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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 342336 times)

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1380 on: January 31, 2014, 08:00:06 pm »

((You want me to revel? Assuming good rolls, I can revel with the best of them. That's what wild mages are good at, exulting in their UNLIMITED POWAH))
((And screwing the party over on fumbles!))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1381 on: January 31, 2014, 11:37:44 pm »

throw the shiny sphere
Logged

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1382 on: February 01, 2014, 12:24:05 am »

throw the shiny sphere
After your little escapade you attempted to pull, you became dazed for this turn (one more action). Everyone sees you pull out a simple round object from your suit and toss it. It makes a loud high pitched sound and then proceeds to go off like alchemist fire, but more devastating. It hits EVERYTHING and even causes the earth to shake a little. Dust flows into the air and smoke fills the area. Symon, Karl and even Grot cough and shield their faces from the blast. The smoke and dust clear, and reveals the explosion wasn't enough to kill any of them, but the ones with more grotesque forms look weaker. You take a moment to regain your senses after that mental ordeal. You do, however, feel compelled to go towards the shadow walls now.

B9 screams! The glaive's light dies! All lights go out! The sounds of the fell voices laugh and taunt you as does the sounds of hissing and clicking. Aurel recognizes the hissing but it sounds a lot darker then what he heard around Bouchart's dead body. He still stands idle, but Aurel can see clearly it is grinning much more then before. Archuther starts to hear voices in his head, telling him to embrace the dark barrier.

Nadarr begins his turn.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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  • Childe Roland to the Dark Tower Came
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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1383 on: February 01, 2014, 09:34:41 am »

Light, south of BK4, then off, then south of BK6, then off, then south of B7.

Nadarr grins as lights begin to bloom in the night around them, and turns his head to speak to the others.

Let's see if our new friends like the Light!
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1384 on: February 01, 2014, 06:17:12 pm »

Light, south of BK4, then off, then south of BK6, then off, then south of B7.

Nadarr grins as lights begin to bloom in the night around them, and turns his head to speak to the others.

Let's see if our new friends like the Light!
((Your range is 5... I'm allowing you to redo your actions))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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  • Childe Roland to the Dark Tower Came
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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1385 on: February 01, 2014, 06:22:26 pm »

Light, two North of BK4, then off, then on. Move forward until I stand in front of Grot

Nadarr grins as lights begin to bloom in the night around them, and turns his head to speak to the others.

Let's see if our new friends like the Light!
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1386 on: February 01, 2014, 07:08:43 pm »

Light, two North of BK4, then off, then on. Move forward until I stand in front of Grot

Nadarr grins as lights begin to bloom in the night around them, and turns his head to speak to the others.

Let's see if our new friends like the Light!
You activate your light and the enemies begin screeching... Or some do. The new ones seem to smoulder less then the others and seem to only appear annoyed. The familiar ones that were in the bright light (B2, B3, B4) drop dead and then fade into darkness as more arrive. B11, B12 and B13 join the fray! After the second light spell, the look weaker, but still not as phased. You assume them to be bloodied now.

BK4 burns a little as it begins its turn. He then lets out a hissing cry and begins to dig quickly. Dust flies up and a hole appears where he was as the dust settles.

Aurel begins his turn, followed by a a sleepy new guy ((has he even introduced himself?)) and Weston.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1387 on: February 01, 2014, 07:19:46 pm »

Move Action: Move up to Karl & Archuther.
Minor Action: Beguiling Flash on BK8
Standard Action: Dark Beckoning on BK6


"These ones are tougher than usual. Get some more light in there and let's see what happens."
Logged
Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1388 on: February 01, 2014, 08:16:05 pm »

Move Action: Move up to Karl & Archuther.
Minor Action: Beguiling Flash on BK8
Standard Action: Dark Beckoning on BK6


"These ones are tougher than usual. Get some more light in there and let's see what happens."
You knock BK8 away as you move up. You then pull BK6 towards you. (crit) You pull him towards you and deal (6+9+5) damage! It dies before it reaches you and disappears before your feet. B14 joins the fray!

The new guy begins his turn! (you are prone from laying down)

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1389 on: February 01, 2014, 10:26:59 pm »

Move action: Stand up.
Minor Action: Curse the nearest Foe.
Major Action: Warlock Blast said Foe.
Free Action: Pet my Reindeer.

Reindeer Action: Stay put.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1390 on: February 01, 2014, 11:12:32 pm »

Move action: Stand up.
Minor Action: Curse the nearest Foe.
Major Action: Warlock Blast said Foe.
Free Action: Pet my Reindeer.

Reindeer Action: Stay put.

You stand up and curse BK3. You fire an eldritch blast! (2+4) You MISS with the eldritch blast! You pet your reindeer buddy as you ask why your aim is so off today...

The reindeer stays put as per your orders.

Weston begins his turn.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1391 on: February 01, 2014, 11:16:07 pm »

"Burn, foul creatures of the night!"

Move Action: Move 1 square to the right.
Standard Action: Explosive Pyre on BK2!
Free Action (if attack hits): Cackle with glee.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1392 on: February 01, 2014, 11:31:38 pm »

"Burn, foul creatures of the night!"

Move Action: Move 1 square to the right.
Standard Action: Explosive Pyre on BK2!
Free Action (if attack hits): Cackle with glee.

You shift over and throw an explosive pyre! (18+6) It lands, and the creature lets out a roar of pain! The sound of hissing fills the air and the horse whinnys! You realise the other horses are nowhere to be seen at this point, and you hope for the best for them. Meanwhile, your attack deals (5+6+7) fire damage! It drops dead and the fire dies as its body disappears and reappears falling off of the wall behind where it used to be. BK9 appears! You would laugh but the thought of these things coming out of the walls scare you a little.

BK1 takes damage as it too tunnels underground.

Karl begins his turn.

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1393 on: February 01, 2014, 11:37:52 pm »

((Where did BK4 go? There was nothing in the write-up about it but it has simply disappeared. If it took a turn, it would have taken damage as well. Also, the zone of damage should persist even if the fire dies down, right?))
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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  • I think this is what they call a tantrum spiral...
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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1394 on: February 01, 2014, 11:39:00 pm »

((Where did BK4 go? There was nothing in the write-up about it but it has simply disappeared. If it took a turn, it would have taken damage as well. Also, the zone of damage should persist even if the fire dies down, right?))
((I said before Aurel began his turn, he dug undergorund and a hole appeared where he was. I just forgot to remove the token))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
Pages: 1 ... 91 92 [93] 94 95 ... 344