Anyway, I figured it could be nice to give a tour of the place, since we hope to be here a while.
Here's ground level, way zoomed out.
Zoom in on the cave...
We have here a popular bathing pond, and here we're quite close to initial embark.
Down a level...
That's a some poor fellow who got trapped by mining operations. Don't worry about him, he'll be fine.
Down again...
and again...
Finally some activity! On the left is the cave, on the center we can see the top of the shaft down to the dining hall. We can see the last of the roof over the outdoor farms being installed, and over on the bottom right, we can see the top of the main entrance.
Down again...
The main entrance!
We have the most popular pond, which is visibly shrinking from all the baths and drinking done in it. It's unhygienic to bathe in something you wouldn't be willing to drink out of, after all. We have a scarecrow right in front of the 1x1 bridge to help scare nuisances away, a winding trap corridor, and our outdoor farms. You can see Thamuz (white), Crazybones (purple), Migshark (blue), and Sage (brown) going about their business.
Let's go down the stairway at the back of the hallway.
First we enter the barracks on the lower left. We shove past John Maynard Keynes (in purple) to reach the barracks, currently empty as the militia is in the midst of retraining at the garrison. We take the path to the right into the fields. Past the fields, we can see Quakhead (yellow) conducting a meeting with the local zoo. Past them we can see our animal stockpile, currently filled with prisoners of war, and in the distance we can see Zlurker (the gentleman in grey) expanding the farms to help keep the rapidly growing fortress well fed. We return the way we came, but instead shove past Mosey (blue) and and Kaos (black) to head downstairs. As we pass, we may look through the Crystal Glass window into the core of the fortress, the dining hall.
Let's go downstairs.
Woah! There's a lot going on down here! Let's take it one at a time. Zooming in to the stairs we came down on...
These are the shops. Just past the stairs are Lenz (blue) and Meph (brown). On the right side of the street we have Olon's Culinary Delight, Morul's Tavern, Teduk's Fine Goods and Urist's Steel emporium. On the left side of the street we have Bomrek's Bargains and a Toolmaker's Workshop. Again, the dining hall takes center stage.
Let's take the northern hallway.
There's a lot going here, so pay attention, boys and girls. First, we'll hike to the right. We can see a handful of basic workshops to the north, then the embassy, trade storehouse, and trade depot, currently laden with Drowen goods (our first non-dwarven caravan, by the way). After that, you can see the empty space dug out for the School Of Wizardry, should it be built. To the south, you can see the Guildhall and Garrison.
Now we can go back to the trading street and walk left at the fork. On the right, we can see the quantum stockple. Beyond that we have a doorway that leads to the researcher's workbench and the alchemist's lab. You can see Spascala standing nearby (orange). To the south of Spascala you can see our ore processors, slagpit, and Kiln. The Kiln stands open to the dining hall, but eventually that entire gap will be filled with crystal glass. At the end of the hallway are the Magma Forges. There is a fair amount of activity going on in here; Kamikaze (grey) is making one of here world-famous armors here, Freezair (brown) is constructing another crucible, and Vabalokis is crafting a fine crystal-glass window. We're pretty high-tech; we have Blast Furnace, Great Forge, Metallurgist, and crucibles. Now let's go back to the stairs and go down another level.
We're starting at the bottom of the main stairwell, marked with a red star. To the south we will find the refuse stockpile, nothing much interesting there. Walk north and west and you'll pass the kitchens, still, and pantry. Currently drinking at the pantry are Safarian (the lumberjack in yellow), Haemish (the miner in grey), and Mahrgell (the peasant in green). To the south is the dining hall itself, decorated with golden statues and fireplaces.
To the left of that we have the back entrance, which leads down to the caves. See that surgeon way to the left? He's building an escape path that leads up to that guy who was trapped earlier. We can also see the Warpstone pool.
Now, let's go up beyond the surgeon...up, up, higher, past the dwarf starving to death, more, THERE!
The tombs! Build into the spire marking Craftrazors, our dead will be interred in style. I'll need to give this place a proper floor, though. Nobody deserves to be buried in clay....but wait, nothing is growing there...perhaps the souls of the deceased are repressing plant growth?
Now then, let's head on back down to the red star, but head right.
It's way out the way, true, but it's also the easiest (and safest) sand to access in this fortress. Here we have various supplies for preparing crystal glass, even though the glass itself is made back at the forge complex.
Now, back to the Red Star, but head down another level.
We have a few things going on here. Mostly this is the noble's quarters, but the smoothers have yer to go down here. On the left half of the quarters, we'll find that top left is Vabalokis' rooms, bottom left it Mahrgell's. Thamuzz's has yet to be furnished (lower middle). John Maynard Keynes (fortress psychiatrist) has upper middle, upper right is Spascala's, and lower right is Quakhead's. In the top we can see Teelox (grey) napping in the fortress dormitory.
Across the street from the dormitory is the hospital, where Crazybones and Kamikaze live. You can also find the apothocary's study where Kamikaze practices his diagnostic skills.
All quarters to the right of the hospital and dorm are pretty much unoccupied.
If you're wondering what the mess of channels is upper left, I'm designating out some well space for my eventual water well. Lower left corner you can see the flux mine.
We're almost done here, I promise! Let's go down the stairs in the middle.
Citizen's quarters! Not much to see here...apartment complex in a simple grid. Not particularly efficient, but it works.
If you don't have noble's quarters, you probably live here. Mostly unfurnished, of course, but I'm working on it.
Now then, one last place on our little tour. Down the stairs...
The site of our scriptorium and eventual libraries, as well as being space for any future expansion. Again, not much to see here.
And that's all of it! The only stuff remaining is the mines, where a few of you are busy picking up rocks and putting them down somewhere else. Before we go, I have the thoughts for John Maynard Keynes (Psy.D.) and TalonisWolf.
John Meynard Keynes, Centralized Psychologist
`John Meynard Keynes' Ometoshgat has been quite content lately. He was yelled at by an unhappy citizen recently. He was embarrassed to have to conduct an official meeting in a dining room. He had a nice bath recently. He has complained of thirst lately. He slept without a proper room recently. He dined in a legendary dining room recently. He has complained of the nasty water lately. He has been satisfied at work lately. He has complained of the lack of dining tables lately. He admired a fine Seat lately.
He is married to `Kaos' Burstfiends and has two children: Suthmam Visionevil and Bembul Afflictlantern.
He is a citizen of The Seducers of Loot. He is a member of The Wordy Gallows. He is a former member of The Stuttering Swords. He is a former member of The Growling Midnights. He is the psychiatrist of The Wordy Gallows. He arrived at Rigothstukos on the 15th of Slate in the year 173.
He is ninety-two years old, born on the 1st of Granite in the year 82.
He is very muscular. He is very muscular. He has a very narrow chin. His sideburns are clean-shaven. His very long moustache is arranged in double braids. His very long beard is braided. His hair is clean-shaven. His narrow nose is hooked. His nose bridge is concave. His thin-irised eyes have large irises. His nose is slightly hooked. His skin is dark brown. His eyes are heliotrope.
He is very strong and rarely sick.
`John Meynard Keynes' Ometoshgat likes sleeping, copper, tear of armok, coral, the color yellow, cages, amulets and burning skulls for their burning hate. When possible, he prefers to consume bone mammoth and rat weed tea. He absolutely detests blood gnats.
He has a great affinity for language, a great feel for the surrounding space and a good feel for social relationships, but he has poor analytical abilities, an iffy sense for music, a shortage of patience and a large deficit of willpower.
He rarely feels discouraged. He doesn't often experience strong cravings or urges. He doesn't handle stress well. He is assertive. He prefers familiar routines. He is put off by authority and tradition. He is trusting. He is confident. He is completely disorganized. When he is nervous, he often interrupts others during conversations. He needs alcohol to get through the working day and is starting to work slowly due to its scarcity. He does not mind being outdoors, at least for a time.
Talonis Wolf, Wolf Acolyte
`Talonis Wolf' Conngimdoren has been happy lately. She had a nice bath recently. She received water recently. She slept in a good bedroom recently. She dined in a legendary dining room recently. She has complained of thirst lately. She has complained of the nasty water lately.
She is married to Astesh Strongmaligned and has one child: Vakun Scratchmachine.
She is a citizen of The Seducers of Loot. She is a member of The Wordy Gallows. She is a former member of The Cooking Silvers. She is a former member of The Shovels of Obscurity. She arrived at Rigothstukos on the 21st of Sandstone in the year 173.
She is fifty-two years old, born on the 1st of Granite in the year 122.
She is scrawny. She is scrawny. Her very thin-irised large-irised eyes are bulging. Her quite sparse eyebrows are high. Her medium-length hair is tied in a pony tail. Her somewhat narrow broad nose is quite long. Her nose is somewhat short. Her hair is black. Her skin is dark brown. Her eyes are copper.
She is clumsy and weak.
`Talonis Wolf' Conngimdoren likes ultramarine lapis lazuli glaze, steampowered, black opal, carp bone, linen, figurines and trolls for their greyish-green skin. When possible, she prefers to consume elixir of life and blade weed leaves. She absolutely detests purring maggots.
She has an amazing spatial sense, a great feel for social relationships, an iron will, a natural inclination toward language and a natural ability with music, but she has quite poor focus and lousy creativity.
She is quick to anger. She often feels filled with joy. She isn't given to flights of fancy. She is mostly unaware of her own emotions and rarely expresses them. She prefers stability and security to ambiguity and disorder. She is immodest. She is compassionate. She needs alcohol to get through the working day and is starting to work slowly due to its scarcity.
*ARCANE DWARF* This dwarf bears a spark of magic in her. Either a rare natural occurrence or an expansive magical experiment, either way it enables her to dip into the natural powers that surround us all. She can learn sorcery and the use of magic staves. When posed with great danger she can conceal herself and might slip away unnoticed.
Next time, my vacation will have come to an end and I can get back to actual updates! See you all then!