Hey, I just noted something pretty weird on one of the buildings in this, mainly the torture room.
Got attacked by a squadron of Dwarves in the first year, they killed off about 6 of my ghouls in the process but I managed to fend them off and capture 8 of them in turn. Wanted to replenish my numbers.
I converted them over to ghouls and thought they were good to go, but I remembered in the last fort that I made they just started spamming error messages the minute I released them from their cages, they were interrupted by my own people, except my skeletons, and killed by my ghouls after a while. Thought I sparked a loyalty cascade.
I was somewhat right.
I took a closer look at the new ghouls and it turns out that they are still members of the opposing civilization, in this case "The Ticks of Barbarities"
All of my civilization members except my skeletons, who don't seem to show that they are members of my civilization and also are not enemies to opposing civilizations, are enemies to "The Ticks of Barbarities" and will make an effort to evade, injury and ultimately kill them as if they were still dwarves.
That's were it get's tricky.
My newly converted ghouls don't show that they are members of my fort BUT they still act as if they were. They attempt to preform any task given to the civilization, yet they are still scared off or get aggroed by my civilization members who are AGAINST their civilization that they still are members to.
So, every time I open the cages, a mini-loyalty cascade starts, and only ends when all the converted ghouls are killed off, or if the converted ghouls manage to kill of all my mages and ghouls.... but not my skeletons.... I have yet to see the latter happen for I am more aware of this problem.
What do I do...?
Don't know how to post pics, would if i could for evidence.