Ahem, I'll put up a counter:
First turn: magic of fists of windy fury: worst part: broke a guys arm. (4)
Second turn: no magic, sheleilegh hit, succeeded in throwing a guy out of the bar (5)
Third turn: takes away the healing powers of the incredible mayor (4)
Turn 4: tries to chuck a rock at the incredible mayor, fails with a (2)
Turn 5: successfully traps the hulk on the floor with wind magic. (6)
Turn 6: releases the wind bonds and helps the mayor calm down. (4)
Turn 7: after screwing up talking to a guard, he gets absolved by the good priest, who just gets him out of the mess (1)
Turn 8: dream sequence mostly, nothing important.
Turn 9:talks talky turn, no magic unfortunately.
Turn 10: SO. MUCH. TALKY.
Turn 11: ah, here we go, he picks up a pebble and makes it rock about with a (2) but then gets a (6) an makes every pebble in a 100 feet levitate between waist and head height, that was interesting, then, two ones and first, the light magic inverts and becomes invisible, great, then, it explodes and sears his hand off, yay!
Turn 12: yay! Gets a one in fixing his hand and it gets covered irreparably in a weird stony substance.
Turn 13: perfect (5) and gets an inanimate potable rock hand! Yay!
Turn 14: experiments with the hand, mostly trying to reform it.
Turn 15:try's to use a clarity on him and teammates, got a three so it only gets to him.
Turn 16: just uses force magic to prevent himself from getting roasted with lava, lucky roll for certain.
Turn 17:nearly flies into the fire with a clarity, but prevents himself from falling in and stops some fire, yay him.
Turn 18: about to use magic to stop some fires, but another person beats him to it, still, he learns something.
Turn 19: I think GWG is ekoka, but he gets a six in healing mr chargrilled there and succeeds in clearing up the cuts, not the legs however.
Turn 20: right now, he gets a one and buries him half down into the ground, great going there GWG.
So far, approximately 15% percent screw up rate! great going buddy!