size 2. Mass 2.
- Seed Bank. 2 RU, 4 mass, 3 size.
- D&D vehicles. Cost 2RU, size 4, mass 4
- Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 2, Mass 2
- Ore Processor. Cost 6 RU, Size 4, Mass 5.
- 3.9x Advanced parts 3x4 RU. Size 1x4. Mass 1x4.
- 2.7x Basic Parts 2.3 RU. Size 1x4. Mass 1x4.
- Advanced Medical Supplies 2 RU, size 1. Mass 1.
- 2x vac suits 1x2 RU, Size 1x2, Mass 1x2.
- 2x Air tanks. 1x2 RU. Size 1x2. Mass 1x2.
- Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
- Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power. Modified with optronic components in the VR pod
- Biodome. Size 20. Mass 2.
- MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
- Smart Command Centre. Size 2. Mass 2. -3 power. 1 crew.
- 10 Small Fuel Tanks. Size 2x10. Mass 3x10. Fuel 8x10
- 3 Improved Ion Drives. Size 3x3. Mass 7x3. -6x3 power. Thrust 9x3.
- Focused Detection Array. Size 1. Mass 1. -2 power.
- 4x vac suits in hallways. 1x4 RU. Size 4/6. Mass 1x4
Expert Crew Bonus: +5 to all relevant rolls in the Flight phase, due to high levels of training and familiarity with the ship in the crew.
Masterful Engineering Bonus: Effects of having 40 vacuum suits in the crew spaces minimised - only minor mobility issues remain.
Rugged Construction: +5 to all rolls relevant to the ship being overengineered and tested further than usual.
Atmospheric Flight Capacity: While not graceful, the ship is capable of landing with relative precision and control for a multi-thousand-ton brick, on any planet with an atmosphere at least.
Smart Command Center: The ship's central computer allows a high degree of automation, independent reaction, and resilience in the computer systems. It helps with lots of things.
Maintainance Modifier: -6
Total mass: 286 units.
Free space: 1 units.
Required power: 72 units.
Maximum power output: 150 units.
Total fuel: 65 units
Fuel remaining at destination: 27 units
Crew Lifesupport: 25
Required Crew: 2
Crew Awake: 15
Destination: Star A, distance 1.
Max. thrust: 27
Flight time remaining: 27 years [/i](mass/thrust*distance*5 years)
Standing Orders:- Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
- Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.
[ ]_________________________
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[ ]Superficial drive repairs? Y/N, costs .5 Basic Parts