Turn 110PM
Now you have decided what to do with your magic potential: science!
[Pot:2
+1+1=4]
A golden line appears, then splits into four different lines, each of them drawing an arrow.
[Pot:5
+1=6]
A thick line appears, and draws a big boomerang.
[Pot:4
+1=5]
Now a slingshot is drawn by yet another golden line.
[Pot:2
+1=3]
Nothing happens. How odd.
[Pot:3
+1=4]
Yet another line appears, and then draws a slender humanoid with pointy ears. Wait. FILTHY TREE-HUGGER, COME BACK HERE! Sadly, it disappears before you can punch it to death with a sock. Maybe making him a magma bath for the next time would be better? Or perhaps lots of undead mussels could do the job. A pity that the bridge over the bottomless pit is not a draw-bridge, otherwise you could smash it with it too. Hmm. You got too distracted in your thoughts here.
[Pot:6
+1=7]
Another line appears, this one pretty thick. It draws a long tail, fit for a raptor or another small dinosaur.
It seems that you are getting better at magic-drawing!
"Now for Space Pants! to match."
Space Pants!
More protection for you!
[Pot:5
+1=6]
A thick golden line appears, and then begins to draw a pair of greaves. With a flash of light, their exterior materializes into smooth, shiny steel. Upon examination, the interior is soft biometal, just as you wanted. You put them on: they are a bit cumbersome, but fortunately the biometal is so light that it offsets the fact that they don't really fit your legs.
Big steel-biometal greaves:
[Smooth surface][Soft]For a Space Wizard, you are looking more like a knight now.
PM
OH MY GOD, I WANNA BE ABLE TO MOVE MY ARMS. MAYBE MoRE MAGIC WILL HELP
[Pot:1
+1=2]
You emit a little light for a brief time. And that's all that happened.
Oh, right, give the +bolts+ to Derm. They are crafted with the power of love.
Damn it! I need some WORKING equipment! (this is turntext)
You give the bolts to Derm, who seems to be preparing to do something. Huh.
You also try a lot of mental tricks. Nothing works. Or rather, nothing seems to affect the actual world. You shrug and do science:
[Pot:1
+1=2]
A dancing line shows you that you have failed.
Well, now, random science:
[Pot:3
+1=4]
A golden lien appears and draws a person, much like you! Or, rather, a person like how you used to be. You are not sure what are you right now. In fact, you haven't even tried to repair your leg yet.
[Pot:1
+1=2]
The nothingness is disturbed. Somewhere. Yeah. You are outta luck, bro!
*Broken robot noises*
Prepare.
You try to repair your leg:
[Pot:2
-1=1]
Something glows, or seems to emit some kind of light, somewhere. It was definitely not your leg.
Okay, time for the preparation montage!
[Str:3
-1=2]
A montage that is pretty boring, as you are just seen repeatedly using a crank, and some sparks coming from your axe. After a tiring session of physical exertion (not because it was that difficult, but because you are a pussy), a nice arc of electricity forms between the Tesla thingies.
Axe is now 3/4 charged!
"Oh, shit, wait, is there another miniboss over there? Dammit we don't need these distractions!"
Oh my god it's a ninja demon! Avaunt!
[Derm spd:4
+1=5]
[Doris spd:6
-1=5]
[Zealot spd:6
+1-1=6]
Both Derm and Doris hear from the SW hallway, how the Zealot seems to be crying with pain, and after poking to see, a small pool of magma is now over the floor, and the Zealot's injured leg is being painfully cauterized inside of it.
"YOUR PETTY TEST SUBJECTS WON'T STOP US, AT CORPORATION. ALL WHICH IS SENTIENT SHALL DO AS WE PLEASE, ONE WAY OR ANOTHER!"Derm and Doris looked at each other:
Spd tie!
[Derm spd:5
+1=6]
[Doris spd:4
-1=3]
Derm reacts first, by casting a spell at the other side of the room. He looks at the floor at the opposite side, and says his words:
[Pot:6
+1=7]
[Zealot str:2
-1=1]
The floor emits a strong golden glow, then flashes with light, revealing that now it is an expansing mass of that void-like matter. It exerts a noticeable force, even for those who are on the opposite side of the room. The Zealot could not resist the pull, and instead tried to desperately reach for the floor. The arcane beams of his gloves made everything it tried to grab explode, his gloved hands finding no spot to grab, and just sinking into the small amounts of magma there. The magma cooled as the crystal gloves absorbed the heat, filling with them with a red color, but all of this lasted a couple seconds, as the Zealot was easily pulled towards the expansing void.
"ALL OF YOU WILL JOIN US EVENTUALLY, WILLING OR N-!"And upon head-first contact with the void, the zealot stopped emitting any kind of sound, his whole head and half his torso dissolved after getting in contact with it, and the only thing that was left was a lower torso attached to a healthy leg, and a burned half-leg. Silvery liquid oozed from the open wound, as white smoke came out of it, towards Derm.
The Sealot has been slain! Derm gains three stat points!And Doris frowned. She wanted that kill!
PM
[♪][Robert spd:4
+1+1=6]
[DK spd:4]
Robert manages to cast his transfomation spell before the Knight charges at him:
[Pot:2
+1+1=4]
He glows and quickly flashes, the magic having converted him into a porcelain dragon with a silver core, just as he desired. The silver was a little heavier than he thought, though. He could feel unholy energies cooking inside him.
Small porcelain dragon with silver core:
[Small][Naturally sharp]And the DK begins his charge towards Robert, now grasping his axe with two hands!
[DK dex:4
+1+1+1-1=6]
[Robert dex:2
+1=3]
[DK str:1
+2+1=4]
And the demonic axe finds one of Robert's front legs, the strike totally obliterating the out-most porcelain and hacking almost the whole leg. The Knight managed to pull the axe out before Robert could do something about it and jumped backwards:
"Again with the porcelain?" He laughs sarcastically
"I almost chopped your leg there. You are in no position to mock me."Robert's right front leg is
[Mauled]
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Greenhouse Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +11
Str:0
Dex:3
Spd:3
Wil:3
End:3
Pot:3
Pol:5
Status effects:-Right front leg:
[Mauled]Transformation status: Small porcelain dragon with silver core
[Small][Naturally sharp]Inventory:Location:Grand Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:Left arm:
[Broken]-Torso:
Lacks a chunk! Maluses persist even if the bleeding stops.
[Bleeding I]Transformation status: Very small head.
-Head
[Very small]Inventory:Location:Arcane Room. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4 (1)
Status effects:Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards:
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [4/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
3 Steel shaft bolts with acid filled crystal tips
Location: SW hallway. North entrance.
Name:Doris the Dinner Lady
Appearance:A saintly old dear, still in those weird mob cap things dinner ladies wear, and an apron
Stats:
Str:
Dex:3
Spd:
Wil:
End:3
Pot:
Pol:3
Status effects:
Transformation status:
Inventory:
Location: SW hallway. North entrance.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7
Status effects:Head:
[Mauled]Left arm:
[Mauled]Transformation status:Clanking steel man
[Smooth surface][Yields]Right leg is inert leather: Most of it is absent!
-1 to dodging and acrobatic actions
-1 to speed.
Inventory:-Big diamond gloves:
[Heavy][Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Steampunk steel/electric axe:
[Hacking weapon][Shocking 3/4]It can be charged again with the crank! (counts as a physical action for the turn)
Location:Greenhouse Room. South entrance.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Arms are inert diamond rapiers
[Piercing weapon]-2 to wresling.
Inventory:Location: Magma Room. Center
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status:Inventory:-Steel Helmet and chest armor:
[Smooth surface]-Big steampunk biometal gloves:
[Has an edge][Soft]-Big steel-biometal greaves:
[Smooth surface][Soft]Location: Southern Hallway. South entrance.