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Author Topic: Shipslayers - another build a Village Game! Current Turn: 23! *Players wanted*  (Read 7434 times)

GreatWyrmGold

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Re: Shipslayers - another Build a Village Game!
« Reply #30 on: December 20, 2013, 04:11:11 pm »

BURN THE SANDWITCH!
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Aseaheru

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Re: Shipslayers - another Build a Village Game!
« Reply #31 on: December 20, 2013, 04:32:10 pm »

I am with all of GWG's turn except for the mining.
We need a route to the shore first, so those that where going to mine ore should (in my opinion) instead carve out steps to the shore.
Perhaps we could have the person who was going to haul go grab a stick and start planting seeds.
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GreatWyrmGold

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Re: Shipslayers - another Build a Village Game!
« Reply #32 on: December 20, 2013, 04:36:47 pm »

I am with all of GWG's turn except for the mining.
We need a route to the shore first, so those that where going to mine ore should (in my opinion) instead carve out steps to the shore.
Perhaps we could have the person who was going to haul go grab a stick and start planting seeds.
Why don't we just built closer to the ocean? That's why I'm delaying any kind of permanent stuff like mining a home or plowing a farm.

Also we have hoes.
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Der Metzger

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Re: Shipslayers - another Build a Village Game!
« Reply #33 on: December 20, 2013, 04:52:14 pm »

Hmm carve stairs or mine ore? Why not both? One carve stairs and one mine ore. So both things would be done.

@naming Citizens

You can Name citizens if you wish after they get better in any kind of work.
« Last Edit: December 20, 2013, 04:58:13 pm by Der Metzger »
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Aseaheru

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Re: Shipslayers - another Build a Village Game!
« Reply #34 on: December 20, 2013, 05:15:52 pm »

I am with all of GWG's turn except for the mining.
We need a route to the shore first, so those that where going to mine ore should (in my opinion) instead carve out steps to the shore.
Perhaps we could have the person who was going to haul go grab a stick and start planting seeds.
Why don't we just built closer to the ocean? That's why I'm delaying any kind of permanent stuff like mining a home or plowing a farm.

Also we have hoes.

Well, we can always walk for farming. I agree with holding off on building.
And we do? Christ, I really have to read more...
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Der Metzger

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Re: Shipslayers - another Build a Village Game!
« Reply #35 on: December 20, 2013, 05:42:44 pm »

Region (middle, startpoint):
Spoiler (click to show/hide)

One Dwarf took a Pick and start mining some copper Ore, 3 Rounds left. One Dwarf took a Pick and start carving some stairs on the south, 4 Rounds left. One Dwarf took a Hoe and start making a Farmarea, 3 Rounds left.
One Goblin headed back to the camp, drops the Axe and took a Bread for taming a Ridgeback. One Goblin with a Saw continues his work, 1 Round left.
Two Ridgebacks left the Area to the left.

Seasiede (south of startpoint):
Spoiler (click to show/hide)
The Scouttroup entered the Southern Area.
One Goblin discovers some Ridgebacks and some Slimes. One Goblin discovers a Area with Clay on the Shore.

Gold: 17
Stock:
    1 Axe
    1 Shovel
    2 Picks
    1 Saw
    1 Hammer
    2 Hoes
    4 Salted Fish
    5 Bread
    1 Bag (contains: 4 Wheat Seeds)
    1 Roundshield

Citziens:
    4 Goblins
    4 Dwarfs

God:
    The God of Blood
« Last Edit: December 20, 2013, 05:46:16 pm by Der Metzger »
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GreatWyrmGold

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Re: Shipslayers - another Build a Village Game!
« Reply #36 on: December 20, 2013, 05:48:21 pm »

That's...convenient.

People doing jobs: Keep it up!

Goblin with bread: Tame a Ridgeback! Try not to get killed.
Scouting Party: Head towards the cave.
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Der Metzger

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Re: Shipslayers - another Build a Village Game!
« Reply #37 on: December 20, 2013, 05:57:40 pm »

i said that you are near the shore and the Cliff isnīt as high as it seems :P
The Areas to the left and right from the startpoint are also intersting. And you sure to enter the Cave (with slimes at the Entrance) without any real weapons?

Edit: iīm off now. Its late here (forum time + 6 hours!) so see you guys after some hours.
« Last Edit: December 20, 2013, 05:59:57 pm by Der Metzger »
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Aseaheru

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Re: Shipslayers - another Build a Village Game!
« Reply #38 on: December 20, 2013, 05:59:15 pm »

Scoutgroup:
dont forget to read the sign on the way in. ((Yes, I know its probably redundant.))

Other than that, what GWG said.
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GreatWyrmGold

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Re: Shipslayers - another Build a Village Game!
« Reply #39 on: December 20, 2013, 06:12:40 pm »

i said that you are near the shore and the Cliff isnīt as high as it seems :P
The Areas to the left and right from the startpoint are also intersting. And you sure to enter the Cave (with slimes at the Entrance) without any real weapons?
I said towards the cave! And hammers are weapons...

Scoutgroup:
dont forget to read the sign on the way in. ((Yes, I know its probably redundant.))
Assuming we reach the cave, sure. We only seem to move about half a screen per turn, though.
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mastahcheese

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Re: Shipslayers - another Build a Village Game!
« Reply #40 on: December 20, 2013, 07:06:22 pm »

Have someone investigate that white splotch over to the east on the cliff edge.

Not sure if graphical error, or hidden loot.
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The Derail Thread

Der Metzger

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Re: Shipslayers - another Build a Village Game!
« Reply #41 on: December 20, 2013, 11:03:49 pm »

@GwW

sry, english is not my nativ lagnuage so sometimes i get a little bit confused >.<
This Hammer is just, well a Hammer. Like in reallife it is short, i just draw it a little bigger because you would have problems, find them. But you can use virutally everything as a weapon. Weapons of course do more Damage as Tools that you use as Weapons.

The White Slotch? Do you mean the thing over the Goblins Head? This is a exclamation mark (! <- This thing i mean, right?) just in brighter color. Hmm maybe i schould recolor it. It means that the Unit found something interesting. If it is red, The Unit found something nasty or prepares for Battle.



Startingpoint:
Spoiler (click to show/hide)

One Goblin fell a Tree and is now prepare it for further uses, 1 Round left. One of the Dwarfs continues mining, 2 Rounds left. One Dwarf continues preparing a Farmingplot, 2 Rounds left.
One Dwarf continues carving some stairs into the cliff, 3 Rounds left.
One Goblin try to tame one of the Ridgebacks. The Ridgebacks seems surprises and a little bit interested.


Seaside (south from Startpoint):
Spoiler (click to show/hide)

The Scoutgroup walks towards the Cave. One Dwarf of the Scoutgroup goes into a defensive stance. One Green Ridgeback flees to the East. One Brown Ridgeback acts agressive towards the Scoutgroup, preparing for a Fight! Two Slimes entered the Cave. One Slime dies of the heat.


Gold: 17
Stock:
    1 Axe
    1 Shovel
    2 Picks
    1 Saw
    1 Hammer
    2 Hoes
    4 Salted Fish
    5 Bread
    1 Bag (contains: 4 Wheat Seeds)
    1 Roundshield

Citziens:
    4 Goblins
    4 Dwarfs

God:
    The God of Blood
« Last Edit: December 20, 2013, 11:40:38 pm by Der Metzger »
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GreatWyrmGold

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Re: Shipslayers - another Build a Village Game!
« Reply #42 on: December 20, 2013, 11:24:25 pm »

So much for getting a combination tool hammer and warhammer...
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Der Metzger

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Re: Shipslayers - another Build a Village Game!
« Reply #43 on: December 20, 2013, 11:36:58 pm »

The Dwarfīs Strengh is above average, so he can make good Damage with a tool, too.

I updated my last post with the turn.
« Last Edit: December 20, 2013, 11:39:02 pm by Der Metzger »
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escaped lurker

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Re: Shipslayers - another Build a Village Game!
« Reply #44 on: December 21, 2013, 02:45:16 am »

Workgroup - continue as intended

Scoutgroup - fall back, we  will confirm their strength later.
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