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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 334753 times)

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #255 on: January 15, 2014, 10:39:08 pm »

Of course you can! The worst thing that can happen toa Perplexicon GM is to run out of waitlisters.

I'd argue that running out of time is worse.
Well, updates can be delayed. A lack of players is something far worse.

Dermonster

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #256 on: January 15, 2014, 10:50:08 pm »

When I ran a game on spacebattles I was running on 6/8 players most of the time.

No waitlisters is a nightmare, I tell you.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Bigf00t

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #257 on: January 16, 2014, 12:13:22 am »

-snips-
Can I join please
Of course you can! The worst thing that can happen to a Perplexicon GM is to run out of waitlisters.
Is this EVEN POSSIBLE? At the moment Perplexicon is quite the popular gametype!

Viva la Perplexicon! And AT Corporation! (A turn you can snip!)

I understand, there will be some day where the novelty wears off, BUT NOT THIS DAY! A day when the hearts of men break and the game looses tread BUT NOT THIS DAY!
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #258 on: January 16, 2014, 05:21:54 pm »

Sorry again, but no update today either.

EDIT: and probably not at the day this edi was made. I'm really sorry.

Bigf00t

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #259 on: January 18, 2014, 02:38:17 am »

Something up? If you need help moral or otherwise, just remember you have an arena of bloodthirsty magical psychopaths should you need it. Seriously.
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

darkpaladin109

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #260 on: January 18, 2014, 05:05:19 am »

PM sent.
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Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #261 on: January 18, 2014, 06:54:35 am »

Something up? If you need help moral or otherwise, just remember you have an arena of bloodthirsty magical psychopaths should you need it. Seriously.
Actually, it is a couple of factors that would make writing an unpleasant experience. Nothing bad, though. Turn hopefully coming now.

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #262 on: January 18, 2014, 09:03:37 am »

Turn 010


Move into the portal room and dodge then you sinister bastard.


Quote from: Elephant Parade's PM
Stuff

Temp Post.  Expect Zentol "RP" laterish.

[Bear Spd:6]
[Flimsy Spd:1]
[Zentol Spd:4]  ((All of you have a -1 penalty to spd))

Back in the Portal Room, the bear was getting nervous. The water kept going forwards, it has lost two paws. It was a really bad situation for it, so it did the most sensible thing to do: run.

Well, it surely hoped it could run, but, with two paws less, it just went past Derm, who was expecting it to attack him, in an awkward crawl with its two paws pushing foewards while its abdomen was over the floor. It just went over the fire bridge like if it were solid, and totally ignored Zentol, who was coming with a mischievous idea involving a club and Derm's head.

[Zentol Dex:3+3-1=5]
[Derm Dex:1+1=2]

[Zentol Str:1]

Zentol went up to him, who was not expecting that, and softly hit him in the head with his bone club. It didn't do much more than making Derm mildly uncomfortable.

The Flimsy Wizard reacted quite slowly and tried to extinguish the flames of the now gone fire bear:

[Pot:4+2=6]
[Pot:3+2=5]
[Pot:6+2=8]

And a lot of water began to fill the room. Some of it was evaporated by the magma some other wizard has summoned, cooling it in the process, but most of it begun flowing towards the only exit to the room: the botomless pit. The force of the water was not something to underestimate, as it could easily sweep some feet:

[Zentol str:5]
[Derm str:1]
[Flimsy str:6-1=5]

Both The Flimsy Wizard and Zentol manage to stand on foot, but Derm is carried by the current to the bottomless pit, but manages to get hold of the bridge before falling. It leaves him in an uncomfortable position, though.

[Cliffhanger]

The flames of the bridge are getting a blue tone.

Thrakor eyeballs Zentol.  "Sure, help yourself."


If Mr. Zentol does not attack, SCIENCE.  If he does attack, AGGRESS.

You watched the Eldritch Psychopath just go back from where he came. Well, that's way better than what you had expected. Now, you want to do more science:

[Pot:1+1=2]
Something , or maybe a bit of nothing, tries to take form. Unfortunately, nothing happens[Pot:5+1=6]
[Wil:5-1=4]
A huge bit of nothing flies to Eric, who is coming from the Greenhouse Room. He just keeps walking without noticing that.

Um...science.

You see the fire bear enter the Grand Room. It lacks its two front paws and appears to be frightened. Or at least as frightened as a being made out of a chemical reaction can be. Its flames are becoming slightly blue, too.

You shrug and do science:

[Pot:2-1=1]
The magic just doesn't listen to you.

-Snip-

You go past a pair of weirdos holding clubs and go to the Grand Room. Hey, it looks like an almost pawless fire bear is here. You shrug and try science.

[Pot:4]
A golden line appears and makes a drawing of a pig in front of you. A sudden flash after, there is a pig made of pure diamond in front of you. It is somewhat cute. In a weird, sophisticated way.

[Pot:5]
A golden line appears and forms the shape of a huge ogre. It tries to punch you, but its hand goes through you and disappears.

The diamond pig is somehow sniffing the ground.

-Snip-
You position yourself in a proper science position and say your words:

[Pot:5+1=6]
A bit of nothing flies out of your hand, towards where you were pointing at.

[Pot:4+1=5]
Your left hand begins to emit a golden glow, but it fades away.

[Pot:1+1=2]
Something tries to happen in your right hand. It doesn't succeed, though.

PM sent.
You watch the fire bear and the diamond pig. Something is wrong here, but you would know what if you had actually payed attention at school.

You forget about that and so some magic:

[Pot:6+1=7]
A bit of nothing flies from your hand to the floor, because it was pointing it, even if you didn't think about pointing. The GM then enters a rattle about how he doesn't like giving so explicit clues and how he hates when numbers get so high.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Bigf00t

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #263 on: January 18, 2014, 09:18:09 am »

"Oh funk yes, I love science!"

MOAR SCIENCEZ!
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

GreatWyrmGold

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #264 on: January 18, 2014, 10:02:07 am »

Exit stage right, slipping past the bear.
To be clear: Going back to the portal room.

Use Word on Derm
« Last Edit: January 18, 2014, 02:38:11 pm by GreatWyrmGold »
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dermonster

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #265 on: January 18, 2014, 10:26:55 am »

Oh god what
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tomcost

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #267 on: January 19, 2014, 01:39:53 pm »

I need more players to post actions to make a turn. More importantly, those who are near the cliffhanger.

darkpaladin109

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #268 on: January 19, 2014, 01:50:28 pm »

PM sent.
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Toaster

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Re: Tribulations in Magic: a Perplexicon Game.
« Reply #269 on: January 19, 2014, 02:08:54 pm »

Thrakor looks at the effects.  "That's weird."


Magical plan gamma!

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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