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Author Topic: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.  (Read 7997 times)

Meph

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #15 on: November 25, 2013, 12:51:52 pm »

Hey, where'd all the links to stuff in the gui go?
do you mean the url links to the forums and stuff? they should all still be there under the two links and mods+ buttons on the main menu.
There was a second report about them missing, on reddit I think. The top menu bar was blank... I asked about his NET.framework, but did not get an answer yet.

And to quote Toady: Lets retain our chill composure. :) The manual might be outdated at parts, and its my responsibility. The wiki is a lot more outdated at parts, and its your (as in: all of yours) responsibility, because I said from the start that I wont do both. Jodgap is working on a program that reads all these tables out directly from the active game raws, so updating something like this is pointless, when the medium for reading these values out will be replaced in future.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Urist McTeellox

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #16 on: November 25, 2013, 04:30:07 pm »

Urist McTeellox admires Mephs for their chill composures...

The manual might be outdated at parts, and its my responsibility. The wiki is a lot more outdated at parts, and its your (as in: all of yours) responsibility, because I said from the start that I wont do both.

SWP will accept your rogue and irresponsible patches to the manual, which would increase the chances of Meph modestly releasing them as official changes. ;)

A github commit (with or without pull request) is preferred. Failing that, a replacement file with a note which clearly states "this is the 4e file with my changes" will give me a known reference upon which to generate a commit.

~ T
« Last Edit: November 25, 2013, 04:32:55 pm by Urist McTeellox »
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bourgeo

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #17 on: November 25, 2013, 10:41:32 pm »

Thank you.  This looks awesome.  I've been following this mod for some time now and I'm always impressed with your work. 

This update I have run into some issues. 

When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png

Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.
did you replace the init.txt file from the masterwork package with your own perhaps? check the init file and replace any curses_640x300.png with Phoebus_16x16.png

for the utilities: you ignore the prompt, it's just running a .bat file (i have to check what it's doing) to launch the utilities. does running the random creature generator work?

Thank you for the help.  Unfortunately this advice did not work.  I searched init.txt and did not find any instances of curses_640x300.png.  I tried downloading a fresh copy and trying it.  Still no luck.  Also, some utilities still won't open.  The command prompt flashes on the screen, and with Dwarf Therapist the icon appears for a split second at the bottom of the screen before closing out.  Some of the utilities work however.  I am running Windows 7 (fully updated) as a virtual machine under Parallels Desktop for Mac, not sure if that helps or not.  Also, I tried running Masterwork as an Administrator and that did nothing. 

Let me know if I can post any additional info that could help.  Normally I don't like to bug modders, but I feel that other users are likely experiencing issues.
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"So you're staring at the Matrix while memorizing every key combination for twelve hours a day....every day?"

HereticUK

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #18 on: November 27, 2013, 01:10:50 pm »

Well there are some typos in the new GUI, which for a newbie player like me make things very confusing:

1) In the "WorldGen" options the tooltip for the Mineral Scarcity says "Lower number means fewer minerals", whereas in-game it says "Lower number = more minerals". I do believe, however, that this has already been reported.

2) Again in "WorldGen" options the tooltips for Evil Areas and Good Areas are mixed up. (I.e. Evil Areas = "The amount of good tiles on the map"; Good Areas = "The amount of evil tiles on the map"). I don't know if this one has been reported or not.

I will post more errors if I find any.
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splinterz

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #19 on: November 27, 2013, 05:09:32 pm »

Well there are some typos in the new GUI, which for a newbie player like me make things very confusing:

1) In the "WorldGen" options the tooltip for the Mineral Scarcity says "Lower number means fewer minerals", whereas in-game it says "Lower number = more minerals". I do believe, however, that this has already been reported.

2) Again in "WorldGen" options the tooltips for Evil Areas and Good Areas are mixed up. (I.e. Evil Areas = "The amount of good tiles on the map"; Good Areas = "The amount of evil tiles on the map"). I don't know if this one has been reported or not.

I will post more errors if I find any.

thanks for the reports. the mineral scarcity tooltip has already been updated, and i'll have a fix for the good/evil areas in one of the next commits.

urmane

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #20 on: November 27, 2013, 05:27:03 pm »

The new GUI does not run on linux via wine (at least, not for me).  This is a snippet of my setup shell script that I use to:
- turn off truetype (crashes for me on linux)
- turn off fullscreen (I have a dual-screen, and want DF windowed)
- turn off harder smelting
- turn off harder farming (this is a bit of a hack, as I'm not sure what good values should be there)
- turn off harder learning
- turn off harder mining

At least I *think* that's what they do ;)  Comments appreciated.  I could also post/comment the entire script, if anybody's interested.

Spoiler (click to show/hide)
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Urist McTeellox

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #21 on: November 27, 2013, 07:17:38 pm »

The new GUI does not run on linux via wine (at least, not for me).

I managed to get it to run under wine 1.7.7, although other recent versions may also work. I'd get error messages on start-up if I hadn't installed the .NET 4.0 framework using winetricks (dotnet40). I also have mono28, mono210, vcrun2008 and vcrun2010, but I'm not sure if any of those are required for the new settings program.

Interestingly enough, I run DF itself under wine 1.2.3, since that seems to be rock-solid stable with DF + DFHack. (Other versions don't always give me a DFHack console.)

~ T
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ElenaRoan

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #22 on: November 28, 2013, 02:17:27 am »

I've put it in bug reports and thought I'd better jot a quick note here. I can't get dwarves to join a guild in 3e.
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Someone, get the bug zapper! What do you mean that won't work on a bug the size of a house which glows? No, I don't want to hear it. Just get the damn zapper.

TigerHunter

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #23 on: December 02, 2013, 03:11:49 pm »

The new GUI isn't working for me, either. I'm running .NET Framework 4 on Windows XP.
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Billy Jack

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #24 on: December 02, 2013, 03:21:42 pm »

Please supply any error messages you are receiving or describe the behavior you are seeing.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Gamerlord

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #25 on: December 03, 2013, 03:56:07 am »

Hey, is limonite meant to be back? I can't smelt or process it.

thistleknot

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #26 on: December 04, 2013, 01:28:59 am »

the gui doesn't seem to save settings on reopening.

let me rephrase, the fullscreen,


dbl checking...

Urist McTeellox

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #27 on: December 04, 2013, 03:20:35 am »

Hey, is limonite meant to be back? I can't smelt or process it.

That's a great question. There's a bunch of minerals which are back by default (search for YESMIN in inorganic_mineral.txt). If they don't have any reactions (I haven't checked them all, but it doesn't look like they do...), then I'm guessing that these minerals could be completely removed from the raws and the settings interface.

If there's no "more minerals" or equivalent in the settings interface, then this sounds like a bug.

(Glancing at the raws makes me think it is, but confirmation would be good before I nuke these entirely from SWP)

~ T
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adanos

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #28 on: December 04, 2013, 04:29:50 am »

are you going to prepare actual version for linux? that would be awesome. really.
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Billy Jack

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Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
« Reply #29 on: December 04, 2013, 11:24:04 am »

Hey, is limonite meant to be back? I can't smelt or process it.

That's a great question. There's a bunch of minerals which are back by default (search for YESMIN in inorganic_mineral.txt). If they don't have any reactions (I haven't checked them all, but it doesn't look like they do...), then I'm guessing that these minerals could be completely removed from the raws and the settings interface.

If there's no "more minerals" or equivalent in the settings interface, then this sounds like a bug.

(Glancing at the raws makes me think it is, but confirmation would be good before I nuke these entirely from SWP)

~ T
The new launcher leaves all of the 'Simple xxxx' settings to off by default, so there are no simple materials. You need to go check the boxes on the Misc Features tab.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)
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