Turn 012
"Okay, I am now PISSED THE FUCK OFF."
Focus Dex. (So I can use it in the turn after next.)
I was wondering why I got that result until I checked my list.
I used the wrong word. Oops.
Evasive maneuvers!
As bummed out as I am that Magical Plan Magma didn't smack him in the face/torso, at least it co... kill-blocked him.
...
Now that I think of it, if I fired it at him, and only upgraded the burns on his arm, therefore there couldn't have been much magma, how did it block the whole bridge? Exactly how thin is this bridge? I feel nervous standing on it now
Syvarris, I DID warn you Turns out going for easy souls that day didn't exactly help you much, did it
EXECUTE MAGICAL PLAN: EXECUTE.
The wizards that were on the other side of the part of the bridge covered by magma spent time doing different things.
Bigf01t just waited for an attack that wouldn't come.
The Flimsy Wizard tried to dodge attacks that never arrived.
and Derm used his time flexing and generally getting in a better shape to do acrobatic feats more easily.
All in all, they mostly wasted time.
But they could all see that there was something on the Portal Room. This time, it was a rock cylinder over two smaller rock cylinders than it used to move itself by making them roll. It was going back and forth over the place where the magma used to be. After some time, it just goes away, and. Did it just phase through a wall? That's odd.
Oh. Well then.
Fuck that guy.
Damn you useless magic rolls!
Enact counter strategy.
PM Stuff
Murder a wizard, la-de-da-doo~
[Eric spd:2]
[DK spd:1]
[Zentol spd:3
-1=2]
In the bridge over the bottomless pit, Zentol looks at The Dragon Knight. He, despite the uncomfortable situation that is to be looked by a psychopath like him, looks at him and nods. Okay, something in happening here.
But, on the Grand Room, a fairly normal guy and a crazy one who has an alien squid as a hat are fighting:
[Eric Dex:2]
[Thrakor Dex:4
+1=5]
In a badly executed maneuver, Eric tries to tackle Thrakor, but he just sidesteps as Eric Falls to the floor.
[On ground]((Hint, because it has happened before: tackling is not exactly the best course of action. And don't get me started on dropkicks))
As this happened, it seemed that both Zentol and the Dragon Knight had an agreement on about what to do.
[DK Dex:2]
[Zentol Dex:1
+3-1-1=2]
Or at least it seemed that it was that. The Dragon Knight tried to grab Zentol for some reason, something that he couldn't prevent him from doing, as there was hot magma on his back and an endless abyss on each side. His burned arm didn't help at all too. Luckily, the Dragon knight couldn't grab him in such a way that he could actually do something, he is pretty evasive.
The portion of the bridge that was pure blue fire has now extinguished. The magma over the bridge has cooled now, or at least won't hurt anybody who decides to step over them for a short time.
In the Grand Room, the fight between the bear and the diamond pig has ended, because the bear (which now lacks its front teeth) has entered in a kind of invernation. The blue flames of its body are barely visible.
From the Arcane Room, a green light is slowly growing in potency.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]Transformation status:Inventory:Location:West hallway. West exit.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5
Status effects:
Transformation status:
Inventory:
Location:West hallway. West exit
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"
Stats:
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:
Transformation status:
Inventory:
Location:West hallway. Center.
Name:Zentol Zzeralthonth Appearance:An unnerving man, with a perpetual wide grin on his face
Stats:+1
Str:1
Dex:8
Spd:0
Wil:0
End:1
Pot:0
Pol:0
Status effects:-Right arm:
[Heavy burned]Transformation status:Inventory:-Improvised bone club:
[Blunt weapon]Location:West hallway. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Burned]Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Right leg:
[Burned]Location:Portal Room. West side.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Grand room. East entrance.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3(1)
Status effects:[On ground]Transformation status:Inventory:Location: Grand Room. East entrance. Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is so long it wraps around his body like a robe.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.