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Author Topic: [3.5e D&D] A Game of Death and Destruction  (Read 47641 times)

Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #435 on: January 19, 2014, 05:56:23 pm »

No, you add them together.

Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #436 on: January 19, 2014, 05:58:25 pm »

No, you add them together.
ehehehehehe
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Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #437 on: January 19, 2014, 06:07:56 pm »

I don't think I'm understanding right.
If I have 2 16 Int parents the child would have 32 intellect?
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Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #438 on: January 19, 2014, 06:12:36 pm »

I don't think I'm understanding right.
If I have 2 16 Int parents the child would have 32 intellect?
That's not how it works. You take a base race, and then a template for your half-other thing. Also, stats start out at 10, so if you had two +6 Int racial bonuses you would have 22 Int, not 32.

For example, in
Succubus + Nymph = Win
you add the effects of http://www.dandwiki.com/wiki/SRD:Succubus and http://www.realmshelps.net/monsters/templates/half-nymph.shtml

This makes you a half-nymph succubus. You can't be a half-succubus nymph, because there's no template for it.

Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #439 on: January 19, 2014, 06:18:38 pm »

I'm trying to see if I can have a Succubus/Nymph
(50/50 split)
« Last Edit: January 19, 2014, 06:21:15 pm by Again_Dejavu »
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Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #440 on: January 19, 2014, 06:24:26 pm »

That's as close as you can get. One of the two has to be dominant.

Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #441 on: January 19, 2014, 07:02:38 pm »

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Delioth

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #442 on: January 19, 2014, 07:08:27 pm »

Testing a build.
Did I break it?

http://www.myth-weavers.com/sheetview.php?sheetid=768815

Did you save yet? Because I can't see anything other than again_dejavu and chaos neutral (Which should be chaotic neutral, fyi)



On another note, Remuthra, can we get an update?
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Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #443 on: January 19, 2014, 07:11:43 pm »

Testing a build.
Did I break it?

http://www.myth-weavers.com/sheetview.php?sheetid=768815

Did you save yet? Because I can't see anything other than again_dejavu and chaos neutral (Which should be chaotic neutral, fyi)



On another note, Remuthra, can we get an update?
Something went wrong with the save, but I think I've fixed it.
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Delioth

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #444 on: January 19, 2014, 07:22:17 pm »

With a brief look, I'd say that your stats are too... even.13/13/13/16/14/26? Choose what your class is, because you won't need 16 int and 14 wis and 26 cha.
Any casting class will only really need one of these, and very few classes use more than one (Maybe paladin, haven't checked)

Also, any fighting class won't need the mental attributes (Except maybe for will throws)... And a casting class won't need physical attributes (Unless you're going muscle sorcerer, but that works better on a different race.).. Well, Dex and Con help a little, but strength is nigh useless.
Also, make your stats end on an even number- 13's are just as good as 12's, and take up an extra point (Ok, with your current stats, I think you have to end one on an odd number, but still... Make it even- it helps the powergamey.)

If you want some good example stats for a caster, look at any of the magey looking peeps on the front page. If you're looking for good stats for a melee character, look here (take note that this is for a knight, so he gets extra bonuses for high CHA. If he were a fighter, he would have 8 charisma.)
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Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #445 on: January 19, 2014, 07:39:21 pm »

These are just the default stats for the race. I haven't added my 36.
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Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #446 on: January 19, 2014, 08:04:48 pm »

These are just the default stats for the race. I haven't added my 36.
...

36 point buy doesn't translate directly to 36 points of things. And Succubi have a stat modifier set of +2/+2/+2/+6/+4/+16. And they have five extra levels of racial hit dice, which replace possible class levels.

Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #447 on: January 19, 2014, 08:12:26 pm »

These are just the default stats for the race. I haven't added my 36.
...

36 point buy doesn't translate directly to 36 points of things. And Succubi have a stat modifier set of +2/+2/+2/+6/+4/+16. And they have five extra levels of racial hit dice, which replace possible class levels.

I... Um...
What did I fuck up and how can I unfuck it?
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Remuthra

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #448 on: January 19, 2014, 08:23:41 pm »

These are just the default stats for the race. I haven't added my 36.
...

36 point buy doesn't translate directly to 36 points of things. And Succubi have a stat modifier set of +2/+2/+2/+6/+4/+16. And they have five extra levels of racial hit dice, which replace possible class levels.

I... Um...
What did I fuck up and how can I unfuck it?
Just start out with the point buy. It's easier that way.

Again_Dejavu

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Re: [3.5e D&D] A Game of Death and Destruction
« Reply #449 on: January 19, 2014, 08:26:53 pm »

These are just the default stats for the race. I haven't added my 36.
...

36 point buy doesn't translate directly to 36 points of things. And Succubi have a stat modifier set of +2/+2/+2/+6/+4/+16. And they have five extra levels of racial hit dice, which replace possible class levels.

I... Um...
What did I fuck up and how can I unfuck it?
Just start out with the point buy. It's easier that way.
Also, what's the stat modifier set mean?
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