((Woo, ignoring the problem causes other People to think up class names for me. Convenient!))
{7} - Angel buys her wand, a beautiful hazel wand with a pearl handle and a unicorn hair core. She finds a store with a large variety of magical items. A particularly notable item is a blanket and pillow combo that slightly compresses time during sleep, by about 25%, which would give her more time for either learning magic or adventuring. She hides the card warning about time compression reducing lifespan subjective to other people on another shelf so her dad won't see it. It's rather expensive, costing [{10} wealth].
{9} - Joey looks around for older student-ly types. He finds one in a coffee shop, and asks for advice on pleasing his specific teachers and studying. He learns that the abjuration teacher will pressure him heavily over during the first few weeks to make sure he's dedicated and not merely trying to skip a year of effort, and that he shouldn't give up ((Avoid an early morale penalty)). For Intro to dueling, he should just generally obey the teacher and treat it as serious instead of a game. For divination, the teacher will respect him more if he asks for help when he needs it, rather than just making up random nonsense. Magical Theory for Beginners doesn't have a very good teacher this year, and is mostly a waste of time. You could get what you need from just studying the standard book, and test into the next class for your second year. The library keeps extras of most of the course books on hand, and he suggests that you just borrow that instead of buying your own, if you're going that route.
{4} - He then finds a pet store. They don't have much of a selection for interesting magical pets, but a rat seems unusually interested in him.
{8} - The clerk helpfully asks him if he needs anything, since he looks like he has a question. Oscar asks if there are wands that would specifically train his power. The clerk replies that using any wand he can barely channel through for long enough would work, but he would have a significantly harder time learning to actually cast anything, and that he would be better off just learning more powerful spells.
{?} - Haywood asks the bookstore clerk about books for both the first and second year rune classes, since he's not sure if he can get into the second year course. Since the store is mostly empty, the clerk has him demonstrate his handwriting skills, then assures him that he could easily skip into the second year course. The clerk gets four basic books down, and asks if perhaps he would like to buy books that he will actually use, and not be down here trying to get a refund for during the winter holidays?
Clair buys the expanded painter's kit.
Finest American Wands
Regular wands give +1 to a single spell class of the buyer's choice.
[3 wealth] Fine wands give (+2 to a single spell class of the buyer's choice AND +1 to a second spell class) OR (+1 each to three spell classes).
Note: Wands will not give bonuses to non-spell classes. Currently available classes which cannot benefit from a wand are: Divination, potions, and runes, history, arcane theory, and wandless magic.
Flourish and Blotts, U.S.
[1 wealth] Buy a set of books for any one class or subject, giving +1 to studying it and related spells. Halves in effectiveness if the class level is off by one, completely ineffective after that. You may also buy a set of recreational books for the same price.
Wandless Will's
Buy a focus with +1 to each of two spell classes. Learning spells will be harder than with a wand.
[2 wealth] Fine foci give (+2 to a single spell class of the buyer's choice AND +1 to a second spell class) OR (+1 each to three spell classes), but give a penalty to learning spells.
[6 wealth] Dedicated foci give +3 to a single spell class of the buyer's choice
Enchanted Oddities
[10 wealth] Blanket and Pillow combo that reduce the time needed for sleeping.
Wealthy Pureblood
Health: Great
Energy: Full
Focus:
Magic Gloves
+3 Abjuration
Stats:
Strength: 1
Agility: 2
Endurance: 3
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 2
Will: 3
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
3x focus in Abjuration
Traits:
Adventerous
Pampered
Inventory:
8 wealth
2nd level Books of Abjuration
1st level Books of Dueling
1st level Books of Divination
1st level Books of Magical Theory
Spells Known:
To be determined by GM
=========================
Wealthy Muggleborn
Health: Great
Energy: Full
Focus:
Hazel and pearl wand with unicorn hair core, 10 inches, flexible.
+1 Abjuration, +1 Conjuration, +1 Transfiguration
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 2
Intelligence: 4
Perception: 2
Creativity: 2
Will: 2
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
Computers
Sci-Fi
SCIENCE
Traits:
Fabulosity
Innocence
Inventory:
10 wealth
1st level Books of Abjuration
1st Level Books of Conjuration
1st Level Books of Magical Theory
1st Level Books of Potions
1st Level Books of Runes
Spells:
None!
=========================
Poor Half-blood
Health: Great
Energy: Full
Focus:
Cedar and silver wand, 8 inches, flexible.
+1 Abjuration
Stats:
Strength: 1
Agility: 3
Endurance: 4
Charisma: 2
Intelligence: 3
Perception: 2
Creativity: 4
Will: 3
Focus: 2
Magic Power: 2
Magic Capacity: 2
Skills:
Boy scout
1x focus in Abjuration
Lore: creatures.
Traits:
Imaginative
Scavenger
Inventory:
0 wealth
1st Level Books of Abjuration
1st Level Books of Arcane Theory
Spells:
To be determined by GM
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 3
Endurance: 2
Charisma: 2
Intelligence: 2
Perception: 3
Creativity: 3
Will: 3
Focus: 3
Magic Power: 2
Magic Capacity: 2
Skills:
Boy Scout
Rough housing
Broad media knowledge
Musicality
Traits:
Adventurous
Scavenger
Inventory:
2 wealth
Spells:
None!
=========================
Poor pureblood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility:2
Endurance: 2
Charisma: 2
Intelligence: 4
Perception: 1
Creativity: 2
Will: 2
Focus: 2
Magic Power: 4
Magic Capacity: 4
Skills:
3x focus in Conjuration
1x focus in Wandless Magic
Traits:
Leader
Pack Leader
Inventory:
2 wealth
Spells:
To be determined by GM
=========================
Poor pureblood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 3
Will: 3
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
Lore {Order of the Elemental Guardians}
Lore {}
2x focus {}
Traits:
Wonderful Person
Scavenger
Inventory:
1 wealth
Wyrthia's First Pentalogy
Spells:
To be determined by GM
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 3
Intelligence: 2
Perception: 3
Creativity: 4
Will: 2
Focus: 3
Magic Power: 2
Magic Capacity: 2
Skills:
Broad media knowledge
Roughhousing
Cooking
Artistry
Traits:
Imaginative
Scavenger
UNKNOWN: (at least some innate talant for divination)
Inventory:
0 wealth
Diviner's Painting Kit - +1 recreation, +1 divination
Spells:
None!
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 3
Agility: 3
Endurance: 3
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 3
Will: 2
Focus: 2
Magic Power: 2
Magic Capacity: 2
Skills:
Roughhousing
Computer Use
Calligraphy
Tailoring
Traits:
Perfect Penmanship
Thief
Inventory:
1 wealth
2nd Level Books of Runes
Spells:
None!
=========================
Middle-class half-blood
Health: Great
Energy: Full
Focus:
Adamantium and Blackwood Club
+2 Abjuration and +1 Transfiguration
Heavy penalty if below 4 strengh. Use will eventually increase strength to 6.
If used as a melee weapon, adds 0.5x strength to damage.
Obvious casts.
Stats:
Strength: 4
Agility: 4
Endurance: 4
Charisma: 1
Intelligence: 1
Perception: 1
Creativity: 1
Will: 2
Focus: 2
Magic Power: 3
Magic Capacity: 4
Skills:
Bullying
1x Focus in {}
Traits:
Horrible Person
Inventory:
1 wealth
1st Level Books of Dueling
Spells:
None!
=========================
Poor Muggleborn
Health: Great
Energy: Full
Focus:
Rosary
+1 Abjuration, +1 Transfiguration, and +1 Conjuration
Stats:
Strength: 4
Agility: 2
Endurance: 4
Charisma: 4
Intelligence: 3
Perception: 2
Creativity: 1
Will: 2
Focus: 1
Magic Power: 2
Magic Capacity: 1
Skills:
Tinkerer
Roughhousing
Bullying
Traits:
Natural Leader
Pack Leader
Inventory:
1 wealth
Spells:
None!
=========================
August 3rd shopping group:Joey
Grundulf Byrdin
Oscar Farrier
Reyna Hirso
Clair Keter
August 4th shopping group:Angel Beatrice Carlson
Tyson
Heywood D. Monroe
Bull Trollwit
Derry O'Driscoll