Remuthra and Alleecat.As Gregory takes off, he notices something strange about Elias. His back seems to be covered in lumps, unnoticeable by sight under a baggy shirt. After a few minutes, the nagging curiosity gets the better of him and he lands on a rooftop. Pulling up Elias’s shirt reveals about 15 purple worms attached to his back with slime webs. Their beady eyes stare up at you as tinny voices ring your heads.
“Hello, Gregory, Alaris. We’ve been waiting for you to figure it out.”You find yourself back in the air, with no memory of the worms on Elias’s back.
At the station, the only person awake is the guard on duty, who goes and wakes up the captain, while you deposit Elias in the interrogation room. Captain Trewal meets you outside.
“Good job, you two! You’ll both get commendations! I’ll do the interrogation, and if you would like to watch, the door’s right there.”
Inside the indicated room is a shimmering pane of glass, revealing Elias manacled to a chair in front of a table. He seems to have awoken, and is facing you. He does not react to you in anyway. As you watch, the captain enters and sits across from Elias.
“So… Elias, is it? Do you know why you’re here, son?”
“No. I believe it’s procedure for you to tell me.” He says this with a mocking grin on his face.
“This will go a lot easier for you if you don’t back talk, son. You’re under arrest for two counts of Murder, one count of Assaulting an Officer of the Law and two counts of Resisting Arrest. Do you have anything to say for yourself?”
“Do you play chess, captain?”
“I’m not in the mood to play games, son. We’ve got you dead to rights for about six months in the Pen, and thats not counting the counts of Obstructing an Investigation I can hit you with from this conversation.”
Elias smiles smugly. “We both know that you don’t have any evidence pinning me to the murders. I’m not talking unless you bring a chess board in here, and you need me to talk.”
The captain and Elias engage in a staring contest for a whole minute before the captain stands up and leaves the room. He returns after a few minutes with a chessboard, and a case filled with pieces of ivory and obsidian. He sets up the ivory pieces on his side, and offers the obsidian ones to Elias. He opens with a crushing attack. “Start talking, son.”
“You’ll find the organs in claim number 439 on the mountain.”
“Is that a confession?”
Elias studies the board for a moment, and then slides his king out of danger. “Yes. Yes it is. I killed those two.” He pauses, waiting for the captain’s move.
Trewall brings a rook down the board, right into the middle of Elias’s formation. “William Henril and Lorm Wresten?” Elias nods. “Why’d you do it?”
Elias quickly turns the tables on the captain, taking the rook, and making a concentrated push of pawns across the board to a chink in the captain’s defense. “They told me to. They showed me things. Things that any alchemist only dreams of. I learned things, captain, in exchange for… a little help.”
“Who are they, son?”
Elias just shakes his head and pushes two pawns through to the final row, one becoming a rook, and the other a knight. “Have you ever attributed personalities to your chess pieces? I like to think that the that the rook is a strong brute, only good for one thing: hitting people, while the knight is out of place, awkward in a world of pieces that move in straight lines.”
The captain quickly eliminates the threat with his bishops and pawns. “Changing the subject won’t help you, son.”
“I think I want a lawyer, captain. I’m done talking until then.”
The captain meets you back outside the interrogation room. “Tomorrow, I want you two to check the claim out.”
Turning to Gregory, “You don’t need to rest, correct? If you could watch the perp, I’ll give you double time.”
He hands Alaris a badge, with the title of Probationary Constable. “You earned this.”
----------------------------------------------------------------------------------------------------------------
Rolepgeek, Lawastooshort and Zako.You continue down the mine, the dogs at Gartens’s side begin to growl.
“Do you sssmell ssomething?” Hix’ix’ix murmurs.
Suddenly, the mine makes cuts off to the side, which confuses your Kobold companion. “Ssstrange, there’sss a rich magnetite vein here. Why did they not mine it?” The drip of water comes from behind him, this time echoing like it came from a natural cave. Looking down the mine, the reason becomes obvious. About 50 feet away, the mine opens into a cavern lined with blue phosphorescent moss. It looks like a cave in closed it off, but it’s been reopened.
As you approach the entrance to the cave, you see that the wall is lined with hundreds, if not thousands of purple, translucent eggs, while the floor is splattered with blood, bones and flesh. It looks like this kill was fresh, only a few days old.
Your torches reveal about 10 more skeletons that were obscured by the rocks from the removed cave in. A few have iron circlets by their heads, and the tattered remains of leather armour lie between their bones. The circled ones seem to have wielded short swords studded with turquoise stones in life. These swords seem to have not decayed in the slightest over their hundreds of years of lying in this cave. The others, however, seem to have carried crude pickaxes, which have rusted heavily, and an apparent lack of armour.
Kemik begins to growl, and their ears go flat against her head. The hound is poised to spring forward and seek out the smell, but awaits an order.
((Sorry that the updates are rather unbalanced. The interrogation just kept going and going.))