Turn 068"This is kind of pathetic, really!"
Trip him up, then pin him down.
"It is pathetic, I agree."
Words
[Systar spd:1
-1=0]
[Zolond spd:5]
The dark mage unleashes yet another spell as Systar ponders about how to kick his ass:
[Zolond pot:5
+1=6]
[Zolond end:5
-1=4]
[Systar end:2]
A mass of cracking electricity is fired in Systar's direction, but that doesn't mean much, actually. The electricity almost instantaneously decides to break apart and zap both the caster and its target, the later getting the worst from it.
Systar has
[Paralysis:2] Zolond has
[Paralysis]Systar doesn't give a shit about that, or at least he pretends that he doesn't care about it, and he charges Zolond, with the intent of bringing his foe to the floor, to smack the hell out of it later:
[Systar dex:5
+1-1=5]
[Zolond dex:5
-1=4]
[Systar str:1
+1=2]
[Zolond dex:4]
But, despite managing to hit one of Zolond's legs with his still not burned leg, the force of the blow was not sufficient. Zolond just staggered backwards and easily regained balance.
Science is fun!
I will solve this puzzle.
One step at a time.
Or two, actually. Let's see if I can get a good pattern going.
I'm willing to trade info and words for other words. I know about 80-90% of the Appendix by now, or at the very least what type of word each thing in the appendix should be.
Maybe you will find something! And maybe you can even get clues from the papers themselves! Maybe...
[Pot:1]
Nothing happens!
[Pot:4]
Nothing happens, again!
[Pot:4]
A golden line appears and draws a battle axe.
[Pot:6]
A thick golden line appears and draws some hooves the size of your head each. Mooooo.
More science!
Yeah, let's do *censored noises due to "Yuck! It's disgusting" reaction*.
Yep, you throw up, you rolled a 1 in the secret d4, you lose the turn.
Well, WORDS!
Repeat the thing for Planky
Also TWO MORE SCIENTIFIC WORD-VENTURES
Again!
[Pot:5
+1=6]
[Planky will:0 (not resisting)]
Planky glows, and then, with a flash of light, becomes a wooden chimpanzee!
"I can talk with my mind, just like you!" He says in your head. While Planky goes to grab the knife you made for him, just for self defence, of course, you say more words:
[Pot:4
+1=5]
You get a chunk of green glass.
[Pot:6
+1=7]
A thick golden line appears and draws a big pair of horns.
... Well then.
Hmmm, you have an idea: Let's see, when you fuck everything up with magic, the magic seemed to cauterize the part where the lost limb was attached to. But, maybe, if you make the inert part alive again, the cauterization will not be necessary and thus you have a limb back! Let's hope this works:
[Pot:4
+1=5]
You flash with light and you. AAAAAAAARGGGGG IT HURTS DAMMIT. You are back at your fleshy form, and notice that you completely lack skin in both of your legs, and that burns have replaced most of your skin in your chest.
[Burned] in torso and legs! The minuses can't cause you to get more than a -1 for each leg, so don't worry, they are not so cumulative.
You order the magic to react, and with a flash of light, you become... fleshy? You seem to lack any kind of bone structure inside of you, which makes you somewhat more flexible, but seems terribly odd. The magic seems to not have subsided, and you have the impression that you may be able to command it to change you when it recovers strength.
First step: done.
Second step:
First, you leave your spear at a side, then do your thing:
[Pot:6
+1=7]
Your axe foot flashes with light, and then it is now a proper foot, and made of flesh. Wait, you still can't feel it. Dammit, the cauterization wasn't lost. But maybe not everything is lost! Maybe you can combine your body with that flesh somehow. You know how to target both yourself and the foot anyway, right?
Also, you notice that the flesh foot does not bother you, because it just flaps around when you walk, not adding much weight.
Really?
OH SHIT MORE MAGIC SHOULD FIX STUFF:
[Pot:2
+1=3]
You flash back to normal, and find that your wrists hurt, but then you flash back again! You are now, some kind of four legged monster? Oh, YES. YES. You are a dragon! A diamond dragon!
You no longer can hold stuff, but it doesn't matter! You are a mfckin' dragon!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
You feel like you can breath some nasty stuff, although not much of it. Actually, you are not a big dragon, you are more like a drake. One that can't fly, of course, diamond is not aerodynamic, and actually your whole body is not aerodynamic. But you have some pretty shiny wings!
PM
Let's try something crazy!
[Pot:3
+1=4]
A golden line appears, then breaks up into four different golden lines, each one of them drawing something like, wasp-tigers? Yeah, they seem like tigers, but with wasp wings. With a flash of light, they materialize into fire. Wait, what?
RUN FOR YOUR LIVES, THERE IS A FREAKING SWARM OF FIRE WASP TIGERS! WAIT, NO, NOT THE GASO-
[Robert dex:1]
[Flimsy dex:2
-1=1]
An explosion occurred and half the Grand Room was briefly engulfed in flames. When the smoke dissipated, the dragon was against the diamond wall, one of his wings somewhat chipped, as well as the portion of the wall it collided against. The flimsy Wizard, on the other hand, was lying around the Eastern corner, coughing as he started to feel how his whole body had just been burnt.
The Flimsy Wizard has now
[Minor burns] in all his body. The bleeding of his half jaw has stopped! He still conserves the penalty because he lacks half a jaw.
That was stupid. Really stupid.
The dark figure had left the room by the time of the explosion, leaving the dead rabbit in one corner of the room, and having picked up its stuff.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:-Torso and legs:
[Burned]Transformation status: Flesh man!
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is dead flesh:
Not as cumbersome as you may think!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Northern hallway. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:-Chitin armplate on right arm:
[Smooth surface]Location:Grand Room. West side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. Center.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:[Paralysis:2]-Chest, arms and right leg:
[Burned]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (1)
Status effects:[Paralysis]-Left arm:
[Minor burns]Transformation status:Inventory:Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Full body:
[Minor burns]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:[Nausea]Transformation status:Inventory:Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center