Nadarr checks the jewelers workshop again, just to be sure.
((Who'da thought there'd be the least amount of gems in the jewelers? XD))
((You should note that the rough gems go there, not the cut ones. The cut ones go to the places where they will be placed onto things, like coffins, or trinkets))
You check the jeweler again. (12+5) You find nothing more, but you do notice the workbench is still active. If you had any idea how to use it, you could try to cut your gems... But you have no idea what anything does.
((Real darn shame about the stone slabs. Oh well. I'll just buy a book or something . Also, as a note, I think that you telling us which places are unchecked would make it a lot more easier to go around.))
Check the door at the entrance.
((You do have to come back for the ring and bracelet, why not stay a while longer during that time and learn dwarven?))
You drag Nadarr out of his stupor in believing there are more gems in the jeweler's workshop. The head makes a comment asking if Nadarr is a dragonborn or a hideously deformed dragon. You don't hear scraping against the gate anymore.
You open the door and are greeted with an old dining hall. Stone tables and chairs line the center of the room, and despite most of the fortress looking old, abandoned and beat down, this room looks used and pristine. The room is well lit and curves slightly inward. The room also is littered with plates and other eating utensils, and all of them are expensive metals from silver, to gold, to some you think may be either platinum or a sterling silver. You even faintly smell food that isn't rotted, but the smell of alcohol and corpses is overbearing. Thoradin even coughs a bit. You are also greeted with three hooded figures sitting at the tables sitting near one another, all in grey cloaks with skull emblems on their hood where their forehead would be. They immediately stop eating the mushrooms and other plants they're eating and draw their scythes! Only too late do you notice the corpses littering the room as they start to rise as one of the necromancers gesture at them and a surge of energy flies out of the scythe! There are four corpses that rise in different parts of the room!
((Note that doors, trade depots, and other fixtures are now colored green for an easier to see look))
Weston is first on the initiative order!