Karl shrugs at the news that hostile werecreatures may be in the area. "If the hostile werebeasts still live, we're well prepared for them. Those of us who deal in weapons all possess silvered weapons, and the rest have their own methods of causing pain."
Karl eats from the stores when the others do.
When the meal is over, Karl suggests we explore the last unexplored area on this floor before delving deeper.
((Because I know you guys are notorious for not confirming agreements, I'm gonna assume this))
The party eats and prepares to head back to the intersection after everyone heals up.
You go down the corridor and see a collapsed wall section. Thoradin points out that it was walled off for a week before the wolf broke out during the siege. The rat was kept in a cage. You see that it must've been cruel to be locked in the walls, as the very faint smell of wolfsbane lingers the room with about ten empty bottles of wolfsbane litter the floor as well as the place being only 5ft wide. They're all broken or empty and nothing else but rubble is seen. Advancing onwards, you see more engravings trapped under gunk, and then you reach the stockpiles. There are five piles:
A pile of random Baubles
A pile of stone Toys
A pile of Weapons, a lot of them appearing to be of regular quality (which seems poor quality for dwarven smiths)
A pile of furniture and other containers; and
A pile of bins stuffed with clothing, capes, cloaks, gloves and headgear.
Most of the clothing and weapons are sized for dwarves, but there are the odd pieces that are suited for humans or larger. (?) There seems to be no enemies here, but as you walk closer, you feel a very very very faint tremor, almost like the sound of rumbling except felt, not heard. Its faint enough that it doesn't hinder movement, but Thoradin's face turns sour with worry as he gets a few ideas of what it could be.
"Take what ya need and hurry. That rumble doesn't bode well."