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Author Topic: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.  (Read 7977 times)

Zombiearcher

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #45 on: December 07, 2013, 12:33:04 pm »

The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.

Its not actually stretched on my machine.
Judging by your screenshot, it was stretched top to bottom.  But maybe your screen resolution is set to a level where the settings program takes up the space.

It probably is due to the background and other controls that are being used.  Every time I touch the program the whole thing flickers through.

Just FYI, that was the OPs and not my screenshot. ;)
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Vherid

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #46 on: December 07, 2013, 02:34:48 pm »



Pretty sure those e's aren't supposed to be there, somethings wrong with the ascii raws for tile type.

Lushang

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #47 on: December 07, 2013, 02:43:31 pm »

Is there a spot for general bug reports/solutions?  I'm new to this mod and I had V.4d with constant crashes on Large Region generation on defaul param except I upped mineral occurance and I can't finish 1050 years, it crashes anywhere from 200, to I had one crash at 1036 last night and I'm looking for solutions.  I have a rather powerful PC as well..   Going to DL V.4e now and see how it works with a clean install. 
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Putnam

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #48 on: December 07, 2013, 02:52:44 pm »

Is there a spot for general bug reports/solutions?  I'm new to this mod and I had V.4d with constant crashes on Large Region generation on defaul param except I upped mineral occurance and I can't finish 1050 years, it crashes anywhere from 200, to I had one crash at 1036 last night and I'm looking for solutions.  I have a rather powerful PC as well..   Going to DL V.4e now and see how it works with a clean install.

7th topic on the front page.

thistleknot

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #49 on: December 07, 2013, 11:56:43 pm »

I don't think the diverse world is genn'ing properly.  Example, try upping one of the sizes (i.e. 64 vs 127) and see what happens.

I think you took my copied changes from prior version, but I noticed disrepencies between a prior version (I think b) and what I was currently looking at, so I think you should do a one over on it for next version.  I believe it gen's a world at current settings appropriately... but changing param's results in chaos.

thistleknot

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #50 on: December 08, 2013, 12:53:52 am »

nm... I guess I'm a newb when it comes to available embark materials.  I've tried diff combinations of embark sites (to include vanilla embarks) and am having similar issues

Zombiearcher

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #51 on: December 10, 2013, 09:20:20 pm »

Regarding the problem with the menu and XP machines, is there any chance we can get one without the background image? That would seem to be really a quick fix.
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Meph

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #52 on: December 11, 2013, 03:14:33 am »

I have a X machine at home as well, so I can do tests myself in a week or so...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

splinterz

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #53 on: December 11, 2013, 10:51:17 am »

Regarding the problem with the menu and XP machines, is there any chance we can get one without the background image? That would seem to be really a quick fix.
it's looking more like it's the whole tab control that's causing the issue. i've tried numerous tweaks and setting changes to the existing one, and it's just not drawing correctly in windows xp. the ribbon menu not showing i'm still stumped on, i can't reproduce that one.

Meph

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #54 on: December 11, 2013, 11:09:45 am »

I had a view reports, 2 or 3, on reddit about the streched background, even before you released your GUI with the new background. The problem existed with the my old GUI as well... but I have a XP version at home, and it displayed correctly. I never managed to replicate it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

splinterz

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #55 on: December 11, 2013, 11:22:23 am »

I had a view reports, 2 or 3, on reddit about the streched background, even before you released your GUI with the new background. The problem existed with the my old GUI as well... but I have a XP version at home, and it displayed correctly. I never managed to replicate it.
i'm able to duplicate it on a windows xp virtual machine i've setup here, i just need to do more testing. so far from what i've seen it's the tab control i've got in there.

the background on tabs is very finicky. you essentially can't stretch/tile or do anything with the image or it constantly tries to redraw the background image for every control you've got on the tabpage, which causes a ton of flickering. it's even worse with transparent controls. there's a few tricks that can be used to stop the flickering (forcing double buffering, static image size) that help, but it's still a pain in the ass to work with.

mahrgell

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #56 on: December 17, 2013, 12:05:13 pm »

About the GUI:
Please bring back the LNP-Option: Disable Work on Immigrants

It is so annoying to manually do that every time :(
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