Turn 079"... Was that another 'mistake' or do I need to smite a bitch?"
Hell hath been wrought.
"Nah, that one's for real!"
Story of my life, really. Get one great roll and miss the other by >< that much.
I'm a Dragon again!
PM
[Systar spd:6
-1=5]
[Derm spd:5
-1=4]
[Robert spd:4
-1=3]
[Flimsy spd:5
-1-1=3]
Systar sprints to Derm, with the intent of finishing this once and for all:
[Systar dex:4
-1=3]
[Derm dex:1
+1+1-1-1=1]
[Systar str:1
+1+1-1=2]
And he runs up to Derm, who was not expecting this, and slashes across his torso, catching one of the carvings from his previous burns and managing to penetrate a bit more, but just that.
Now, it's Derm's turn!
[Derm pot:4
+1=5]
[Derm dex:5
+1+2+1-1-1=7]
[Systar dex:6
+1-1=6]
A bunch of magma appears in an angle in front of Derm and is fired towards Systar! He rolls out of the way, evading it completely by sticking to a wall as much as he can.
But, now, Derm goes for his second spell:
[Derm pot:1
+1=2]
He looks at the floor and there seems to be a faint glow coming from it, but it fizzles and disappears. Dammit.
Then both the Dragon and The Flimsy Wizard enter the fray! As the Dragon just walk over the magma, without giving a dragon fuck about it, the Wizard finds that he has to be a tad more careful to not touch the magma to enter the damned hallway. In a hurry, running past the magma will be complicated.
Spd tie:
[Robert spd:1]
[Flimsy spd:3
-1=2]
The Flimsy Wizard reacts first, because the Dragon was feeling too badass walking over magma:
[Flimsy pot:4
+1=5]
[Flimsy end:2
-1=1]
[Systar end:6]
A blot of lightning is shot from the Flimsy Wizard to Systar, extending to the sides with beautiful but ephemeral ramifications, forming a geometrical pattern. The Wizard can't quite resist it, but Systar seems to be fine. After all, he has already gone through it before.
Flimsy has now:
[Paralysis:2]Well, that went awful, take two:
[Flimsy pot:2
+1=3]
[Flimsy end:5
-1=4]
[Systar end:1]
And this time, the smaller lightning pattern that hit Systar managed to stagger him a little. The Flimsy Wizard, as he was already paralysed, didn't suffer much.
Systar has
[Paralysis]Finally, it's dragon time!
[Robert dex:2]
[Systar dex:3
-1-1-2=-1]
[Systar will:5
-1=4] ((Against a potency of 5, then divided by 2 and rounded up))
The Dragon roars as a green skull is fired from his mouth in the direction of the poor Systar, who was too exhausted to try to evade it. The skull hit him squarely and disintegrated, but Systar felt as it was still there, biting and yanking at his essence. It was uncomfortable, but not much.
Soul meter:5/6And now, upon facing three guys at the same time (one of them a Dragon), Systar realizes that he is screwed.
Meanwhile, a ruckus is happening in the Grand Room, as a big amount of the geometrical entities come out of the walls of both the room and the adjacent hallways. As some floating spheres begin to dismantle and disintegrate the various bodies laying around, some cubes with octariney energy inside of them open and use it to cut the walls in squares, so that they can be easily absorbed by the many upside-down pyramids that function as vacuum cleaners which just vanish what they absorb.
It
Can
Die
Where is that damned sheep? Oh, right, it is in that hallway.
As Trevor enters the hallway, he watches how the leg of the sheep, which was recently dissolved by Bigf01t's acid, grows itself again by twitching and twisting until the cloth leg is back there.
Well, that thing is going to be something difficult to kill. At least Trevor can try:
[Trevor pot:1]
[End:2]
Trevor's back is struck with lightning, which goes trough all his nervous system. All he can feel now is numbness.
Trevor now has
[Paralysis]That was bad luck. A damned lot of bad luck. The sheep is too busy regenerating to attack him, though.
On the other hand, your soul is slowly getting more attached to your body.
Oh, and the guy with the pillows seems to be screaming widly:
Offering bodyguard services to highest bidder.
For now just focus pot.
You channel your inner wizard:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
You see some kind of cybernetic guy run past you. Wait, could
he be the one responsible for... the murder of your father?
He will have to pay, when you stop screaming like a monkey. Maybe.
The sheep CAN die.
Later.
Attempt to re-introduce Mako to my mace. As many times as necessary. If this turns into the Benny Hills show(ground of Murder) then FINE. Find and kill!
PM
Bigf01t sprints pas the hallway in search for that Mako guy. Upon going past the entrance to the Arcane Room, it is Mako who finds him, coming from behind him:
[Mako dex:1
+1-1=1]
[Bigf01t dex:5]
But Mako has clearly not considered that this guy is made of metal and finds that trying to stab him is more complicated than what it seems (not to mention what would be its actual effects). Bigf01t uses the opportunity to strike Mako as he has kindly came to met him:
[Bigf01t dex:4
-1-1=2]
[Mako dex:6
+1=7]
But Bigf01t doesn't factor the weight of his equipment into his equation, and as he loses balance Mako grabs him and tries to Judo-Throw him:
[Mako str:3
+1=4]
[Bigf01t dex:1]
And Bigf01t falls on his back, in front of Mako.
[On ground]Well, that wasn't in Bigf01t's plans.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5 (1)
Status effects:-Torso and legs:
[Slightly mauled]Transformation status: Biometal man!
[Light][Yields][Soft][Naturally sharp]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Northern hallway. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (2)
Status effects:[On ground]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Greenhouse Room. North side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:North Hallway. South entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +1
Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 2
Pot: 0
Pol: 1
Status effects:[Paralysis]Soul meter:5/6-Chest, arms and right leg:
[Burned]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(1):
[Heavy]Location:North hallway. North entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (1)
Status effects:[Paralysis:2]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status:Inventory:Location:North Hallway. South entrance.
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4 (1)
Status effects:Soul meter:2/6[Paralysis]Head: Lacks a chunk!
[Slightly mauled]Transformation status: Biometal man!
[Light][Yields][Soft][Naturally sharp]Inventory:Location: NE hallway. South entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:Transformation status:Inventory:-Heavy steel knife:
[Heavy][Piercing weapon]Location:Arcane Room. East entrance.
Name:Igor Jr.
Appearance: Bishie. Still wearing pillows.
Stats:Str:1
Dex:1
Spd:0
Wil:0
End:5
Pot:1
Pol:1
Status effects:Right arm:
[Pain II]Transformation status:Inventory:Location:NE hallway. South entrance.