((Did I not Arcana check?))
You arcana check the things that weren't identified. (16+11) (17+11) (9+11) The items are a lightning battleaxe +1, a thunderweave leather armor +1, and a blessed book.
Dwarven Thrower Warhammer +1
Can be thrown as a heavy weapon with a range of 6/12. Also deals extra damage to large enemies as a daily power
Oathblade bastard sword +1
Deal 1d10 damage instead of 1d6 on a crit if the target is marked. As a daily power, deal 1d6 extra damage to an enemy you hit marked by you
Shadowdance cloth armor +1
You don't provoke opportunity attacks using ranged and area attacks. As a daily power, reduce bright light to low light, low light to dim light, dim light to darkness. You can also see in darkness when you use this power. Lasts until the end of turn. You gain total concealment in the darkness.
Pact blade - Zy Tormtor's trinket - dagger +1
Warlock impliment. When a creature you cursed attacks you with a melee attack, deal damage to the enemy equal to the blades enhancement bonus (+1). Part of an item set ((Cromwell has two of this set))
Armor of dark majesty leather +1
Gain a bonus to bluff and intimidate checks equal to the enhancement bonus. Gain a +2 to all defence against all enemies under your warlock curse. As a daily power, minor action, you can curse any enemy you can see, not only the enemy nearest to you.
Amulet of protection +1
+1 to all non-AC defences
Flame bracers
When you score a critical hit, deal 1d6 extra fire damage. As a daily power, minor action, the next attack you hit with deals 1d6 extra fire damage
Wavestrider boots
You can walk on liquid surfaces as if they were solid. If you end your movement on a liquid, you fall in. As a daily power, minor action, you can stand on liquids
Enchant Magical Item ritual
A ritual book containing enchant magical item
Lightning Battleaxe
At will free action to change all weapon damage done by that weapon to lightning damage. Another activate of the at will removes the effect. As a daily power, when you hit with the weapon, the target and every enemy in 2 squares takes 1d6 lightning damage
\
Thunderweave Armor
Gain resist 5 lightning. As an encounter power, when you are hit with lightning damage, you gain a +1 bonus to this items daily power attack roll and deal 1d10 extra lightning damage. As a daily power interrupt, you can make an attack against an enemy that is attacking you (+8 vs fortitude) and deal 2d10 lightning damage and daze the target. Part of an item set
Blessed Book
Same size as a regular spellbook but holds 1000 pages
Start giving out the dragon scales and dragon teeth to everybody until I have enough inventory space to store extra items. Explain the uses of such ingredients.
Afterwards continue to loot with the party. If I can see what Karl has found, ask him about the magical bastard sword and leather armor. If anybody wants something from the dragon, feel free to ask.
((I also forgot to mention you can't shownup as you're still gutting a dragon))
((Eh, does the word "Afterwards" mean something else or did I use it inappropriately?))
When done gutting the dragon, done the actions I mentioned above. Plus also ask for the magical leather armor and bastard sword. Also nature check on everything I gut.
((You're going to be at this for an hour at the very least))
could i get the list of what everythib was that me karl and thoradin found
since im asuming we passed the checks
"I'm telling you, these items are non-magic. Might as well leave them behind, we have treasure enough as is."
then we'll take em all
((Its already there. The rest is basic, dwarven armor and weapons, as well as crafts that you cannot tell the worth of without the right knowledge. Plus, several items are too big too carry without a bag of holding or a cart))