So! Played a few rounds of the month-end release. I've sent you a couple messages, Meph, but I thought I'd combine them with my other bug reports/observations here.
- Souls tagged with their civ can't be made into phylacteries. "Human Soul", "Dwarf Soul", etc. "Soul" can. You've said it's just a mix-up with the REACTION_CLASS with the new version of Orc Fort, so I'm sure it's easily resolved.
- Butchers constantly butchering "Partial Skeleton". It's not just slow to butcher, it's taken a master ghoul butcher an entire year, and he's still hacking away at a single corpse. This does end up giving you -tons- of "chops", which makes food production a breeze, but it means you have to selectively forbid every partial skeleton if you want to butcher fresh corpses for souls. If there's any way to remove partial skeletons, make them decay faster, make them unbutcherable, etc. that would be greatly appreciated.
- Ethereal items don't seem to fade away very quickly, namely they seem to last at least a year, or three seasons minimum. Is this intentional?
- Training is a bit buggy, especially the crypt lord army. Periodically, if set to train, they'll randomly be removed from the squad, and become ineligible for "Crypt Lord" noble status. Do skeletons gain skills in weapons/armor just through combat? There doesn't seem to be a reaction in inscribing.