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Author Topic: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.  (Read 7972 times)

Urist McTeellox

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #30 on: December 05, 2013, 06:44:17 am »

As a short aside, I've updated studded with patches to have all the extra minerals disabled by default. They can still be switched on via the settings program. Thanks to Billy Jack and Gamerlord for the input.

~ T
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TigerHunter

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #31 on: December 05, 2013, 09:17:52 am »

Please supply any error messages you are receiving or describe the behavior you are seeing.
http://imgur.com/a/RcgvJ
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thistleknot

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #33 on: December 06, 2013, 12:36:02 am »

I thought I asked this already.

But how does changing invader skills affect the game?

Does it set a constant value for all invaders, including would be leaders?

Or does it add?  Or what?  Does it just apply to non leaders?

I recall before leaders would sometimes be lord status, but others not.  So I'm worried about this feature.  It would be nice if it was additive (to a max floor of course)

Putnam

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #34 on: December 06, 2013, 01:28:18 am »

I thought I asked this already.

But how does changing invader skills affect the game?

Does it set a constant value for all invaders, including would be leaders?

Or does it add?  Or what?  Does it just apply to non leaders?

I recall before leaders would sometimes be lord status, but others not.  So I'm worried about this feature.  It would be nice if it was additive (to a max floor of course)

It just adds NATURAL_SKILL, which is species-wide. I thought I already explained the exact math, which basically means a novice ambusher, with NATURAL_SKILL:10, will be level 10 ambusher assuming the same amount of experience; however, a proficient (level 5) will be a level 12 or so.

Zombiearcher

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Zombiearcher

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #37 on: December 06, 2013, 10:06:04 am »

Yup, is there any other info I can add that would help?
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splinterz

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #38 on: December 06, 2013, 10:17:35 am »

Yup, is there any other info I can add that would help?
unfortunately i think this may be the culprit, so i might just have to try getting a virtual machine setup to test windows xp.

Billy Jack

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #39 on: December 06, 2013, 10:40:09 am »

The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Zombiearcher

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #40 on: December 06, 2013, 11:12:00 am »

The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.

Its not actually stretched on my machine.
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splinterz

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #41 on: December 06, 2013, 11:39:57 am »

you won't be able to resize it, it's a fixed size. i'm able to (kind of) reproduce it on a test machine. on my xp machine, it seems to have a problem with the background image, but the menu at the top is ok. if i drag it slightly offscreen and then back, it forces a refresh and everything is visible again.

it also seems better with the white/blue theme, which has less transparent parts, so maybe it is related to that, i'm still not sure.

Zombiearcher

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #42 on: December 06, 2013, 07:56:01 pm »

you won't be able to resize it, it's a fixed size. i'm able to (kind of) reproduce it on a test machine. on my xp machine, it seems to have a problem with the background image, but the menu at the top is ok. if i drag it slightly offscreen and then back, it forces a refresh and everything is visible again.

it also seems better with the white/blue theme, which has less transparent parts, so maybe it is related to that, i'm still not sure.

Well, the drag off then on screen helps, as long as I don't switch tabs the background image works. The menubar at top does not appear although I can guess from the screenshot in the description thread where things are AND it still allows me to mouseover and get info that way. A workaround I came up with is to create shortcuts for therapist and masterwork df so unless I need to change the settings it seems I'm gtg. :)
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Vherid

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #43 on: December 06, 2013, 08:13:38 pm »

The ASCII/Default color schemes are exactly the same. You don't need both of them.

Billy Jack

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #44 on: December 07, 2013, 03:27:26 am »

The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.

Its not actually stretched on my machine.
Judging by your screenshot, it was stretched top to bottom.  But maybe your screen resolution is set to a level where the settings program takes up the space.

It probably is due to the background and other controls that are being used.  Every time I touch the program the whole thing flickers through.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)
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