This is my attempts at creating an open setup based on
Skynet's Seduction, hopefully being more balanced in the process (though I will need to do a bit more analysis before I feel that it's ready for primetime). It is a modified version of
Jungle Republic, though with a bit more power roles and an emphasis on the "Seducer". Let me know what you think about it. No fluff written up yet, so these are just the roles.
12 players.
Special Roles:
- Commander: A person who will eventually gain fame during the future Skynet-Resistance War. They, however, are easily impressionable at this stage of their life and are thus weak to seduction attempts. If the Seducer seduces the Commander, they are immediately removed from the game.
- Seducer-Hunter: Every night, “rolecop” a player and checks if the target is a Seducer or a Seducer-Hunter…if they are, roleblock the target. Target knows if they've been targeted by the Seducer-Hunter.
- Seducer: Every night, visits a player and seduces them. If the target is a Commander, they are immediately removed from the game. Otherwise, the target becomes a Temporary Lover to the Seducer; the love affair will end at the end of the Day. The love affair is one-sided; if the Seducer is terminated, the Target commits suicide out of grief...but if the Target is terminated, the Seducer keeps being alive. Target knows they have been seduced, but do not know who the Seducer is.
2 players:
Resistance-Aligned- Serial Killer & Commander
- Seducer-Hunter & Backup Serial Killer
Special Rules:
- The Resistance will be given their own quicktopic.
- If the Serial Killer dies, the Backup Serial Killer inherits the Serial Killer's kill ability. They can kill while still being able to act as a Seducer-Hunter.
- Resistance wins if any of the following occurs:
- The Resistance make up the majority of the remaining players (50% + 1) or nothing can be done to prevent the same. [The Resistance "endgames" all non-Resistance people.]
- The Resistance equals the non-Resistance players, and at least one Town player is alive. [The Resistance is able to overpower the Town players, and then "endgames" their other enemies.]
3 players:
Eco Party-Aligned- Commander
- Seducer-Hunter
- Vanilla Goon
Special Rules:
- The Eco Party will be given their own quicktopic.
- The Eco Party does not have any nightkill. They are essentially an "evil mason" group.
- The Eco Party wins if any of the following occurs:
- The Eco Party players equals the non-Eco Party players...or nothing can be done to prevent the same. [The Eco Party "endgames" all non-Eco Party people.]
- Only one Town player is alive, and the Eco Party players equals the Resistance players. [A civil war breaks out between the three factions, a civil war that the Eco Party is well-positioned to win.]
7 players:
Terminator-Aligned- 6 Vanilla Townies
- 1 Seducer
Additional Rules:
- The game starts on Day 1.
- A Day is 72 real-life hours, and a Night is 24 real-life hours. No extensions.
- If a majority of the town (50% + 1) votes for a single target, that target is Hammered and the day immediately ends. No more conversation is permitted.
- When someone role flips (as a result of dying), their role name and alignment are revealed, but not their full Role PM. This role flip is guaranteed to be accurate.
- Do not quote directly from mod private communications (PMs or QuickTopic).
- Individuals who are not
Terminator-Aligned Vanilla Townies will be given "Vanilla Townie" fakeclaims to help them blend in. It's up to them to decide how to use their fakeclaim properly.
- The "Night Action Order" is as follows: Resistance-Aligned Seducer-Hunter, Eco Party-Aligned Seducer-Hunter, Resistance-Aligned Serial Killer, Town-Aligned Seducer.
To Do:
- Come up with a better name for "Seducer-Hunter". That role seems important in balancing the Seducer, and giving the Resistance and Eco Party something to do during the night-game, but that name isn't all that great.
- Figure out a way to implement Vector's idea for having team members not named in their PMs (though this is a low priority). Right now, I assume that Resistance and Eco-Party knows who is part of their team. In the last Skynet's Seduction game, one Eco Party member knew the identity of the other Eco Party member...but that just led to the first Eco Party member reaching out to the second Eco Party member and talking privately to each other...so this "hidden info" didn't really seem to add much to the game.