Move six then, and Storm pillar south of M9
You do so!
Mercenary5 attempts to wake up! He fails to do so!
Thoradin foams at the mouth and lets out a blood curdling scream as he raises his axe and swings as hard as he can! (19+6) He hits, dealing (48) damage! The axe cuts from the side of Mercenary9's heart up, and severing it everything that is above from there to his opposite shoulder, off entirely. Blood and entrails fly out and the shocked and lifeless expression of Mercenary9's upper body is there, his left arm still holding onto his halberd. The body stands for a second before collapsing forward and dirtying Alexander's lower body. He uses his minor action to use his dwarven resilience to heal himself for (10)hp. He lets out a blood chilling roar of triumph as he raises his axe in the air!
Cromwell curses Mercenary1 and casts Eldritch Blast! (11+6) He hits, delaing (2+4+4) damage! Mercenary1 dies! Cromwell teleports with his boon behind Karl, opens the door and takes cover behind the door frame! Inside the room, Cromwell sees a chest, a cabinet and a bed.
Alexander is awake and prone under a dwarf! Only mercenary6 is awake still! ((I suggest you second wind and stay down. You are still immobilized by the barricade.. Which everyone else seemed to easily deal with))
((I'm kind of glad Thoradin has a 4d12 attack that can decimate everything. If he didn't drop Mercenary9, I'm pretty sure he would be dead on his next turn.
Also, from now on, now that I notice that there are some cases where you can use things as a free action with some gear or some powers, if the option to use said power comes up, and I remember it, I will ask via PM))