- DIE FILTHY MOTHERF*CKER DIE!!
Encouraged by his success, Chester tries very hard to fuel his hatred with his own pain, like they taught him back in army, pulling the trigger fiercly each time a weak spot of battlesuit comes into crosshairs.
Fire four more bullets left in clip - one in the head, one shoulder joint of the right arm, one at the similiar place of the left arm, one more to torso joint. All targeting the battle suit. Then abandon Izhmash and take cover in the ship, crouchng on the way to it.
[4+1] The first bullet hits the suit right in the forehead, shattering all three of its cameras. The variable-rigidity spines in the neck prevent it from being snapped by the force of the blow, but it's safe to bet that whoever's inside is now unconscious at the very least. [3+1] Then you shoot it in one of the joints, but you can't see the results. [enemy: 6-2] One of the gunmen, seeing his last chance to save his boss, fires a few desperate shots at you from 300 meters away, and by some rotten luck, one of the rounds hits the barrel of your rifle, shattering the scope with the impact and bending the barrel slightly. Your eye hurts like it was your balls, only worse, because you don't need your balls to see, do you? You curse heartily, drop the now-useless Izhmash and run back into the ship, covering your bleeding eye with your hand.
Move behind the enemy staying behind the snow to stay out of sight. Once in position behind them open fire on the mech with both arms aiming to destroy the joints on it's arms and legs using my knowledge of mechanical joints to pick the weakest spots to target.
[enemy sense roll:4] One of the gunmen sees you sneaking around, but not before you are in range to fire on the suit. Raising both your hands, you extend the barrels and shoot. [1] The left gun fires normally, though the bullet misses. The right, however, fires with a pop, throwing a micro-grenade toward your target, but not quite far enough. The grenade explodes with a blinding flash, and you feel a wave of heat rolling across your face: antimatter. Nothing else would be powerful enough. You stumble back, falling on your butt into the snow. Your face feels like one large sunburn, there are black spots dancing in your eyes, and your ears are a symphony of mosquitoes the size of elephants.
[enemy: 5-2] The gunman who spotted you before fires a quick burst, which only grazes your side.
((You rolled a one on the research roll back in the ship, so I didn't tell you the gun is loaded with antimatter micro-grenades instead of bullets. Imagine what would have happened if you fired it in a closed space.))
Get into cover, which I should have already been in due to a previous action. Take aim and open fire.
((You are already in cover - behind the ship. You do have to pop out of cover to fire a grenade effectively, though, that's why I rolled for you getting back in cover. Also, please specify what you want to fire at. I can't really pick your targets for you, can I? The current situation is this: the battlesuit is pretty down, three gunmen are advancing at you from 300 meters away, and the fourth is nowhere to be seen.
))
Everett and Markus:The H&K is the most powerful pistol that the armory currently has, but Markus gets a mag of AP ammo, just in case, and Everett gets his Singijeon with a mag of DE and a mag of incendiaries. Then you two head up to the mess and get a slightly frazzled-looking Moshe, who got into a fight with another colonist while you were away. Judging by the state of things, it was a sound victory for him. After retrieving the large Israeli before anybody else gets injured, the lot of you head down and walk to the river. After a few minutes of walking, you meet a couple of men dragging a large tree trunk downriver. They look slightly worried.
"Hey. You the guard team? Help us with a thing, will ya? One of the other guys has gone missing. We left two people at our camp in the woods - just upriver - so get there, they'll fill you in with the details."
You nod and walk on. On your way you meet three more teams of men and women, dragging lumber downriver. Then the forest closes in around you.
You find their camp on the rivershore soon enough. Problem is, there's no one there. At all.
((Apparently, I can't count to twelve, either. Sorry.))