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Author Topic: The Lone Isle RPG: The return  (Read 23768 times)

Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #45 on: December 30, 2013, 07:21:42 pm »

She shakes Wesleys hand after a moments hesitation.

"I suppose you are a sailor, then. Hopefully you will be more polite than the previous ones I met." She says carefully folding her hands into a triangle, in a meditative way.

...

She nods to Gerwick. "A learned man is a boon on any journey. Your name is odd to my ears. From what lands do you hail?"
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #46 on: December 30, 2013, 07:24:17 pm »

Wesley nods thoughtfully.
"Aye, folk that hear the call to the ocean like me tend to be crash. Or escaped slaves. Or pirates."
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #47 on: December 30, 2013, 07:27:47 pm »

This mira certainly talked. Inside, Kannii hoped not all her introductions were so lengthy.
"Kannii Blueblade. I am a..." she shot a sideways glance at the troll runeuser. "... blade for hire, in a manner of speaking. Feel free to leave your enemies unconscious."
She met the mira's eyes.
"I am well versed with dealing with other's messes."
Her smile was nothing less than predatory.
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #48 on: December 30, 2013, 07:34:16 pm »

"Oh, I was raised by my parents on the tier above this one, but I mainly worked with a old woman there as a gatherer, my parents didn't really mind as she was a family friend and I was learning a fair bit. Also I think my parents just liked the name, it's never really struck me to ask them. Perhaps I will one day." After this a light chuckle can be heard from him.
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #49 on: December 30, 2013, 07:39:22 pm »

"Well, this brashness was a bit much. They killed the captain, after all. A portly fellow-I believe he cut their wages once too many times. I was lucky to escape the ship, actually. Or to make the swim-I fashioned a potential drowning better than what was intended for me by the victors, though. Which is at least partial excuse for my late arrival. But I am here, and that is a longer story for a hotter fire, as my people say.

I don't suppose you know of the vessel called the 'Crabeater'? I certainly hope you had no friends serving there."


...

"Perhaps you will. My own name is not my birth name, I should say, for those that gave it to me speak no more-such questions intrigue me.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: The Lone Isle RPG: The return
« Reply #50 on: December 30, 2013, 07:43:15 pm »

"Never heard of the ship. On the one hand I suppose it's good on them for succeeding in their mutiny. On the other hand I can't say I approve of what they did after."
Wesley shrugs.
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #51 on: December 30, 2013, 07:44:27 pm »

This mira certainly talked. Inside, Kannii hoped not all her introductions were so lengthy.
"Kannii Blueblade. I am a..." she shot a sideways glance at the troll runeuser. "... blade for hire, in a manner of speaking. Feel free to leave your enemies unconscious."
She met the mira's eyes.
"I am well versed with dealing with other's messes."
Her smile was nothing less than predatory.

The mira responds with her own, somehow less so...and more.

"Just because I don't believe in needless killing does not mean I do not enjoy my work. As much as you do, I suspect."

"Never heard of the ship. On the one hand I suppose it's good on them for succeeding in their mutiny. On the other hand I can't say I approve of what they did after."
Wesley shrugs.

"Chaotic, disordered minds. They sought the only escape they could. As did I."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: The Lone Isle RPG: The return
« Reply #52 on: December 30, 2013, 07:47:17 pm »

"I mean, I've seen pirates that were more orderly."
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Dwarmin

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Re: The Lone Isle RPG: The return
« Reply #53 on: December 30, 2013, 07:51:19 pm »

"There is Honor among thieves, I suppose you mean to say? Though they are still thieves, and that is not a very honorable profession to begin with."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: The Lone Isle RPG: The return
« Reply #54 on: December 30, 2013, 07:52:53 pm »

Wesley leans back in his seat and nods not making eye contact.
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runhidesurvive

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Re: The Lone Isle RPG: The return
« Reply #55 on: December 30, 2013, 07:58:41 pm »

"I guess some people can do the wrong thing for the right reason. They didn't do it completely unprovoked,  but there would definitely be better ways of handling it, but I've never really had to spend extremely long times working on a boat at sea so I don't really know what they would have to put up with."
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GiglameshDespair

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Re: The Lone Isle RPG: The return
« Reply #56 on: December 30, 2013, 08:19:14 pm »

"There is secret honour in dishonour for a good cause."
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #57 on: December 30, 2013, 09:14:34 pm »

"Hm. We have myself, a pirates' apprentice, a...cloaked blade for hire, and a healer. I'd say we'd do better with more subtle missions than direct confrontations--particularly not those where we would be on the defense. Hence, I would advise the peace-bringing mission in the Western Continent."
She raised an eyebrow at the description, but did not comment on it. "Then we have a deadlock, good sers."
"...Did you not just say that there was another supporting the Western job?"

"I did hope to find work here. Is there room in this group for one more?" She asks, her look cool and calculating. Her gaze frisks each member of the party briefly, meeting the eyes of each one who will do the same.
Krom stares back, with eyes apathetic to the barbarian's ferocious gaze, analyzing her face, before glancing down over her body.
"Greetings, Mira. Certainly, you may join. What are your talents?"

The Mira pulls up a seat, sitting down and sweeping back her hood in one smooth motion.
"My name is Sorrel D'Sama. By my habit, you can guess I am something of a priest in your own reckoning. I am not the sort to give you catechisms and hymns, however. I am a Ghost Shaman, which I doubt you know much about-we are warriors, none better. Know enough I see into the worlds beyond, but am firmly in this world-this is my Oa. I am well trained in defensive combat, not only myself but others. This staff is no mere prop-in fact, it's appearance is useful for those who do not see a weapon in my hands. But, a weapon it is.
I will work with you only if we promise to do good-to not harm innocents. I do not kill on a whim, either, and will not strike to kill unless given no other alternative. If this is against your ideals, tell me now, and I shall find my own path once more. If not-count your fortunes well-I will join you, and take no share of any reward we may earn on our journeys, save what is vital or what may serve this higher purpose-this is also Oa, to spurn the material. You do not need to understand now. Though you may. For me, the experience of the journey is reward enough.
"Intriguing...those terms are acceptable to me."

Quote
"Tell me your names, if you wish. I am new to this land, after all-I've spent a month at sea...well, I could use some new names on my lips." She says, that coiling feeling partially subsiding. She even chances a small smile.
"Ah. I have sailed as well; it is unpleasant, let it be said. I am Krom the Magi, formerly Krom the Wise, formerly Krom the Student, formerly Krom the Small. I am a scholar and runesmith."

Quote
"If my vote shall break this debate, I will argue for the Southern continent. I have no love for bandits. It would be a wise course of action, to bring them to justice."
"If I count correctly...that brings us to two votes each for the Western and Southern jobs. Incidentally, how did you know about which jobs corresponded to which continent--or, indeed, what the jobs were at all?"

"Kannii Blueblade. I am a..." she shot a sideways glance at the troll runeuser. "... blade for hire, in a manner of speaking. Feel free to leave your enemies unconscious."
Krom returns the glance, and gives Kannii a look when she so nonchallantly implies she will be ignoring the Mira's request. He understood, of course, but that hardly meant he approved.
"Kill when needed, but live foes make for fewer enemies."

"Never heard of the ship. On the one hand I suppose it's good on them for succeeding in their mutiny. On the other hand I can't say I approve of what they did after."
Wesley shrugs.
"Such is the way of revolution. Time and time again, a revolt looking for freedom of one sort or another leads to a brief period of a new kind of tyranny before quieting down to be much like the government it rebelled against."

"There is Honor among thieves, I suppose you mean to say? Though they are still thieves, and that is not a very honorable profession to begin with."
"And more than other professions, with criminals in general, the dishonorable thrive while the honorable struggle to survive. The exceptions tend to be where crime blends into government or business."
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kj1225

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Re: The Lone Isle RPG: The return
« Reply #58 on: December 30, 2013, 09:19:53 pm »

Wesley snorts at the mention of government.
"Government is only good for getting others who are worse locked up. Or for getting lots of gold for little effort. You would think they would have more guns on military payroll ships..."
Wesley looks thoughtfully at the ceiling not realizing that he just mentioned that he knows how easy it is to rob ships belonging to military.
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GreatWyrmGold

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Re: The Lone Isle RPG: The return
« Reply #59 on: December 30, 2013, 10:42:26 pm »

Wesley snorts at the mention of government.
"Government is only good for getting others who are worse locked up. Or for getting lots of gold for little effort."
"I have no particular favor for the government, but they provide many more services. They stabilize economies, allowing for trade across large regions. They also pay for public works, simultaneously improving and expanding communities. And you seem to be neglecting the importance of, as you put it, locking up those who are 'worse'. Their authority allows one to travel the countryside in relative peace. Overall, it promotes artists and scholars, improving quality of life for everyone. It isn't perfect, but things were once worse."
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