Dev Log - Day 27
Long day of more testing. I also would like to propose a tutorial fort... maybe the last 2 days I can do one large fort, and make a lot of screenshots that explains the features. Mostly because playing the Warlocks is so vastly different from the other races.
For today we have:
- pylon balance: controling skeletons is now by line of sight, but range is increased from 15 to 25. This means wider range, but no longer through rock/walls. Should lead to more complex setups. Pylons still power through walls.
- gem shredder is better: Can now accept cut gems as well.
- tree shredder is better: Can now accept farmed saplings as well and gives back seeds. Can also shredd feather or glumprong now.
- ore shredder is better: Can now accept metal bars as well. (figured quite a lot of metal will come from molten down gear)
- wraithblade/warlock staff are redone. They are no longer ranged weapons, but instead add interactions using itemsyndrome. The staff adds slade boulder shooting with range of 15, the blade adds a slow effect that can be cast when the enemy is within 7 tiles. Both reasonably good for "hunting". The weapons can be made from metal at the forge, sharp rocks at the crafter, or bone in the boneforge.
- slade shooting gone from Warlocks. They no longer can do this by default, but instead need to hold a staff.
- attorney now sells glumprong logs and evil plant seeds. I thought that its quite hard to get those when you dont embark on an evil biomes. So here you go, 2 souls for either 3 logs or 25 seeds.