Turn 134...Especially when you cast a hand next turn.
Go to greenhouse room. If i still can, Pm'd words.
You go the Greenhouse Room, going past some emaciated and alien black dragon on the way there. It seems to be lacking a leg, and is preparing to do something. As it ignores you, you simply walk into the Greenhouse Room.
There, you notice that there is a fight, but first, you do some magic:
[Pot:3
+1=4]
A golden line appears and draws a cartoon star. Or so it seems, until it becomes more defined, and you notice that it is actually a starfish.
[Pot:3
+1=4]
Another golden line appears, but this time it quickly breaks into four similarly sized lines, each of them taking the shape of a small, baby hand, before vanishing into the nothingness again.
PM
You charge your inner energies:
ROOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRR
Space Wizard!: missing players with a -4 dex penalty since 2015
Oh my god will you LET UP already!?
WILL THE DIMAOND TO TURN AROUND AND HIT THE KEEPER! DONT MISS THIS TIME!
PM
[Thrakor spd:6
-1=5]
[Derm spd:6
+1-1-1=4]
[Endless spd:4
-1=3]
[Keeper spd:1
-1=0]
The Space Wizard decides that a better course of action would be to summon a weapon for himself, and so he attempts to do so:
[Thrakor pot:4
+1=5]
And a golden line appears, drawing what would be an axe, but the edges are joined to the handle by hard rugged tubes, leaving empty spaces between them. With a flash of light, it materializes into biometal. It looks like it will be easy to swing, but the lack of weight, on the other hand, decreases its potential damage. When Thrakor touches the recently summoned weapon, he notices that he can
feel Derm. He can feel how his face has been horribly smashed, and how close his foe is to being totally killed. In fact, this new weapon seems to have given him the ability to apply his mental influence into things made out of biometal. How convenient, isn't it?
Biometal control axe
[Hacking weapon][Light]Can control biometal!
Now, it is time to use it properly. Against Derm's face:
[Thrakor will:2]
[Derm will:5]
But Derm resists his strikes! A battle of wills ensues and Derm eventually gains the upper hand, subverting Thrakor's influence back into the source of it. Derm bends the Sphess Wizard's mind into pushing his own axe away from his hands, and the weapon flies away.
The axe is on the ground somewhat nearby!
Angry at this turn of events, Thrakor went for the kill:
[Thrakor dex:4
-1-1=2]
[Derm dex:3
+1-1-1-1=1]
[Thrakor str:4
-1+1=4]
The poor Derm was already too crippled to attempt anything. The obsidian foot fell upon his already deformed face again and again, slowly but steadily caving it in. And, while Derm could not feel pain, due to the lack of the sensors usually found in flesh, he could very well feel how his mind was shaken again and again by every stomp. It became more dizzy, less defined, until thoughts stopped going past his consciousness and everything became just a flurry of movement, without sense. And the descent into chaos continued until, suddenly, there was no chaos any more, but nothing, nothing at all, as Derm had finally perished.
Derm is dead. Thrakor gains 5 stat points.Thrakor removed his foot from Derm's totally flattened head, and a line of white smoke came out of it and into his chest. The sensation could only be described as ecstasy, and he rejoiced in it. The Keeper, on the other hand, frowned at him. But just as it was going to react, endlessblaze tried again to hit it with his diamond chunk:
[endless will:1]
And the sharpened diamond starts flying, accelerating exactly towards him. Oh, crap!
[endless dex:3
-1-1=1]
But he doesn’t even manage to blink, as the makeshift weapon pierces his head through an eye, the strength of the impact so huge that most of the sharpened diamond ended up inside endless' head as the impact made him fall.
endlessblaze is dead. His power goes to no oneSo, this was unfortunate. Like, really unfortunate. But just to amuse you with the ridiculous amounts of terrible luck he had, let's make some calculations:
To begin with, the strength of any failed will or magic roll is considered to be of 5, just below the lethal point. In cases where the attack is aimed, the aiming roll is also considered to be of 5.
So, endless rolled a 1, while he had a 1/2 chance to have a +1.
Then, he ended with a 1 in the dodging roll, which, having a difference of 4 in favor of the attack roll, increased the strength of the strike to the lethal amount of 6.
And, after that, from all the four available body parts to be attacked, the RNG decided to go for the head, where a piercing attack of that strength means death, as opposed to a slow death as if the thing being hit in question had been the torso (due to internal organ failures) or other limbs (due to bleeding).
So, the total chance of this screwup was of:
1/6 (rolling a 1)*1/2 (not getting the bonus)* 3/6 (rolling low enough in dodging for the attack to get a bonus)*1/4 (the chances for the head to be targeted) = 1.042%
What we saw here is the definition of bad luck.
The Keeper saw the piece of diamond fly past him, only to see it again embedded on that guy's head. It raised an eyebrow and shrugged, then directed his attention towards Thrakor, and attempts something:
[Keeper will:1
+2=3]
It lightly taps the ground and a fist-sized rock emerges from it. It looks like it wants to hurl it towards Thrakor:
[Keeper dex:3
+1=4]
[Thrakor dex:1
-1=0]
And with a fierce punch towards the air in the direction of his foe, the Keeper launches the stone at amazing speed, catching him squarely on his chest, producing visible cracks.
But, not having finished with that, the stone behemoth now charges at him!
[Keeper dex:3
+1-1=3]
[Thrakor dex:2
-1-1=0]
[Keeper str:1
+1=2]
And it manages to land a light punch in Thrakor's chest, increasing somewhat the cracks.
Robert, meanwhile, channels his inner powers:
ROOOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRR
AAAAGAAAAAAIIIIIIN!!!!!
(This time with Feeling! </quote>)
((FYI, "Phantom Swordsman" has a damn fine ring to it. Me likely.))
Bigf01t attempts again to stab the Hydra into oblivion, despite the apparent lack of vital organs in the abomination.
[Bigf01t dex:2
+1=3]
[Hydra dex:3]
But the stab goes wide and the cursed blade doesn't manage to make contact with the monster. It answers by trying to grasp your feet with its tentacle limbs:
[Hydra dex:4
+1=5]
[Bigf01t dex:3]
But Bigf01t manages to put his shield in the way. Instead of getting his legs, the Hydra takes hold of the shield, the dissolving properties of the shield already affecting the monster. It now attempts to yank it away from Bigf01t's arms:
[Hydra str:5]
[Bigf01t str:6
+1=7]
But Bigf01t painfully twists it away from the tentacles until the Hydra is forced to release it. Oddly enough, and despite the dissolved flesh, nothing similar to blood is present on the wounds.
NO ACTION. TOO LATE
Ali suddenly finds himself being circled by a shadow, one that came from the Arcane room. Quickly, with demonic speed, the shadow goes around him, until suddenly it breaks its circular motion and the only thing he can see is a scythe made of bone and darkness, and then he doesn't see anything.
The shadow, after severing the head of its victim, pointed at the still flying head of the poor sod, and it exploded in gore. After that, as quickly as it came, it left the room, and traveled back to the Arcane Room, where the fellow there barely was able to see a glimpse of a shadow.
Several people enter the arena:
Sadfaec appears in the Portal Room, right beside the corpse of its former occupant. It frowns with its mask at that sight.
DRPB-001 "Lemon", from here onwards just Lemon, appears in the Magma Room.
Marky appears in the Northern hallway, just between the Grand Room and The Arcane Room. He believes he can see a hippopotamus made out of diamond in the Grand Room.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Challenge mode. Flat platform over void.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6 (1)
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:NE Hallway. South entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:-Head is
[Slightly mauled][On ground]Transformation status: Big biometal drake
-Lack right foreleg:
-1 to dex and spd, probability is only 1/2 as long as he stays as a four-legged animal.
-Head lacks 2 mass
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:NE hallway. Center.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats: +5
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3 (1)
Status effects:Transformation status: Obsidian Punk.
[Crystaline structure][Heavy]Inventory:-Steel chest armor:
[Smooth surface]Biometal control axe (on ground)
[Hacking weapon][Light]Can control biometal!
Location: Greenhouse Room. East Side.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats:
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:3
Status Effects:
Transformation Status: lacks left hand
-1 to wrestling
Can't dual wield.
Inventory:
Location: Greenhouse Room. North entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Portal Room. Center.
Name:DRPB-001 "Lemon"
Appearance:Looks fairly human, but with smoothed, indistinct features.
Stats:
Str:0
Dex:1
Spd:1
Wil:1
End:1
Pot:2
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.
Name:Marky
Appearance:A thin guy in a patchwork robe.
Stats:
Str:0
Dex:0
Spd:0
Wil:1
End:1
Pot:2
Pol:5
Status effects:
Transformation status:
Inventory:
Location:Northern Hallway. Center.