She quickly surveyed the boat, it's officers and the seemingly dumbstruck crew. No time to waste, they were needed. "What're ya waitin' fer, ya dregs, a clarion call?!" she crowed from the rigging. "To arms! Defend your ship and captain!" Immediately after giving the command she jumped down and made her way towards the demon, now a haze again. It had already poisoned her insides, and she might as well fight.it while she still could. If it was going to kill her, better it be by being toen apart than a damn cough. She dropped her bow and grasped her wicked whip as she readied herself to strike. "Make 'im pay for every man, boys!"
Slicer nods. "What the first mate said. 'cept the part 'bout defending me! I can keep an eye on meself boys."
The captain performs a quick check to ensure that there are no rocks, whirlpools, or other nearby sea hazards that require somebody at the wheel. If the wheel can go a few rounds without being babysat, he readies his weapons this round. He dosn't have any clue what the creature is, nor does he suspect he can do it much harm himself, but Slicer is quite intent on providing a good example for the crew...
Lacking any diety of his own to pray too, the Hobgoblin mutters a few oaths to the sea under his breath, hoping that any required act of courage wouldn't cost his life.
Since you haven't been doing anything with the ship, and you aren't near obstacles, you can let it go and drift.
Oh, it's my turn?
Jump into the water and swim to a spot where I can see the thing. Judge my distance to it.
You do so. you are now about fifty feet from ship and creature.
((It's already on the ship you know ))
Raiss breathes a column of acid at the at the Belker for 25 damage, reflex save for half (DC 16). Four rounds until Raiss can use a breath attack once more.
Made it. The creature dodges the main of your acid breath, and more of it goes directly through the creature, but you seem to have gotten its attention, at the very least.
Seldain flickers his tongue out angrily, and slashes at the mist-creature once more with gusto.
d20 (18) + 15 = 33
d20 (7) + 10 = 17
d4 (3) + 6 = 9 damage
(Didn't hit the second time, but I'll roll it anyway because numbers.)
d4 (4) + 6 = 10 damage
Two hits, 19 damage.
Haze's turn!
The haze again becomes thicker and more solid, then tears into Seldain with its mighty limbs!
5+15=20, miss.
17+15=32, hit.
17+13=30, hit.
19+13=32, hit
10+13=23, miss.
7+6=13 damage.
5+3=8 damage.
2+3=5 damage.
It rends into you, scoring several lucky hits, and deals 26 damage in total.
Kre!aqil and Surrah need more Fortitude saves.