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Author Topic: Dictatorship Inevitable-Simulation Game-Year 1  (Read 6042 times)

PkGamer

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #30 on: November 14, 2013, 04:34:55 pm »

cheesemcmuffin88:
Name: Brooks A. Riley
Sex: M
Type of Dictatorship:Fascism                   
Name of country: Eisenwand                         
How did you come to power:
A shared hate for the government among the military made it possible to stage the perfect military coupe and overthrow the goverment.

Personality:
A devout Catholic who believes he was given this position by God to remove all the heretics from the land. He is a reasonable man in most circumstances but when his faith is questioned or insulted he quickly swells with a wrath that few have seen and fewer have lived to speak about it.

Sheb:
Dunno how I missed that. Well, can you put me in the waiting list to take over someone's country if he/she leaves?

GreatWyrmGold:
Name: Lucielle Fury
Dictatorship Type: Theocratic
Nation: Momal States
F (Created a militant religious movement based on but distinct from other religions)

Personality: Warlike and megalomaniacal. (War-prophets are like that at times.)

Appearance: A short, brown-haired woman. Surprisingly normal-looking.
-----------------
All of you have been accepted and will be put on the waiting list in the order of your posts.

USEC_OFFICER

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #31 on: November 14, 2013, 04:41:58 pm »

(more then an hour and that's just a couple of players).

Please excuse me while I wipe a tear of pure mirth from my eye, since one hour per turn is quick for this type of game.

Anyways, I will get my action up once I'll slogged through all the new mechanics stuff and figured out exactly what I should be doing to not die horribly.
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10ebbor10

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #32 on: November 14, 2013, 04:48:01 pm »

I like the resource system as it is*, though if simplification is needed: I'd like to maintain at least the distinction of research, construction and military resources, along with strategic resources of any kind nessecairy.

Oh, and yes, the USSR still levied taxes, so did the fascists and socialists. Though they also controlled large parts of the economy, which allowed them to make decent profits.

*Then again, I might not be the right person to ask.

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Sheb

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #33 on: November 14, 2013, 05:04:25 pm »

Some things that could be simplified:

1 pop = 1 food per month, 1 farm = 2 food/month, makes computing easier.
Merge steel and iron
Merge cements and bricks (and wood?)
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #34 on: November 14, 2013, 05:05:33 pm »

But then you get such silly low amounts of food. Also, makes balancing different, and slightly harder.
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Sheb

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #35 on: November 14, 2013, 05:15:35 pm »

So what? Right now your country got the population of a large apartment building. Numbers are just numbers. 
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #36 on: November 14, 2013, 05:17:05 pm »

"Countrymen! The new century belongs to Fascism, and it belongs to Pasedella! Glory is ours if we wake up from our stupor, throw off the yoke of foreign imperialism and seize the day! Self-sufficiency is key, for the path to glory lies within us and our great nation! As such we must reclaim our sandy shores and turn them into productive and wholesome farms, to feed our citizens and the growing ambitions of Pasedella!"

- Grande Condottiero Lodovico Traverso announcing the Drive to Reclaim our Farmland

Construction:
Build a college.
Build 50 farm plots.

Research:
Research Improved Farm Efficiency.

Diplomacy:
Send greetings to Italy and try to get into Benito Mussolini's good graces.

Other:
Increase tariffs on foreign foodstuffs.
Establish the 'Ministero della Verità" (AKA ministry of propaganda)

-snip-

Personally I think that brick, wood, and concrete should all be rolled into one resource called Construction Materials. Iron should be rolled into steel (heh) as well. Finally you should probably add the rubber and oil resources for artillery, tanks etc. Just for that extra bit of flavour. Germany had troubles getting enough oil to supply its warmachine all throughout WWII after all.
« Last Edit: November 14, 2013, 05:27:00 pm by USEC_OFFICER »
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Sheb

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #37 on: November 15, 2013, 11:08:35 am »

I'd also suggest switching from 1 turn=1month to 1 turn= 1 season. In my experience, this kind of game dies after 20-30 turns, either because one side win or because the GM gives up in the face of ever longer turn. With month long turn, the game will end before WWII even start.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #38 on: November 15, 2013, 11:15:28 am »

I'd also suggest switching from 1 turn=1month to 1 turn= 1 season. In my experience, this kind of game dies after 20-30 turns, either because one side win or because the GM gives up in the face of ever longer turn. With month long turn, the game will end before WWII even start.
But is WWII the point, I mean, I honestly intend to carve out my nice communistical utopia.

But yeah, season long turns might be more usefull, as otherwise we can run out of things to do. Winter should be done normally though, if only because doing it otherwise would screw up my plans.
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Fniff

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #39 on: November 15, 2013, 12:06:19 pm »

Glorious Leader Message 2
"Looking at figures now, we really should be making much more money then we currently are if my plans are to work. Establish Ministry of the Interior, give the Soviet Union as vague an explanation for it's presence as possible. Here's the plan. You get people from the college and train them to be spies. They are employed under the Ministry of the Interior. Make the training course discreet and to get rid of all washouts. There should only be one squad of spies by the end of the training course: cream of the crop and nothing else. Ensure plausible deniability with the washouts by putting them in minor positions at the Ministry. Then we assign missions to bring in money for this country."
Establish Ministry of the Interior, a seemingly innocent ministry that is in fact a spy agency. Assign the (preferably highly trained) personnel secret missions to "bleed out" more cash from Tejekov beyond taxes: racketeering, intimidation, and sometimes straight-up robbery. Make sure none of it comes back to the ministry, bribe any misguided police trying to arrest the spies to silence, and if worst comes to worse implant a cyanide pill into the teeth of the spies.

10ebbor10

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #40 on: November 15, 2013, 12:15:08 pm »

On a side note, there's a problem with my turn.

Quote
[1] Create a subministery of Truth.   Upkeep of $5000 each year.

-$500 for subministery of truth

Edit: Oh wait, that's per year. Well, anyway, if you wish to use 500$ amounts per month, you'll have to raise it to 6000 per year. Not giving my anti corruption agency vacation. Not even unpaid.
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PkGamer

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #41 on: November 15, 2013, 01:43:11 pm »

((I don't have enough time for doing this....
Idk if anyone wants to take over this thing but although I have quite a lot of time on my hands and like being GM I don't like spending so much time doing one action...(if only you saw me studding).I was planning on incorporating events that took place at the same time and so on but I don't have enough motivation and so research will be long and boring and I want to do the thing fully rather then partly and so on.

So yeah...its the end))

Its the middle of winter, December 1935.Air raid sirens are going of all over the world.Leaders are on the edges of their seats...Britain has developed the nuclear bomb.More than that.It developed a whole stockpile of them.No one knew about this and the fact that Britain really had a dictator and the 'supposed' parliament was just a puppet used to trick the general public.The sick and twisted mind of the man responsible for this was...(you wont be expecting this) Albert Einstein.He developed the theory but nobody thought he would fulfill it.And so the next morning a whole array of nuclear bombs and then missiles were activated and commands given.Positions where selected so that only Britain would stay intact while the rest of the world rots with radiation.But riots against the government where so big that in the end Albert Einstein locked himself in a bunker built beneath the Irish Sea.But a mere week later a earthquake caused major damage to the bunker and so Albert Einstein drowned.And that is the....END

Fniff

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #42 on: November 15, 2013, 01:55:12 pm »

Aww.

Sheb

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #43 on: November 15, 2013, 01:55:37 pm »

This died quickly. Do you have a timeline of what you intended? I might take this over.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

PkGamer

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Re: Dictatorship Inevitable-Simulation Game-Year 1
« Reply #44 on: November 15, 2013, 02:07:18 pm »

I made this as a social experiment to tell everyone the truth. :D
I'm serious!I wanted to test the system and everything as I want to implement it in a game I plan to develop later on.

I basically wanted the first couple of years to roll as normal while tensions rose in Europe.The conclusion for the tensions would be WWII.Then I wanted the countries to play a huge part in the Cold War with them having trade pacts with Cuba buying its sugar which it could then process for exchange for war materials like uranium or steel.

And then the game would take a alternative route as the countries that began as small eventually emerged as superpowers.
And in between all that the countries would be fighting each other as I the glorious GM forged fake invasion documents that permitted one's countries army's station in another country's and breaking out a small war that the rest of the world wouldn't want to get involved in. Of course unless the country did Geological research which I planned to add later and say uncovered oil.Then USA would be keeping an eye on that country.Or say if huge deposits of uranium where discovered.The whole world would be keeping watch and the player could negotiate deals with the USA and the USSR or Germany(during the WWII).

But mostly I just hoped it would roll along.I find it kind of funny that I killed it!
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