((It's a wizard mall! There's all sorts of stuff! Potions, pets, enchanted objects of all description, and more! You don't have to only buy books and wands.))
{10} - Bull buys a club focus. It will be nearly impossible to use subtly, and a weaker wizard would have issues casting with it, let alone lugging it around, but can be deadly in melee. He then walks to the bookstore and buys a few books on dueling: Arl Ington's 'Magic Manifestation for Malodorous Malcontents', Caitlin Albert's 'Practical Evocation', and Vilecrush the Pragmatic's 'Secrets of the Dueling Ring'.
-3 wealth{4} - Joey buys a large stack of magical books, then an expensive pair of abjurial gloves.
-10 wealth{2} - Grundulf Byrdin buys several books for abjuration and arcane theory, then gets a cedar and silver wand.
-2 wealth{9} - Reyna begins looking around the mall for children. Within a minute, she spots a boy who looks to her her age coming out of a bookstore. ((It's Joey.))
{6} - The shopkeeper shows Tyson a few pairs of gloves, and asks if he is interested in any areas of magic in particular.
{7} - Angel's parents buy her a large selection of books. When discussing getting her both a wand and a ring, the teacher speaks up. "While I have little doubt that your daughter is fully capable of learning how to use two different foci, I strongly advise against it before she leaves school. Learning how to use two types of focus at once requires learning how to do everything twice over. She would be better off focusing her talents."
-5 wealth{4} - Clair looks through the store for a few minutes. She could get a basic painter's kit for half her money, or an expanded kit specially made for diviners for all of her spending money. The clerk helpfully informs her that, for the latter, the artists tend to recieve flashes of inspiration while using it, guiding them to paint their chosen subject more accurately. It will be more useful if she plans to take divination classes. ((Bonus for being the shop for something other than wands or books: You do indeed have at least some talent for divination.))
Finest American Wands
Regular wands give +1 to a single spell class of the buyer's choice.
[3 wealth] Fine wands give (+2 to a single spell class of the buyer's choice AND +1 to a second spell class) OR (+1 each to three spell classes).
Note: Wands will not give bonuses to non-spell classes. Currently available classes which cannot benefit from a wand are: Divination, potions, and runes, history, arcane theory, and wandless magic.
Flourish and Blotts, U.S.
[1 wealth] Buy a set of books for any one class or subject, giving +1 to studying it and related spells. Halves in effectiveness if the class level is off by one, completely ineffective after that. You may also buy a set of recreational books for the same price.
Wandless Will's
Buy a focus with +1 to each of two spell classes. Learning spells will be harder than with a wand.
[2 wealth] Fine foci give (+2 to a single spell class of the buyer's choice AND +1 to a second spell class) OR (+1 each to three spell classes), but give a penalty to learning spells.
[6 wealth] Dedicated foci give +3 to a single spell class of the buyer's choice
Wealthy Pureblood
Health: Great
Energy: Full
Focus:
Magic Gloves
+3 Abjuration
Stats:
Strength: 1
Agility: 2
Endurance: 3
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 2
Will: 3
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
3x focus in Abjuration
Traits:
Adventerous
Pampered
Inventory:
8 wealth
2nd level Books of Abjuration
1st level Books of Dueling
1st level Books of Divination
1st level Books of Magical Theory
Spells Known:
To be determined by GM
=========================
Wealthy Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 2
Intelligence: 4
Perception: 2
Creativity: 2
Will: 2
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
Computers
Sci-Fi
SCIENCE
Traits:
Fabulosity
Innocence
Inventory:
13 wealth
1st level Books of Abjuration
1st level Books of Conjuration
1st level Books of Magical Theory
1st level Books of Potions
1st level Books of Runes
Spells:
None!
=========================
Poor Half-blood
Health: Great
Energy: Full
Focus:
Cedar and silver wand, 8 inches, flexible.
+1 Abjuration
Stats:
Strength: 1
Agility: 3
Endurance: 4
Charisma: 2
Intelligence: 3
Perception: 2
Creativity: 4
Will: 3
Focus: 2
Magic Power: 2
Magic Capacity: 2
Skills:
Boy scout
1x focus in {}
Lore: creatures.
Traits:
Imaginative
Scavenger
Inventory:
0 wealth
1st level Books of Abjuration
1st level Books of Arcane Theory
Spells:
To be determined by GM
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 3
Endurance: 2
Charisma: 2
Intelligence: 2
Perception: 3
Creativity: 3
Will: 3
Focus: 3
Magic Power: 2
Magic Capacity: 2
Skills:
Boy Scout
Rough housing
Broad media knowledge
Musicality
Traits:
Adventurous
Scavenger
Inventory:
2 wealth
Spells:
None!
=========================
Poor pureblood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility:2
Endurance: 2
Charisma: 2
Intelligence: 4
Perception: 1
Creativity: 2
Will: 2
Focus: 2
Magic Power: 4
Magic Capacity: 4
Skills:
3x focus in Conjuration
1x focus in Wandless Magic
Traits:
Leader
Pack Leader
Inventory:
2 wealth
Spells:
To be determined by GM
=========================
Poor pureblood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 3
Will: 3
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
Lore {Order of the Elemental Guardians}
Lore {}
2x focus {}
Traits:
Wonderful Person
Scavenger
Inventory:
1 wealth
Wyrthia's First Pentalogy
Spells:
To be determined by GM
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 3
Intelligence: 2
Perception: 3
Creativity: 4
Will: 2
Focus: 3
Magic Power: 2
Magic Capacity: 2
Skills:
Broad media knowledge
Roughhousing
Cooking
Artistry
Traits:
Imaginative
Scavenger
Inventory:
2 wealth
Spells:
None!
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 3
Agility: 3
Endurance: 3
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 3
Will: 2
Focus: 2
Magic Power: 2
Magic Capacity: 2
Skills:
Roughhousing
Computer Use
Calligraphy
Tailoring
Traits:
Perfect Penmanship
Thief
Inventory:
2 wealth
Spells:
None!
=========================
Middle-class half-blood
Health: Great
Energy: Full
Focus:
Adamantium and Blackwood Club
+2 Abjuration and +1 Transfiguration
Heavy penalty if below 4 strengh. Use will eventually increase strength to 6.
If used as a melee weapon, adds 0.5x strength to damage.
Obvious casts.
Stats:
Strength: 4
Agility: 4
Endurance: 4
Charisma: 1
Intelligence: 1
Perception: 1
Creativity: 1
Will: 2
Focus: 2
Magic Power: 3
Magic Capacity: 4
Skills:
Bullying
1x Focus in {}
Traits:
Horrible Person
Inventory:
1 wealth
1st level Books of Dueling
Spells:
None!
=========================
Poor Muggleborn
Health: Great
Energy: Full
Focus:
Rosary
+1 Abjuration, +1 Transfiguration, and +1 Conjuration
Stats:
Strength: 4
Agility: 2
Endurance: 4
Charisma: 4
Intelligence: 3
Perception: 2
Creativity: 1
Will: 2
Focus: 1
Magic Power: 2
Magic Capacity: 1
Skills:
Tinkerer
Roughhousing
Bullying
Traits:
Natural Leader
Pack Leader
Inventory:
1 wealth
Spells:
None!
=========================
August 3rd shopping group:Joey
Grundulf Byrdin
Marcus Crassius Alexander Caesar
Reyna Hirso
Clair Keter
August 4th shopping group:Angel Beatrice Carlson
Tyson
Heywood D. Monroe
Bull Trollwit
Derry O'Driscoll