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Author Topic: Apocalypse Mercenaries  (Read 7954 times)

Stirk

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Apocalypse Mercenaries
« on: December 27, 2013, 03:56:42 pm »

They say the land you live on was once a lush “Eden”. The natural plant and animal life was peaceful and plentiful, nobody ever starved. The water was so clean you could drink out of a river. The technology was incredibly advanced. The medical science allowed everyone to live for centuries, with only violent death ever ending lives, and violent death was rare.

No one seems to know how much of that is true and how much is myth, but one thing is for sure. Compared to the current world, it certainly was Eden.

There was a massive war. Nuclear, chemical, biological, and unknown weapons of mass destruction ravished the landscape. The natural wildlife was perverted, some say accidentally some say purposefully, to angry killing machines. The rivers are polluted with radiation and deadly chemicals. People struggle to hold on to any technology they can find. And people die. It is rare to live to middle age in most cities.
The nations, if they had existed after all, had broken up into small city-states. These checker the landscape. Each is unique, in law, technology, and even terrain. Some are bustling cities with skyscrapers, running water, and even robotic servants. Some are little more than a hole in the ground, with tents made out of putrid leather, tasteless alcohol in place of water, and lice ridden slaves. But each are small, the area of influence is typically less than twenty miles. Each is far apart.

The only job that can get work anywhere seems to be a mercenary. Fortunately, you are a mercenary. A hired gun that wanders the land.
Your personality and circumstance could be anything. You could be a man of justice, who left his home state to make the world a better place, or a sadist who was kicked out. You could be a rich man who got bored one day, or someone who has to take any job just to survive. The only thing that all mercenaries have in common is the job.

Will you be clever enough to survive and flourish as an Apocalypse Mercenary?
------------
Character Creation
Name:
Items:
Int:
End:
Str:
Gun:
Mle:
Agi:
Bio:
Mode:
Status:
Additional:

Breakdown-
Name. This is what your character is called. It can be a name we have on Earth, or one native to the city you came from. Not much gameplay effect, but more exotic names are easier to remember. After all, who are you going to remember more, the man who’s named John Smith or the guy going around yelling “I AM DON DALA AFT VON FLUFFY!”? Of course, being well known can be either good or bad, so be careful.

Items. The equipment you have. Most items are self-explanatory. Weapons are similar to what we find on Earth, strikingly so. While in this story Japan and Russia may not have existed, you will still find Katana and Ak-47s.

An important thing to remember as a mercenary is that you have a limited amount you can carry, and on harder “modes” have to take care of your equipment. You might think walking around with a .50 BMG ant material rifle sound cool, but the gun and ammunition are incredibly heavy and require a lot of service to work properly.

Weapon damage is based off of caliber, and aim is based on your Gun skill and particular weapon/situation. Your starting items will be assigned to you based off of the other factors, but you can request something if you have a preference.
Stats (Int,End,Str, Gun,Mle, Agi)

Stats are what define your character. Is he smart and weak? Is he good with guns but as delicate as a flower? Strong and fast, but his motorcycle is smarter than him?

To keep things simple, there are several “categories” that each stat has
Horrible
Poor
Average
Above Average
Great

There are more, but that is all you need at creation. Each stat starts out at “Average”, and you can lower it or raise it by lowering another stat the same amount. For example, to raise the Gun stat to “Great”, I could lower my Melee stat to “Horrible”. You can also split the penalty to two stats, so if I wanted a weak gunner I could raise Gun to “Great”, lowering Strength and Melee to “Poor”.
Bio: The story of your character so far. It should include a brief description of his home state and the reason you left, as well as any flavor you want to add. It should also include current location and what they are doing there, this could be their home civilization if they haven’t left yet.

Mode: There are three game “modes” detailing how the game will be played. The modes are “Realistic”, “Medium”, and “Cinematic”. Generally, these mods detail how difficult and realistic the game is.

Realistic mode-The most difficult mode. You have to eat, drink, and sleep regularly. Ammunition may be difficult to come by, depending on your weapon choice. Weapons jam easier and are more difficult to repair. Wounds are slow and difficult to heal, and bleeding can be a real problem. Almost all rolls are more difficult as well. If you want to play a somewhat-realistic survival game, this is the mode you want.
Cinematic mode- The least difficult. Eating or drinking heals you a little but isn’t necessary, you almost never run out of ammunition and your weapons never jam. Your carrying capacity is increased. You can shrug off enemy attacks and heal rapidly. All rolls are easier. If you want to play a mercenary with a desert eagle in each hand, this is the mode you are looking for.
Medium mode- take a guess. You still have to eat, drink, and sleep, but not nearly as often as in Realistic mode. Ammunition has to be found, but is abundant. Guns may jam if you treat them really bad. You don’t bleed, but need medical treatment or a healing item to heal quickly. Generally, this is like the average character in a video game.

Be aware that what mode you choose also applies to the enemies. If you’re an action hero in Cinematic mode shrugging off enemy fire, then the bandit leader you’re fighting is also an action star who can shrug off small arms fire.

Status- Wounded, bleeding, poisoned, tired, hungry, thirst….those kinds of things, and whatever else I have to note here.

Additional- Anything I forgot. More of a place holder, really.

With that, let’s start!
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

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Re: Apocalypse Mercenaries
« Reply #1 on: December 27, 2013, 04:11:47 pm »

Posting to reserve a spot. References may or may not be made. will be made.

Also, question: Are the modes applied across the entire party, or just individual characters? My character will depend on the answer...
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Stirk

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Re: Apocalypse Mercenaries
« Reply #2 on: December 27, 2013, 04:14:26 pm »

Spoiler (click to show/hide)

Entire party. Well, entire realities, really. If people want to cross over with someone on a different mode, they have to agree which mode they are using.
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Re: Apocalypse Mercenaries
« Reply #3 on: December 27, 2013, 04:15:36 pm »

Alright. For anybody else who's creating a character, my vote is for Cinematic Mode.
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Funk

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Re: Apocalypse Mercenaries
« Reply #4 on: December 27, 2013, 04:15:58 pm »

I guess your after this then.

i have no idea of how much stuff we can buy so im guessing here
Spoiler (click to show/hide)
« Last Edit: December 27, 2013, 05:33:30 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Stirk

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Re: Apocalypse Mercenaries
« Reply #5 on: December 27, 2013, 04:41:06 pm »

Quote
i have no idea of how much stuff we can buy so im guessing here

Depends on the mode, that is fine for cinematic mode. Are you going to be in a party with the other guy?

....And what powers the electric whip? Batteries? The sun? Nuclear power?
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Funk

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Re: Apocalypse Mercenaries
« Reply #6 on: December 27, 2013, 04:50:12 pm »

Depends on the mode, that is fine for cinematic mode. Are you going to be in a party with the other guy?
....And what powers the electric whip? Batteries? The sun? Nuclear power?
Yes lets party up, make it easier for you.
Power wise batteries kept on a belt, but it has a hand crack to charge it if i cant find power.
If it is ok then i will think up a few more items to have.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Stirk

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Re: Apocalypse Mercenaries
« Reply #7 on: December 27, 2013, 04:52:02 pm »

Spoiler (click to show/hide)

Sure. Your in cinematic mode, hard to go overboard.
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Re: Apocalypse Mercenaries
« Reply #8 on: December 27, 2013, 04:57:14 pm »

Spoiler: Camille Salvage (click to show/hide)

Prediction: We'll end up with the most mismatched and crazy band of mercenaries in the entire world. And it will be glorious.

Also: Would a gauntlet with a shotgun mounted on the forearm count as a melee or ranged weapon if I fire it after punching somebody?
« Last Edit: December 27, 2013, 05:18:57 pm by USEC_OFFICER »
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Stirk

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Re: Apocalypse Mercenaries
« Reply #9 on: December 27, 2013, 05:02:53 pm »

Quote
Also: Would a gauntlet with a shotgun mounted on the forearm count as a melee or ranged weapon if I fire it after punching somebody?

....Yes.
It would use the Gun skill, I guess. One of the most interesting questions I have ever been asked.

Spoiler (click to show/hide)

Alright. Is that acceptable?

Is there a preference to either of you about any starting location?
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Re: Apocalypse Mercenaries
« Reply #10 on: December 27, 2013, 05:06:08 pm »

....Yes.
It would use the Gun skill, I guess. One of the most interesting questions I have ever been asked.

Bugger. I was hoping that firing a shotgun at point-blank range by punching it into someone's gut would make it count as a melee weapon. Would I get a massive accuracy bonus to counteract my poor Gun abilities if I used it in this way?

Is there a preference to either of you about any starting location?

I'm not picky. Go with whatever.
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Fniff

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Re: Apocalypse Mercenaries
« Reply #11 on: December 27, 2013, 05:12:55 pm »

Reserved! I love post-apoc!

Stirk

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Re: Apocalypse Mercenaries
« Reply #12 on: December 27, 2013, 05:15:55 pm »

Quote
Bugger. I was hoping that firing a shotgun at point-blank range by punching it into someone's gut would make it count as a melee weapon. Would I get a massive accuracy bonus to counteract my poor Gun abilities if I used it in this way?

Yeah, you get a pretty good bonus for point-blank range. It would be interesting to see you miss, though.

"Take this broad side of a barn! *PUNCH!*"
The pellets miss the target entirely.

Quote
Reserved! I love post-apoc!

Do you want to join the current party, or go on your own?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

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Re: Apocalypse Mercenaries
« Reply #13 on: December 27, 2013, 05:20:05 pm »

Yeah, you get a pretty good bonus for point-blank range. It would be interesting to see you miss, though.

"Take this broad side of a barn! *PUNCH!*"
The pellets miss the target entirely.

Who cares, it's freaking sweet. Obviously I have updated my sheet with my new bitching forearm shotgun.
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Stirk

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Re: Apocalypse Mercenaries
« Reply #14 on: December 27, 2013, 05:30:02 pm »

Spoiler (click to show/hide)

Alright. Is that acceptable now, for party 1? Or do you want to wait to see if that other guy will join?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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