Turn 112pm
Not having many things to do, you opt for science:
[Pot:3]
A small blob of beer appears and falls to the ground, where the slight inclination of the floor in the Magma Room makes it flow towards the magma moat, where it proceeds to catch fire and quickly burn out.
[Pot:2]
You get a dancing line! How useless!
[Pot:2]
Another dancing line! You suck at magic drawing.
Oh right, yeah. The posting in the thread.
Now that your magic mojo is up again, you will try to make something badass:
[Pot:5
+1=6]
A golden line appears, then splits into 6 different ones, each of them taking the form of a crossbow-bolt. With a flash of light, they all materialize into something peculiar: their exterior is made of clear glass, but the head is filled with assorted substances. It seems that part of it is a green liquid of some kind, which is adjacent to two different gasses: one predominantly purple, and the other predominantly black. While it seems badass, you wonder if the amount of those gasses would be enough to cause some damage.
6 acid/miasma/darkness filled glass crossbow bolts added to inventory.
DO DA THINGS!
We are back with your favourite program: random science!
[Pot:1
+1=2]
You get a golden line, doing linear stuff.
[Pot:1
+1=2]
You get a drop of a somewhat viscous substance, with a yellowish-white colour.
[Pot:3
+1=4]
A golden line appears and draws a genderless torso.
[Pot:5
+1=6]
Nothing happens.
[Pot:3
+1=4]
You get some chunks of coal.
Well, at least you got some knowledge out of this.
"Oh yeah! Everyone can tell I'm a Space Wizard! now."
Space Wizard! powers go!
Time for space science!
[Pot:5
+1=6]
A thick line appears and draws what would be the offspring between a pointy-eared bastard and a professional basketball player, because it is tall, really tall.
[Pot:2
+1=3]
You get a small chunk of a silvery metal. Upon examination (aka, bashing it), you notice that it is aluminium.
[Pot:5]
Now you get a chunk of lead.
And that, gentlemen, was Space science!
PM
You have more science to do!
[Pot:2
+1=3]
You get a golden line, which draws a shape you can't discern. It is less definite than what you had hoped, even considering how bad you are at magic drawing.
[Pot:5
+1=6]
A big blob of some white liquid appears and falls to the ground, where it proceeds to fall into a crater left by vacuum transmutation a long time back. It seems that the liquid is of the same color than the floating lower half-dragon still existing motionless above it.
[Pot:5
+1=6]
Now a thick line appears, and draws a big door. It is less definite than other (good) drawings, as it appears that it is flowing, somehow.
PM
You are going to try something, and you hope it works:
[Pot:6
-1=5]
You put your hands in front of your chest, and then look at yourself. You begin to glow, and suddenly you flash with light. You are immediately forced to put your hands on the floor, where they now are incredibly comfortable. In fact, they are paws now, just as your legs. You can even feel a tail! Yes, and everything is made of solid steel! And then you notice that your head is still human. Oh, well, that is the problem with not being able to see your own head.
You are now a human headed steel lion!
[Smooth surface][Naturally sharp]Does not apply to head.
PM
You try again:
[Pot:2
-1=1]
Everything fails again, but at least your head doesn't hurt so much any-more. A pity that you still lack half your mouth.
Well, at least you can do science:
[Pot:1
-1=0]
Arrrg! My head! Why do you hate me, magic, why? WHY? Arrh, it still hurts!
And you find yourself unable to do more science.
((Suggestion: you can always focus, overdrive, or use a combination of both to get better results))
[♪]PM
[Robert spd:6
+1=7]
[DK spd:2]
Robert unleashes another spell, hopefully to finish the DoomKnight, otherwise his own face may met the hellish axe, which would be without a doubt a bad experience.
[Pot:3
+1=4]
[Pot:1
+1=2] 2/2=11
Total pot:5
[DK will:2
+1=3]
[Robert will:6
+1+1=8]
Another bunch of revenants, spirits, damned souls and assorted green scary things begun to expand from Robert's position, and encompassed the Knight from Hell. The mass of wailing souls just proceeded to ignore their creator, like if he was not there, while they desperately yanked away at his foe. The Knight screamed: it was a long and painful scream as each of the vague green shades collided, clawed, and bit at him. One of the unholy figures stopped circling him and stood a bit back, then suddenly charged at the Knight, arms unfolded in a macabre hug directed at him. The scream intensified, as the spirit slowly went through him, and suddenly, the Knight dropped to the ground, his axe colliding with the floor, the sound of it muffled by the now ethereal scream of the Knight, as a vague green figure erupted from his body, still carried by the hugging spirit and permanently assailed by the other ones. The scream was now coming from it, now echoing a little more. The figure had a vague face, one that could have been recognized some as Timothy's face, desperately trying to reach his own body, but as the spirits carried him away, the sound became softer, the brightness of the green shades diminished, and soon everything vanished, without leaving a single trace. The motionless body of the DoomKnight was lying on the floor, a small glow coming from beneath his armor, and his demonic axe still emitting some soft moans. A thick line of smoke erupted from the chest of the deceased, and floated towards Robert. It entered the chest of his drake form. And he was filled with an overdose of joy and ecstasy, as his senses overloaded with power.
The DoomKnight has been slain! Robert gains 10 stat points!As the joy of murder slowly went away, the Guide floated towards Robert, and he heard its voice in his head:
"Timothy left a message to be heard after his death. You have been given the authorization to hear it. Should I reproduce it?"
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Human. Ordinary human.
Inventory:-Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5 (1)
Status effects:-Right front leg:
[Mauled]Transformation status: Small porcelain dragon with silver core
[Small][Naturally sharp]Inventory:Location:Grand Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [6/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
3 Steel shaft bolts with acid filled crystal tips
6 acid/miasma/darkness filled glass crossbow bolts.
Location: Greenhouse Room. South entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:Transformation status: human headed steel lion!
[Smooth surface][Naturally sharp]Does not apply to head.
Inventory:Location: Arcane Room. East entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Head:
[Mauled]Left arm:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather: Most of it is absent!
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 3/4]It can be charged again with the crank! (counts as a physical action for the turn)
Location:Greenhouse Room. South entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Diamond man whose arms are inert diamond rapiers
[Crystaline structure][Piercing weapon]-2 to wresling.
Inventory:Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Steel Helmet and chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves:
[Smooth surface][Soft]-Futuristic steel boots:
[Smooth surface]Location: Southern Hallway. South entrance.