Wasn't my dorf a brewer? Thought I'd bring that up due to the distillery thing.
You was brewing in the longhall. Some first moonshine barrels are yours. But then you somehow made it to the Council(all questions to the Neblime), and thus you are currently doing the council thing - training with the rest to improve your life expectancy.
How nice that I am not the only one to extract the information now. That really relieves the pressure.
all that livestock serves a number of important functions:
1. They are a source of steady food supply(eggs, milk, cheese), material supply(bone, skulls, leather, wool, hair)
2. They are source of emergency food supply (meat in great quantities)
3. They are an early warning system (like those geese that saved Rome, our geese are usually the first to discover an ambush)
4. Some of those are auxiliary defenses: bears, war bears and war dogs can be weak in combat, but I have seen at least one situation when a dog finished off an injured thief after the original injurer lost interest and went on his business.
5. And, of course, every swing goblins spend on killing a goose is a swing not spent on killing a dwarf...
Also note that I use latest LNP(dfhack + DwarfTherapist) with a binary patched DF, so you might need those to see it the way I see it. Professions view covers pretty good what is going on and what is the labor division.
OOC Cain,
Aquifer serves a greater role then just a petty nuisance: it adds an extra complexity and risk level to any and all underground operations. We are not going to play it safe. It took two miners lives for us to exercise caution while digging outside in winter. It took us mines flood to even consider using doors in the mines (you can see our testing ground nearby where miners were training to place those). It took us an unfortunate accident with Cain to somehow restrict the traffic through the aquifer works. It will take at least a year before we will finally reclaim the mines...
So, the point here: it takes a great deal experience to execute a complex project. And it is not the kind of experience that you can ignore because of previous forts. Dwarves withing fort must learn how to work underground, above ground and anywhere in between.
Before suggesting anything deep constructed you guys need to take aquifer into an account. You, your kin or otherwise important dwarves may be injured or even killed in the process (As you can see we have a range of pastures - meeting zones livestock love so much - all over the place, virtually guaranteeing that someone will now and again path through the construction site). and since we are going to build a great city with sewers and crypts and magma piping - aquifer will be with us for a long-long time. It will take a lot of dwarves from us, but I am sure it only adds another spicy topic to discuss and consider