Turn 094Jack Vihmut in Arcane Room
"The fuck is this?"
Eh, might as well go wild!
((Can I at least use my arms as a mace, for example if I spin around wildly? Or are they locked in place?))
Realizing that you are condemned to do something you are definitely not good at, you decide to try more magic:
[Pot:5
-1=4]
A golden line appears to your right and draws a motionless monkey. Hmm.
Well at least I can still breathe fire. That's certainly nice.
Let's see if this works.
This better work:
[Pot:6]
A few golden particles trying with a lot of effort to manifest themselves tell you that whatever thing they tried to target doesn't actually exist, or is unreachable by your powers.
Dammit.
Time to try more stuff...
You try again your stuff:
[Pot:5]
Your right hands begins to emit a comforting golden glow. The magic seems to be completely under your control, and as such you order it to react. With a flash of light, you notice that your hand hasn't changed, but you feel it lighter, more nimble.
Right hand is now:
[Light]Then you try other stuff:
[Pot:4]
Your right hand flashes with light, and now it is back at its previous weight. Soon after it begins glowing again, indicating that there is yet another transformation to be activated. You do so, and your hand flashes again, this time revealing a really similar hand, but that now feels quite odd. You touch it, and notice that it slightly more stiff than before. Upon further examination (and a lot of comparing), you notice that what has changed in this hand is that your blood seemed to become solid in the affected one, but for some reason didn't affect its ability to deliver precious oxygen to your flesh. Odd.
No effects.
[Pot:1]
[Will:2]
Your hand flashes with light and returns to its previous state. All was going moderately great until your left leg begun to glow uncontrollably for some reason, then, without asking permission, transformed into solid steel. This could have been good, but you can't move it. In fact, you can't even feel it. This is bad.
Left leg has becomes inert steel:
-1 to dodging and acrobatic actions.
-2 to speed (one leg less and more weight)
But at least you can try one final thing:
[Pot:1]
You mess with things again, but fortunately nothing happened this time.
Leave the magma room as quickly as possible, while trying to make the numbness go away.
You leave the room and the now crippled guy behind. Nobody pursues you, and soon the odd veins in your body fade away, and you realize that you can flex correctly your body again. Hooray! Looks like there is an interesting fight here.
Systar looks at his two former attackers struggling against the wall. "Well then!"
People who were attacking me are stuck; what should I do about that?
"BIGFOOT WHY."
He, hehe, hehehe
((I also may just sig that later, if that's ok.))
Truth be told I was kinda hoping Toaster would make it to the bridge by then, but oh well.
Run and jump into the portal! Run, jog or stroll to the Grand Room from wherever it dumps me.
Hopefully.
((I am quite pleasantly surprised by how well that worked actually. Yay~))
PM
PM
[Systar spd:5
+1=6]
[Bigf01t spd:5
-1=4]
[Flimsy spd:2
-1=1]
As the diamond God begins to emit an almighty roar, Systar backs away from his reach and points at the Flimsy Wizard:
[Systar pot:5]
((This rolls functions the same way as an strength roll when magically throwing stuff. This means that some things like good hits bonuses and light material penalties are added, for example))
[Systar dex:6
+1-1=6]
[Flimsy dex:4
-2=2]
A golden line appears and hastily draws a lion, then it is shot in the direction of the Wizard. During its travel, it flashes and becomes solid gold, just before hitting with its back one of the Wizard's arms, shattering it in the process. The lion slowly stands up, some of its back bended inwards, clearly deformed by the hit.
Flimsy's left arm is now:
[Broken]Systar just goes to the other side of the room, staying near the exit in case he needs to run the hell away, either from murderous dragon-gods or lions.
Bigf01t, meanwhile, decides to run the hell away, going through the portal. He finally reaches it and jumps through it. He lands face-first into the floor, and finds himself back at the entrance of the Portal Room. He really hates when that happens.
Back at the place of the cursed diamond-eating wall, The Flimsy Wizard tried to get out of his prison, with style:
[Flimsy pot:2
+1=3]
[Flimsy pot:4
+1=5] 5/2=2.5
Total: 6 pot.
[Flimsy will:6
-1=5] ((This roll was not actually necessary, but the idea was that you get used to the mechanics behind this word))
[Flimsy end:3
-1=2]
[Beat your pot end:6
-1=5]
A bolt of electricity shoots from Flimsy's head forwards, obviously catching the diamond wall his face had been planted against. A small explosion is heard, and suddenly the Wizard finds his head inside a small hole in the wall, from where he can see how the insides of the wall are actually empty and how the diamond from both his head an his body are slowly being sucked inside the thing, making it stronger, and also producing an unsettling cacophony of sound akin to broken glass.
Unfortunately for the Wizard, he couldn't resist the lightning and found a growing numbness across his body.
The Flimsy Wizard has now
[Paralysis]((I decided to give it an actual effect and made the wall structurally weaker by 1, which is not much.))
After all this unfortunate thing, the Wizard tried to pull himself away form the wall:
[Flimsy str:6
-1=5]
Pushing a damned lot he finds that he is near to breaking the suction force. He just needs a little more!
((He is at 5/7 of breaking out of it))
The wall still sucked more matter from both Flimsy's and Robert's body. Flimsy's head is now
[Mauled] and his chest
[Slightly mauled]. Robert's legs are now
[Mauled].
The golden lion finally shook off his dizziness. He looks around, still confused, but his eyes seemed to catch the attention of those two guys who are fighting against the wall.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (2)
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Portal Room. East entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +2
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:5 (3)
Status effects:-Back legs:
[Mauled]Transformation status: Diamond Quetzalcoatl
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. West entrance.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +8
Str: 3
Dex: 3
Spd: 3
Wil: 1
End: 3
Pot: 1
Pol: 3 (1)
Status effects:-Right arm:
[Charred]-Torso:
[Bleeding I]-Torso, left arm and right leg:
[Burned]-Right leg:
[Bleeding I]Transformation status:Inventory:-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location: Grand Room. East entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (4)
Status effects:[Paralysis]Left arm:
[Broken]-Torso:
[Slightly mauled]-Head:
[Mauled]Transformation status: Hybrid
-Small diamond head:
[Small][Crystaline structure]-Diamond torso:
[Crystaline structure]Inventory:Location:Grand Room. West entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
Transformation status:
Left leg has becomes inert steel:
-1 to dodging and acrobatic actions.
-2 to speed (one leg less and more weight)
Inventory:
Location: Magma Room. Center.
Name: Dexter
Appearance: A medium-sized guy with brown hair and glasses.
Stats:
Str:0
Dex:2
Spd:1
Wil:1
End:1
Pot:2
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Grand Room. South entrance.
Name: Jack Vihmut
Appearance: Sturdy older man wearing dark green pants, camouflaged hunting jacket and fur hat.
Stats:
Str:1
Dex:3
Spd:1
Wil:0
End:2
Pot:0
Pol:2
Status effects:
Transformation status:
Arms are inert obsidian:
-2 to speed because of the added weight.
And you can't use them.
Inventory:
Location:Arcane Room. South entrance.
Name: Lucky the Summoner
Appearance: "Lucky"
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 5
Status effects:Transformation status: Light hot biometal drake
[Very light][Yields][Soft][Naturally sharp]Lower portion of the body has become inert immaterial porcelain:
-2 to dexterity and speed.
Inventory:Location: Greenhouse Room. Center.
GM commentsDue to a mistake on my part, the word Cumeraproni (G-496) has been removed. I may also relocate the code of another word soon.