Turn 131I've been really bad at remembering things lately.
Let's try to fix things.
You really hope this works:
[Pot:6]
You find yourself glowing, and suddenly flash with light, the intrusive magic taking the decision to transform you by itself. You find that you are made out of platinum, for some reason. You also notice that the more you touch any part of your still-alive body, it becomes smoother and cleaner, like new skin. The lifeless materials are still attached to your body, so that may be an impediment.
Platinum body:
[Smooth surface][Heavy]You then do another spell:
[Pot:4]
The blood circling your body is quickly replaced by some fist-sized rocks going around you.
-Rock aura:
1/2 chance of attackers getting hit by a 3 strength blunt attack.
Two uses left.
Where the hell is Beirus?
Tiny Shiny Terrifying Dragon 2: The Search for a Better Name.
I could have sworn I posted an action. I even remember my plan.
PM
PM
[Derm spd:4
+1-1-1=3]
[Robert spd:3
+1=4]
[Thrakor spd:5]
[Keeper spd:6
-1=5]
[endlessblaze spd:2
-1-1-1=-1]
The Shpess Whizard attempts to hit Derm out of spite just before executing his plan. He aims the hand-axe at Derm and hurls it at him:
[Thrakor str:2
-1=1]
But the pathetic throw just ends up curving downwards and falling into the ground, while the almost-solidified magma axe just scatters, somewhat. Not being totally an axe, nor totally a blob of inert stone. Yet. Well, it seems to have completely cooled down, at least.
Thrakor then just does some magic:
[Pot:4]
He flashes with light, revealing a pale human, so pale that he almost seems to lack any measure of blood. He has problems feeling everything, and is completely exhausted. This probably has to do with the energy loss with heat. Fortunately for the Whizard, he manages to order the magic to react, and with that he flashes again. He can't feel the weakness of his body any more. Instead, he looks at his hands, now made completely out of obsidian, sporting some obsidian fingerless gloves with some rounded studs on them. A biker jacket, with some shoulder pads with even more studs, is the obsidian piece of equipment he finds to be wearing on his upper half, with a simple obsidian trouser, but with a thick belt, one with a buckle with a flaming skull carved on it. An obsidian chain seems to be simply attached to his waist, hanging from there, but without being able to manipulate it freely. After touching his head, Thrakor discovered that he is now sporting a spiked mohawk as his new haircut. He can't really say that he dislikes his new bad-guy appearance.
Thrakor is now an obsidian punk:
[Crystaline structure][Heavy]Meanwhile, the Keeper keeps trying to bash the hell out of that biometal dragon that almost destroyed one of its arms. But first, the dragon attempts to break free:
[TNI str:5
-1=4]
[Keeper str:3
+1=4]
And he almost succeeds! But unfortunately the Keeper puts all its weight on him and prevents his escape. He then adjusts his grip on the dragon's head and tries to bash it against the cold stone floor:
[Keeper str:2
+1=3]
And some repeated beating manages to slightly curve the dragon's jaw inwards, somewhat. That biometal thing is too resistant to bashing, it seems.
The scene is interrupted when the Tribal fiend enters the enclosed space where the stone giant is keeping its victim. He then casts a spell:
[Robert pot:6
+1=7]
The space around the fiend suddenly becomes obscured with a semi-transparent black substance. The Keeper reacts by quickly trying to shove the dragon over himself, so that the waist-level void thingy doesn't end with his own matter:
[Keeper str:1
+1=2]
[TNI str:1
-1=0]
He manages to roll and put the dragon over it. But the pulling force form the void is still too much for the giant, and so it quickly attempts to yank some stones from the ground to protect itself:
[Keeper will:5
+2=7]
And he encases himself in stone, releasing the dragon, which only manages to wiggle before one full leg is swallowed by the void.
The Keeper is now encased in a thin stone layer. TNI lacks one of his forelegs, giving him a 1/2 chance to have a -1 to dex and speed (as long as he stays as a four-legged animal).
The void that still is hanging around is then dispersed by a rush of golden repulsive energy, and it cancels itself with the air.
Derm finds that throwing water to Thrakor would be pretty useless right now, and so he just attempts to destroy the Keeper with his infamous arcane beams:
[Derm pot:4
+1=5]
[Derm dex:5]
[Keeper dex: 0] (Fixed, because he is encased in stone).
A blob of octariney energy is fired towards the sturdy self-imposed prison of the Keeper. It collides and explodes it, and affects part of the arm that was until now healthy, taking a small chunk out of it.
Endlessblaze crawls to the Greenhouse Room, too late to do anything.
AGAIN!
Keep shield up and ready, use WILL-POWARS to help aim my rapier, get to poking at Hydra with ma pointy-stiik
((just to clarify certain things: you will powers allow you to move things as if they were part of your body. As you are already controlling the shield with your arms, it would be pointless to use your will too.))
[Bigf01t spd:6]
[Hydra spd:6
-1=5]
Bigf01t attempts to strike again:
[Bigf01t dex:5
+1=6]
[Hydra dex:4
-1=3]
[Bigf01t str:2]
[Hydra will:5] 1 soul damage
A slight poke is enough to get the souls of the damned to begin chewing on the Hydra. Unfortunately, they seem to be awfully slow at doing so. The thing now tries to bite him, with all its fearsome heads:
[Hydra dex:6]
[Bigf01tt dex:6
+1=7]
The canine head barely misses one of Bigf01t's legs, but here comes the avian one:
[Hydra dex:2]
[Bigf01t dex:6
-1=5]
But the creature was too disoriented from its last miss, the head just bites at the air, while Bigf01t uses the opportunity to circle around it and stab the beast in the back:
[Bigf01t dex:4
+1=5]
[Hydra dex:1]
[Bigf01t str:3
+1+1=5]
[Hydra will:6] still 1 soul damage, because it is rounded up.
The unholy weapon of necromantic power goes deep inside the back of the beast. It growls with all its heads and twists away from it, seemingly without no further harm that a hole in the naked flesh. Oddly enough, no blood is coming out of it. The creature then finishes to shake off most of the tar that was covering it.
NO ACTION. TOO LATE TO DO ANYTHING
Splat after splat, Cranky's body was crushed and stomped again and again, until something akin to a red paste with barely distinguishable clothes was the only thing that was left out of him. The Murderous Hippo absorbs his soul with a roar, and begins to search for more victims.
Redz Biltubacca appears in the center of the Arcane Room. His red and orange robe, designed in a fashion that emulate flames, is not intimidating at all compared to the arcane sparks that occasionally occur in that room.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Soul meter:5/6Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Challenge mode. Flat platform over void.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6 (1)
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:NE Hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Crystalline nails on arms and chest.
-Lacks his right leg:
-1 to dodging and speed
Is permanently
[On ground] unless he finds a crutch (staff can be used as crutch).
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards: Not currently worn
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
-Steel staff that controls water and magma
[Blunt weapon]Can control water and magma!
Location: Greenhouse Room. East Side.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:1
Pot:1
Pol:7 (2)
Status effects:-Head is
[Slightly mauled][On ground]Transformation status: Big biometal drake
-Lack right foreleg:
-1 to dex and spd, probability is only 1/2 as long as he stays as a four-legged animal.
-Head lacks 1 mass
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:Greenhouse Room. East side.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3 (1)
Status effects:Transformation status: Obsidian Punk.
[Crystaline structure][Heavy]Inventory:-Steel chest armor:
[Smooth surface]-Small magma-repairing axe:
[Energy based:1/3] Damage is calculated through dex-based exposure.
+1 dex when using it, because it is light.
Location: Greenhouse Room. East Side.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:-Rock aura:
1/2 chance of attackers getting hit by a 3 strength blunt attack.
Two uses left.
Transformation status: Platinum body. Inert legs and left arm
[Smooth surface][Heavy]Legs are inert porcelain, left arm is inert candy:
-3 to speed and evading
-1 to wrestling
Inventory:Location: Portal Room. Center.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Various missing parts
-Right hand is a diamond rapier edge
[Piercing weapon]-1 dex to wrestling.
Can't dual wield.
-Left leg is inert diamond gauntlet:
-1 to dex and speed.
You are permanently
[On ground] unless you use crutch or something.
Inventory:-Diamond rapier that controls diamond:
[Piercing weapon]Can control diamond!
Location: Greenhouse Room. North entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats:
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:3
Status Effects:
Transformation Status:
Inventory:
Location: Arcane Room. Center.