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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 257 258 [259] 260 261 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 341442 times)

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3870 on: June 22, 2014, 09:16:01 pm »

((No, man...noooo, don't neuter Nadarr!))

Nadarr follows Weston up the stairs and stands beside him. He grins at the shorter sorcerer. This is real magic, he says, raising his arms.

Sleep Spell on M8
Then flash Light in the eyes of those left awake to put off their aim.
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3871 on: June 23, 2014, 01:06:18 am »

((Eh, it's easy enough to neuter even without that. Shadow monsters probably don't care, undead definitely won't. Are elves and half-elves still immune/resistant in 4e?))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3872 on: June 23, 2014, 01:55:55 pm »

((Eh, it's easy enough to neuter even without that. Shadow monsters probably don't care, undead definitely won't. Are elves and half-elves still immune/resistant in 4e?))

((They require no sleep but can be effected by it. they only need 4 hours of meditation, and Cromwell does this))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3873 on: June 24, 2014, 09:26:00 am »

((No, man...noooo, don't neuter Nadarr!))

Nadarr follows Weston up the stairs and stands beside him. He grins at the shorter sorcerer. This is real magic, he says, raising his arms.

Sleep Spell on M8
Then flash Light in the eyes of those left awake to put off their aim.


You move up the stairs and give Weston a slight dismissive shove and then cast sleep! (12+5) (10+5) (13+5) (18+5) (9+5) (15+5) (11+5) You hit them all, slowing them. On a failed save, they fall unconcious, save ends!

Mercenary5 swings his halberd at Karl after taking (2) damage! He lands a CRIT dealing (10+7) damage and knocking you prone! He tries to save from the slow and falls unconcious

Thoradin moves in and charges! He swings with his mighty axe at Mercenary4! He screams at the top of his lungs as his axe cuts deep into his flesh.

"GET OUT OF MY HOME YE BASTARDS!"

He deals (13) damage! As a minor, he activates his guardian aura! He ignores the fact he's standing on top of Alexander

Cromwell begins his turn by running up the stairs and bashing a door open. He takes cover in the door frame and uses his curse on Mercenary3! He then casts witchfire! (17+5) He hits, dealing (2+6+4+4) damage!

Mercenary1 stabs at Karl after taking (3) damage! Thoradin swings his axe at him in response with his Vengeful Guardian power! He hits, dealing (20) damage! Mercenary1 fails to penetrate your heavy platemail. He attempts to save from slow and succeeds.

Alexander makes a death save! (9) You fail one death save! 2 more before your extended rest and you die!

Mercenary7 kicks open the door with the large makeshift crossbow and fires it after moving up a bit! (?) It fires the eight bolts and the force of the wepaon causes the crossbowstrings to snap, whiplashing his face and dealing (9) damage ot himself! Thoradin takes (8+7+8+1) Symon takes (3+7)! Thoradin is bloodied! Mercenary7 attempts to save! He succeeds

Mercenary8 fires his crossbow at Thoradin! He hits, dealing (3) damage! He tries to save! He fails and falls asleep!

The Shadow thief is heard screaming and shoutnig at something in dwarven!

Mercenary3 attempts to recharge! He fails to do so. He attacks Thoradin! He misses!

Karl begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3874 on: June 24, 2014, 04:30:50 pm »

Move: Stand up
Minor: Lay on Hands on Alexander to stabilize him
Standard: Valorous Smite on M4!


"Come, fight me or face the fury of the divine."
Logged

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3875 on: June 24, 2014, 08:06:48 pm »

Move: Stand up
Minor: Lay on Hands on Alexander to stabilize him
Standard: Valorous Smite on M4!


"Come, fight me or face the fury of the divine."

You stand up and heal Alexander! He is conscious again but has a dwarf standing over-top of him! He swings his blade on Mecernary4! (13+9) You hit, dealing (2+6+4) damage! He is now bloodied!

Weston begins his turn!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3876 on: June 25, 2014, 12:10:51 am »

((Could I aim a spell at M7 despite him being a little further back?))
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3877 on: June 25, 2014, 07:08:28 am »

((Could I aim a spell at M7 despite him being a little further back?))

((If you mean shoot over enemies? Then yes, but they have cover. If you mean somehow extend your range of your spells? Then no))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3878 on: June 27, 2014, 01:06:37 am »

((Bumping this upwards - I think Sirius forgot that he hasn't given instructions yet. ;) ))
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Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3879 on: June 27, 2014, 01:08:03 am »

((Whoops. That's what I get for asking questions before I go to work :/ ))
Move down two squares, cast Ice Dragon's Teeth at M7!
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3880 on: June 28, 2014, 02:05:51 pm »

((Whoops. That's what I get for asking questions before I go to work :/ ))
Move down two squares, cast Ice Dragon's Teeth at M7!
((Sorry for long wait. For some reason it marked that no one posted for awhile. Also been rather stressful with toe surgery, blind mother and other things, so I appologize))

(8+6) (9+6) (8+6) (8+6) (2+6) (5+6) (7+6)  You hit all but Mercenaries 7 6 and 8 and the rest are barely hitting the enemy. You deal (8+6+7) damage! Mercenary4 drops dead!

Mercenary6 attempts to recharge! He fails to do so! He attacks Symon! He hits and deals (10) damage! Symon is now bloodied!

Mercenary9 moves up and holds the line with his halberd! He swings it down on Thoradin! He lands a CRIT and takes (17) damage! Thoradin is now at 1hp!

Symon begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3881 on: June 28, 2014, 02:16:34 pm »

Remind the GM that Symon get a bonus to his damage equal to his INT modifier for anyone besides Mercenary 3 that hits him.
Free Action: Shield of Devotion on Thoradin.
Major Action: Avenging Echo on Mercenary 3.

If Mercenary 3 dies:
Move Action: Shift a square south into the space he was occupying.
Minor Action: Oath of Enmity on Mercenary 7.
Action Point (I should have one, right?): Halo of Fire on Mercenary 7.

Else:
Do nothing.


((I really need to start remembering all of the cool abilities that Symon has.))
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Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3882 on: June 28, 2014, 04:08:03 pm »

((Reminds the GM that M6 just took damage for hitting someone not named Karl.))
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3883 on: June 28, 2014, 04:23:53 pm »

Remind the GM that Symon get a bonus to his damage equal to his INT modifier for anyone besides Mercenary 3 that hits him.
((Reminds the GM that M6 just took damage for hitting someone not named Karl.))

((Reminds them that it's called DM here.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Fortress Madmen
« Reply #3884 on: June 29, 2014, 04:16:01 pm »

Remind the GM that Symon get a bonus to his damage equal to his INT modifier for anyone besides Mercenary 3 that hits him.
((Reminds the GM that M6 just took damage for hitting someone not named Karl.))

((Reminds them that it's called DM here.))
Remind the GM that Symon get a bonus to his damage equal to his INT modifier for anyone besides Mercenary 3 that hits him.
Free Action: Shield of Devotion on Thoradin.
Major Action: Avenging Echo on Mercenary 3.

If Mercenary 3 dies:
Move Action: Shift a square south into the space he was occupying.
Minor Action: Oath of Enmity on Mercenary 7.
Action Point (I should have one, right?): Halo of Fire on Mercenary 7.

Else:
Do nothing.


((I really need to start remembering all of the cool abilities that Symon has.))
((Reminds the players that the DM is an idiot and forgets things. I also forgot the sleep saves for everyone in the last jumble. (?) They both save. M6 takes 6 damage))

Symon uses his Shield of Devotion as Thoradin takes a nasty hit! He regains (5)hp and thanks you. He still looks in critical condition! You swing your flail at Mercenary3! (19+10) You hit, dealing (3+6+6+(2*4=8)) damage! Your flail breaks his skull as blood splatters and teeth fly out! He drops lifeless as you step on his lifeless corpse and declare your oath of Enmity on Mercenary7! You drop an action point and use Halo of Fire! (CRIT) the flare that bursts out of Mercenary7's body reminds oyu of the tales of Bahamut's breath, where all are purged from existance. You deal (6+6+6+6+5+5+6+(2*4=8)) damage! His body explodes in fire and almost scorches you! All that remains of his body is an indent in the floor where your flail hit as you hit him and scorch marks everywhere. Thoradin laughs a bit and then winces in pain as he spits out blood.

Nadarr begins his turn!

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Pages: 1 ... 257 258 [259] 260 261 ... 344