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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 271 272 [273] 274 275 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 347036 times)

TD1

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  • Childe Roland to the Dark Tower Came
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Use Erupting Flare with my Fire Orb on C3.

If it collapses, walk through the door and stand in the top left corner.
« Last Edit: July 13, 2014, 09:56:06 pm by Th4DwArfY1 »
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highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
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Use Erupting Flare with my Fire Orb on C3.

If it collapses, walk through the door and stand in the top left corner.

You fire a flare at Corpse3! (13+5) You hit, dealing (2+5) damage as the corpse drops in flames!

Alexander begins his turn!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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((Hopefully they stop getting up if they burn long enough. :P Well, ignore the corpses and chop the necromancers to bits, check.))
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highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
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((Hopefully they stop getting up if they burn long enough. :P Well, ignore the corpses and chop the necromancers to bits, check.))
((This is also testing out the necromancy abilities for me. I'm also fairly certain I may need to make the Necromancers less fragile. I'm fairly certain that everyone can hit them on a take 10 roll if they had that for combat. I also could throw in some more undead since we have so many strikers, but we'll figure it out. After all, this is the first time I took an ability used for 7/8/9th level parties and used it in a 3/4/5th level setting. Mind you the battle I took it from revived vampires, but zombies work in this context. I'm sure by second round, the encounter should be over, it isn't supposed to be a large scale battle like many more will be; these guys were having some lunch when you guys kicked down the door))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
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Move and Minor: Move as close as I can to N3
Major: IF next to him, twin strike. ELSE Marauder's Rush.
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highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile

Move and Minor: Move as close as I can to N3
Major: IF next to him, twin strike. ELSE Marauder's Rush.

((Your minor doesn't become a move. Standard does. And at 6 steps, you're on top of Symon))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
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Move Action: Northwest of Thoradin
Minor: Pray that the necromancers are drunk from their early lunch
Standard Action: Marauder's Rush on N3
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highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile

Move Action: Northwest of Thoradin
Minor: Pray that the necromancers are drunk from their early lunch
Standard Action: Marauder's Rush on N3

Thanks to your badge, you don't take attacks as you charge! (3+10) You miss as the Necromancer steps back from the blade!

Corpse2 tries to grab Alexander! He also misses!

Cromwell teleports into the room! He curses corpse1 and casts Eldritch Blast! (8+6) His blast bursts on the corpse, dealing (2+4+4) damage! The corpse collapses!

Corpse4 moves up!

Necromancer3 gestures as bolts of energy fly out of his scythe and the corpses rise up again! Corpse1 attacks Thoradin and misses! Corpse3 attacks Weston again and succeeds in striking, dealing (6) damage with his nails! Necromancer3 swings with his scythe! He hits Alexander, the blade cutting into his armor and dealing (6) damage! He then takes a step back to avoid the ranger and his blades!

Necromancer1 takes a swing as well, but at the avenger! He hits, dealing (9) damage! He then shifts back, avoiding his enemy!

Karl begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

  • Bay Watcher
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Move: two squares SE
Minor: Divine Challenge on C3
Standard: Holy Strike on C3


"Come on in, Nadarr, I'll clear this one out of the way again."
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highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile

Move: two squares SE
Minor: Divine Challenge on C3
Standard: Holy Strike on C3


"Come on in, Nadarr, I'll clear this one out of the way again."
You move up and swing your blade at the corpse after challenging it! (10+8) Your blade swings true, dealing (5+3+3) radiant damage! The corpse collapses!

Thoradin ignores Corpse3 and moves to attack Necromancer1! The corpse CRITS him, dealing (6) damage! He swings his axe down on Necromancer3! His axe cuts true, dealing (16) damage! The necromancer is on his last legs!

Weston begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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  • Resident trucker/goddess/ex-president.
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Acid Orb on N1!
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Hanzoku

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((Was it not possible for Karl to move two squares SE? Or do you stop dead as soon as you step into a character's zone of control?))
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apiks

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  • Grandfather of Necrothreat
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((Also, Thoradin swings his axe down on Necromancer1, not 3.

And Karl, would you not accrue an Opportunity attack if you moved another square after getting into the corpse's zone of influence?))
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highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
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((Was it not possible for Karl to move two squares SE? Or do you stop dead as soon as you step into a character's zone of control?))
((He was blocking the doorway still, so you couldn't really do much more))

((Also, Thoradin swings his axe down on Necromancer1, not 3.

And Karl, would you not accrue an Opportunity attack if you moved another square after getting into the corpse's zone of influence?))
((Not when the corpse is dead dead.

Will post in a bit...))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

  • Bay Watcher
  • Grandfather of Necrothreat
    • View Profile

((Eh, wasn't the corpse kinda prone twice? The first time from something and the second time when it fell in flames? You'd think you could go over a prone dwarf's corpse.))
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