Turn 069I should have gotten a +1 to str, but I failed that check hard enough it won't matter.
Keep trying!
"Well, at least that worked somewhat better than last time I shot lightning at you."
Somewhat smug.
And the fight continues! It looks like this is going to be a matter of attrition here!
[Systar dex:1
-1=0]
[Zolond dex:3
-1+1=3]
But as Systar strolls in Zolond's direction, he slowly walks backwards, looking for an opportunity to strike. Systar jumps after Zolond's leg, and then he sees the perfect opportunity to make him fall:
Tripping:
[Zolond str:3
-1=2]
[Systar dex:3
-1=2]
But as soon as the Black Mage tried to pull one of Systar's arms to hopefully make him lose balance, he staggered backwards.
Hmm, not much progress here.
((If you want another counter attack, please tell me. I'm going with tripping most of the time))
Also, darn. I thought "wasp" was a different word. If it was the word I thought it was, that would've been much cooler.
Meh.
The scarred Wizard tries to focus his inner energies:
AAAAAAAAAAAAAA
-it hurts-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Badass level: almost there.
"Dammit Flimsy! This is why we can't have nice things!"
Let's try again, and hope no more people go full retard:
[Pot:6
+1=7]
You flash back to human form, and realize that your chest hurts, like if the hit against your wind had somehow transitioned into your torso. Your wrists also hurt. But you flash again, the magic not giving a shit about your reflections and transforming you back into a dragon, err, drake!
Now, let's test your breath! You move away from the diamond wall and try to fire it!
[Pot:3 (Fixed)] 7 pot/2 rounded down ((decided to change the criteria, one third was too restrictive))
[Dex:6] +1 protection from natural resistance!
You launch a small ball of the octariney substance, but it travels slower than what you would have expected, part of it dissolving in mid air. It still collides with the wall, leaving a hole the size of a soccer ball there.
You can see a wooden monkey running with a knife towards the northern hallway.
There is a flash of light nearby, and you notice that the arcane axe has gone back to its previous form. Not only that, but the previously arcane edge, having consumed itself before the change, has left the axe without an actual ol' choppy edge.
"What the hell are you bastards doing?"
[Derm spd:2]
[Planky spd:4
+1=5]
Derm cursed, knowing that his team mates would be those who had almost blown themselves up. But he had to fix himself, so that had priority over getting angry at them. He leaves his spear against the wall again, and wait, what? What the freaking hell is that wooden monkey doing with that knife the size of its forearm?
[Planky dex:1
+1-1=1]
[Derm dex:5
+1-1-1=4]
Derm grabbed again his spear and went for the thing he knew he would do best in that situation: poking the animal wildly:
[Derm dex:6
+1-1=6] ((You rolled 3 sixes in a row, two of them for the endurance checks. The RNG is favouring you))
[Planky dex:1
+1=2]
[Derm str:6
+1+1=8] ((And another 6 for the endurance check, dammit))
And, while the monkey looks surprised for Derm's reaction time, he proceeds to stab and pierce the wooden creature's chest pretty badly, the spear coming from the other end. The monkey just wiggles uncontrollably, trying to break free. Oddly enough, you hear a voice in your head:
"Aaaaaaaaa, no,no,no, please, don't kill me! I was just trying to survive, aaaaaaaaa"
It is pretty irritating, to say the least.
Planky is pinned! He will suffer a -2 to dexterity rolls, and requires him to beat Derm in an opposed Str roll to break free! Derm can move him around if he rolls enough Str.
Retry those words!
The dice say that you don't want to throw up again, so you do science:
[Pot:2
+1=3]
You get the mental idea of a beak and many feathers.
[Pot:2
+1=3]
[Will:2
-1=1]
A green smoke begins to erupt out of thin air in front of you, as a soul-crushing wail slowly intensifies. As the smoke pours, it seems to take a distorted shape. A face. It stares at you, and you suddenly feel like if you are ceasing to be, like if you were beginning to lose contact with everything, just an initially low but soon intense pain is what remembers you of being alive, but maybe not by much longer. But it soon ends, and you are left staring at the place where the incredibly elongated face used to be. The only thing that remains is that slight sensation of you being somewhat away from here, from your body.
Soul meter:4/6[Pot:6
+1=7]
A big mass of an octariney substance appears in front of you. Heat and light come from it, like if it had been consuming itself slowly. It fluctuates, becoming more concentrated in one point and...oh, fuck.
BOOM!
[Dex:4]
You jump backwards covering your face and crawl up to a ball over the floor, but the explosion still reaches you anyway. You find that you are bleeding in your arm, and then you feel the pain. A portion of your arm is gone, some bone is exposed (and actually partially non-existent) in your forearm. Damn, this is bad.
Right arm: lacks a chunk! Chance of malus will persist even without the bleeding.
[Bleeding II]You get the feeling that the words in this page are kind of dangerous.
Science is Hard
Requires diligence
And patience...
You wonder what could go wrong in your theories, you only have more questions! Just to be sure, you read again the papers:
The first three sections of the index are subject to Code P-235
The appendix is subject to Code 75-P32
Maybe that helps?
Well, meanwhile you do science:
[Pot:3]
A golden line appears and draws a curved object, like a a crescent moon.
[Pot:3]
Now two prisms, one shorter and attached perpendicularly to the top of the other, are drawn.
[Pot:1]
You grab a line, you take it this was, you make circle, then take it to the other side, and voilą, you have an undistinguishable mess.
[Pot:6]
A golden line appears and draws a pair of claws,each one capable of holding your whole head in its grasp.
"Fire. Fire freaking tiger wasps. WHAT THE HECK GOSHDANG-NAMIT!"
Give the now-mobile and armed Planky a high-five. Ou rah. Slightly less dangerous than Fire Tiger Wasps, but not much. Think of a more fitting name... Manky? As in the Pokemon, not the smell.
"ARE YOU TRYING TO KILL U... Oh yea. Oops. I'll just... go somewhere else." :3
Go walkabout, do some science and get ready for the inevitable
No matter how much you warn Planky, he just goes away. A pity for him. Anyway, better go away. Where shouldn't be any problems? Oh, you know, the Magma Room! You get there, and see some guy thinking carefully, like, a lot. Well, you have to do stuff:
[Pot:6
+1=7]
A thick golden line appears and draws a big spiky demon head, but then you notice that it keeps drawing, now adding a grip to it. The head is bald with plenty of spikes coming from the upper part, some it it in horn form. Its mouth is almost closed, only a thick tongue coming out of it, as yet another spike. In fact, the only part without spikes is the grip, fortunately. With a flash of light, it becomes solid steel, and falls to the ground. Soft moans and wails can be heard, and a green vapour seems to be coming out of it. Upon closer examination, you notice that this also applies to the grip. Better not to touch it with your bare hands.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:-Torso and legs:
[Burned]Transformation status: Flesh man!
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is dead flesh:
Not as cumbersome as you may think!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Northern hallway. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:-Chitin armplate on right arm:
[Smooth surface]Location:Magma Room. North entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. Center.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:[Paralysis]-Chest, arms and right leg:
[Burned]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (2)
Status effects:-Left arm:
[Minor burns]Transformation status:Inventory:Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Full body:
[Minor burns]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:Soul meter:4/6Right arm: lacks a chunk! Chance of malus will persist even without the bleeding.
[Bleeding II][Nausea]Transformation status:Inventory:Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center
GM commentsPlanky rolled a 5 in the d6 for risk taking. Guess where he ended.