Turn 078Fixing things.
You ignore the guy looting weapons right next to you and try to get where you wanted to be:
[Pot:3
+1+1=5]
You flash with light, and you are human again! But you begin to glow, tiny golden particles being absorbed by your whole body, and then, with yet another flash (seriously, you are flashing too much lately) you become a dragon again! You feel that the magic is somewhat tied to your will, and that you may actually issue an order for it to leave.
On the other hand, something feels really odd inside of you.
Hey, the guy looting the weapons has grabbed the Naginata you made and seems to be running towards the Northern Hallway:
The reckoning is at hand.
I'd say something about <3mancy, but that's the wrong game.
[Systar spd:5
-1+1=6]
[Derm spd:1
+1=2]
Derm was about to make magic, but some guy with a big diamond naginata came from the Grand Room. Wait, is he pulling a biometal bow? WHA-
[Systar str:6
+1-1=6]
[Systar dex:2
+1-1-1=1]
[Derm dex:3
+1+1-2-1=2]
And an obsidian arrow almost scratched Derm's frontal lobe, who was just saved because the bearded guy didn't aim very well. The arrow got stuck on the wall. Damn, that was close.
Too close.
((I think that I quadruple checked this. It was indeed close. Close as hell))
Derm decided to postpone science for now. There are better uses for his magic mojo, like murder.
PM
You ignore what is happening North and East, so you do science:
[Pot:4
+1=5]
A line appears, then splits into five lines, each of them drawing an arrow.
[Pot:5
+1=6]
A thick line appears, and draws a boomerang, one that looks to big to even work.
[Pot:5
+1=6]
Another thick line, this time drawing a slingshot. It seems that instead of being able to fire pebbles, it can fire small rocks.
[Pot:2
+1=3]
Nothing happens!
[Pot:4
+1=5]
A golden line appears, then draws a thin guy with pointy ears. Oh, that's a tree-hugging bastard!
[Pot:4
+1=5]
A chunk of aluminium appears and falls to the ground, making a clanking noise.
Huh, information is always useful, you guess?
HHHHHRRRRRRRRRRNNNNNNNNNNNNNMAKOMAN.
"Oh... umm; That escalated fairly quickly I guess."
"... Oh dear."
REACT!
Whoops
Guess I lose this turn, huh?
PM
[Mako spd:5]
[Bigf01t spd:6]
[Trevor spd:6
+1=7]
[Igor Jr. spd:4
-1-1=2]
[P sheep spd:2]
Possessed Trevor speaks in an annoyingly low tone, with an odd, unintelligible language. The guy with the pillows answers back something, and the sheep seems to nod. Oh, dear, this is going to get hairy. They all stare at Mako. Trevor, with his face still twitching oddly, points at him:
[Trevor pot:2
-1=1]
[Trevor will:1
-1=0]
A green ghostly face erupts from the floor and engulfs Trevor. It lasts but an instant, but after it he has dropped to his knees, and is shaking. The Purple rune is not any more carved onto his forehead.
Soul meter:1/6But before he can react Bigf01t interjects with a spell, and, as no more than two points can be fit in a straight line, he positions so that it hits both Mako and the sheep:
[Bigf01t pot:3
+1=4]
[Bigf01t dex:5
+1+2=8] ((Don't worry, this is the evade check for himself))
[Mako dex:5
+1=6]
[P sheep dex:1]
A ball of some green liquid and a purple fog appears in front of Bigf01t and are fired forwards. Mako jumps out of the way, but the sheep tries to move futilely, only to have one of its legs caught within the green ball of liquid, than soon begun to eat away at it, dissolving it. The purple fog didn't seem to be able to do anything.
Mako wastes no time and attempts to take that shiny knife from the traumatized guy:
[Mako dex:4
+1=5]
[Trevor dex:1
+1=2]
[Mako str:6
+1=7]
[Trevor str:6
-1=5]
And after twisting it away from his hands, Mako decided to run the hell away. The sheep and possessed pillow guy, on the other hand, tried to chase him:
[Mako spd:1]
[Igor Jr. spd:6
-2-1=3]
[P sheep spd:3]
But Mako got startled by the guy with the pillows quickly standing up to run after him, and so he cautiously walked backwards, while keeping an eye on both that guy and the sheep. Upon getting out of the room, they had come too close, and it was already time to run:
[Mako spd:1]
[Igor Jr. spd:1
-1=0]
[P sheep spd:2]
While the guy suddenly found that he was back at full control of his body, and the rune had disappeared, the sheep jumped before Mako could react, and pointing at him with his dragon head/leg:
[P Sheep pot:2] ((Fixed))
[P Sheep dex:2
-1=1]
[Mako dex:3
+1-1=3]
And, fortunately for Mako, the sheep couldn't handle the weight of its own metallic head that is its leg, and the fireball just hit a wall. Mako just kept running until he reached the Arcane Room.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:-Torso and legs:
[Slightly mauled]Transformation status: Biometal man!
[Light][Yields][Soft][Naturally sharp]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Northern hallway. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Greenhouse Room. North side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. West side.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +1
Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 2
Pot: 0
Pol: 1
Status effects:-Chest, arms and right leg:
[Burned]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(1):
[Heavy]Location:Portal Room. West side.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:
-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status:
Inventory:
Location:Grand Room. East entrance.
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4 (2)
Status effects:Soul meter:1/6Head: Lacks a chunk!
[Slightly mauled]Transformation status: Biometal man!
[Light][Yields][Soft][Naturally sharp]Inventory:Location: Greenhouse Room. North side.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:Transformation status:Inventory:-Heavy steel knife:
[Heavy][Piercing weapon]Location:Arcane Room. East entrance.
Name:Igor Jr.
Appearance: Bishie. Still wearing pillows.
Stats:Str:1
Dex:1
Spd:0
Wil:0
End:5
Pot:1
Pol:1
Status effects:Right arm:
[Pain II]Transformation status:Inventory:Location:NE hallway. South entrance.