Masterwork Dwarf Fortress V.4e
Splinterz was kind enough to have a look at the GUI and do a graphical overhaul of it. It also has a few new features now, for example the skill boost you can give the invaders can be added manually from 0-15. This means you can control the difficulty a lot better. On 0 the enemies are unlearned, on 15 all of them are legendary badasses. Your choice. The worldgen editor of the GUI can now alter single templates, so you can edit only Garden of Gaia, or only Large Islands, and so forth. Its much more useful now. The Color schemes can also be picked from a dropdown-menu, which should make it a lot easier to handle them. Opening a color scheme will automatically show a preview. Special thanks to the art director of EVE ONLINE, Borkur Eiriksson, who made that background image. He gave full permission to use it for MasterworkDF.
And because the diseases seemed a bit to overwhelming, I disabled the three that are both relatively often as well as virulent. The changelog for this update are entire 2 lines.
This update is save compatible. If you move your saves into this, you can use the new GUI, and if you update the creature_standard.txt with the one included in this download, you can update the diseases rebalance. I will do a proper rebalance and add both more diseases and more cures, once I am back modding.
Changelog:
- Removed Influenca, Meningitis and Pneumonitis. (for now)
- Updated the GUI to Splinterz (of Dwarf Therapist fame) version.
It will be open till the 01.01.2014. All infos and updates will be posted on Facebook.